McqMate
1. |
Anim8or is a ..........computer animation program. |
A. | 2d |
B. | 3d |
C. | 4d |
D. | 5d |
Answer» B. 3d |
2. |
How many main working modes in Anim8or? |
A. | one |
B. | four |
C. | two |
D. | three |
Answer» B. four |
3. |
Character editor is also known as………. |
A. | figure editor |
B. | sequence editor |
C. | object editor |
D. | scene editor |
Answer» A. figure editor |
4. |
Which tool deletes any selected components and puts the on the clipboard? |
A. | undo |
B. | redo |
C. | cut |
D. | a and b |
Answer» C. cut |
5. |
Each figure's skeleton starts with a ……….bone. |
A. | child |
B. | root |
C. | both a and b |
D. | none of these |
Answer» B. root |
6. |
This button adds………. |
A. | circle |
B. | cube |
C. | elipse |
D. | none of these |
Answer» B. cube |
7. |
Which mode contains a bone structure, or skeleton? |
A. | figure |
B. | sequence |
C. | object |
D. | scene |
Answer» A. figure |
8. |
fps stands for |
A. | frames per shot |
B. | frames per scene |
C. | frames per time |
D. | frames per second |
Answer» D. frames per second |
9. |
The shortcut Ctrl-C is used for |
A. | copy |
B. | cut |
C. | save |
D. | paste |
Answer» A. copy |
10. |
Ctrl-Z is used for |
A. | change into drag select mode |
B. | change into select mode |
C. | change into move mode |
D. | undo the last editing command |
Answer» D. undo the last editing command |
11. |
Which of the following is the default extension of anim8or file. |
A. | .an8 |
B. | .ani8 |
C. | .a8 |
D. | .a.8 |
Answer» A. .an8 |
12. |
The print option is present in……menu |
A. | edit |
B. | setting |
C. | file |
D. | about |
Answer» C. file |
13. |
The …...is where you create and modify new 3D objects. |
A. | figure editor |
B. | object editor |
C. | scene editor |
D. | sequence editor |
Answer» B. object editor |
14. |
When you run the anim8or the default mode is |
A. | object mode |
B. | figure mode |
C. | scene mode |
D. | sequence mode |
Answer» A. object mode |
15. |
Toolbar is present in…… |
A. | left |
B. | right |
C. | top and left |
D. | none of these |
Answer» C. top and left |
16. |
The object editor has……modes. |
A. | one |
B. | three |
C. | four |
D. | two |
Answer» C. four |
17. |
This button allows you add which shapes to an object? |
A. | spheres |
B. | cylinders |
C. | cubes |
D. | platonic solids |
Answer» A. spheres |
18. |
Object pivot is located at the object's…… |
A. | origin |
B. | bottom |
C. | top |
D. | right |
Answer» A. origin |
19. |
We can convert parametric shapes into meshes with the….. |
A. | file->view->build->convert_to_mesh menu item |
B. | file->build->convert_to_mesh menu item |
C. | view->build->convert_to_mesh menu item |
D. | build->convert_to_mesh menu item |
Answer» D. build->convert_to_mesh menu item |
20. |
In a filled view selected parametric shapes are enclosed in which bounding box? |
A. | yellow |
B. | red |
C. | white |
D. | black |
Answer» A. yellow |
21. |
In a filled view selected meshes are enclosed in which bounding box ? |
A. | yellow |
B. | red |
C. | white |
D. | black |
Answer» C. white |
22. |
The red box in the spline indicates than |
A. | spline extendable |
B. | spline origin |
C. | spline can’t extendable |
D. | none of these |
Answer» A. spline extendable |
23. |
To extrude a spline simple select it and choose the….. |
A. | file->view->build->convert_to_mesh menu item |
B. | file->build->convert_to_mesh menu item |
C. | view->build->convert_to_mesh menu item |
D. | build->extrude menu item |
Answer» D. build->extrude menu item |
24. |
What we do with the help of Modifiers? |
A. | stretch |
B. | bend |
C. | twist |
D. | all of above |
Answer» D. all of above |
25. |
The figure editor has…..modes. |
A. | one |
B. | three |
C. | four |
D. | two |
Answer» D. two |
26. |
By default bones are….. |
A. | flexible |
B. | fixed |
C. | both a and b |
D. | none of this |
Answer» B. fixed |
27. |
To skin an object you first attach it to a bone called its…..bone. |
A. | base |
B. | root |
C. | parent |
D. | none of this |
Answer» A. base |
28. |
The sequence editor has……modes. |
A. | one |
B. | three |
C. | four |
D. | two |
Answer» D. two |
29. |
You can enter in the Scene Editor from the following: |
A. | mode->scene menu item |
B. | insert-> scene menu item |
C. | both a and b |
D. | build-> scene menu item |
Answer» A. mode->scene menu item |
30. |
You can enter in the Sequence Editor from the following: |
A. | mode-> sequence menu item |
B. | insert-> scene menu item |
C. | both a and b |
D. | build-> sequence menu item |
Answer» A. mode-> sequence menu item |
31. |
You can enter in the figure Editor from the following: |
A. | mode-> figure menu item |
B. | insert-> figure menu item |
C. | both a and b |
D. | build-> figure menu item |
Answer» A. mode-> figure menu item |
32. |
Which style block of buttons use to control the playback of scenes. |
A. | pcr |
B. | kcr |
C. | vcr |
D. | zmr |
Answer» C. vcr |
33. |
Camera is present in…….editor. |
A. | object |
B. | figure |
C. | scene |
D. | sequence |
Answer» C. scene |
34. |
In scene editor we can add….. |
A. | objects |
B. | figures |
C. | cameras |
D. | all of these |
Answer» D. all of these |
35. |
A new scene contains…..default elements. |
A. | one |
B. | three |
C. | four |
D. | two |
Answer» D. two |
36. |
You can add objects to a scene by selecting the…… |
A. | build->add object menu item |
B. | insert-> figure menu item |
C. | mode-> figure menu item |
D. | build-> figure menu item |
Answer» A. build->add object menu item |
37. |
There are……kinds of lights that you can use in Anim8or. |
A. | one |
B. | three |
C. | four |
D. | two |
Answer» B. three |
38. |
You can add a background image in Anim8or It can be either……. |
A. | fixed image |
B. | panorama |
C. | both a and b |
D. | none of these |
Answer» C. both a and b |
39. |
The……component is the color of a material in a shadow. |
A. | ambient |
B. | diffuse |
C. | specular |
D. | emissive |
Answer» A. ambient |
40. |
The……component is part of the shininesscontribution. |
A. | ambient |
B. | diffuse |
C. | specular |
D. | emissive |
Answer» C. specular |
41. |
……shadows can cast soft edges. |
A. | volume |
B. | bitmap |
C. | dark |
D. | ray traced |
Answer» D. ray traced |
42. |
The Ambient value for plastic is…… |
A. | 0.5 |
B. | 0.7 |
C. | 0.3 |
D. | 1 |
Answer» C. 0.3 |
43. |
……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface. |
A. | lathing |
B. | extrusion |
C. | modifiers |
D. | mirroring |
Answer» A. lathing |
44. |
Which tool is useful for adding faced corners to surfaces? |
A. | bevel |
B. | cutter |
C. | modifiers |
D. | mirroring |
Answer» A. bevel |
45. |
Which tool is also useful for adding faces to surfaces? |
A. | bevel |
B. | cutter |
C. | inset |
D. | mirroring |
Answer» C. inset |
46. |
………tool is used to add thickness to the walls of a Mesh. |
A. | bevel |
B. | move |
C. | inset |
D. | shell |
Answer» D. shell |
47. |
The figure editor has two modes: |
A. | edit and viewpoint |
B. | viewpoint and axis, |
C. | axis and point edit |
D. | viewpoint and point edit |
Answer» A. edit and viewpoint |
48. |
The …….button controls the visibility of your camera and lights. |
A. | camera |
B. | light |
C. | angle |
D. | visible |
Answer» A. camera |
49. |
The…..button sets the visibility of object's paths. |
A. | camera |
B. | light |
C. | visible |
D. | path |
Answer» D. path |
50. |
You can show or hide your figures' bodies with the……button. |
A. | body |
B. | hide |
C. | visible |
D. | figure objects |
Answer» D. figure objects |
51. |
The……button enables animation. |
A. | start |
B. | play |
C. | key |
D. | stop and play |
Answer» C. key |
52. |
A new scene contains two default elements… |
A. | world and map |
B. | world and camera |
C. | object and light |
D. | light and camera |
Answer» B. world and camera |
53. |
are basically cones of light projecting from a point. |
A. | midlight |
B. | brightlight |
C. | spotlights |
D. | highlight |
Answer» C. spotlights |
54. |
Within the…… the spotlight has full brightness. |
A. | outer angle |
B. | inner angle |
C. | both inner and outer |
D. | none of this |
Answer» B. inner angle |
55. |
The normal range for the diffuse weight is from…… |
A. | 0.5 to 10 |
B. | 0 to 10 |
C. | 0.5 to 1 |
D. | 0.0 to 1.0 |
Answer» D. 0.0 to 1.0 |
56. |
The……component represents light generated by a material. |
A. | specular |
B. | emissive |
C. | rough |
D. | trans* |
Answer» B. emissive |
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