50+ Animation With Anima8or Solved MCQs

1.

Anim8or is a ..........computer animation program.

A. 2d
B. 3d
C. 4d
D. 5d
Answer» B. 3d
2.

How many main working modes in Anim8or?

A. one
B. four
C. two
D. three
Answer» B. four
3.

Character editor is also known as……….

A. figure editor
B. sequence editor
C. object editor
D. scene editor
Answer» A. figure editor
4.

Which tool deletes any selected components and puts the on the clipboard?

A. undo
B. redo
C. cut
D. a and b
Answer» C. cut
5.

Each figure's skeleton starts with a ……….bone.

A. child
B. root
C. both a and b
D. none of these
Answer» B. root
6.

This button adds……….

A. circle
B. cube
C. elipse
D. none of these
Answer» B. cube
7.

Which mode contains a bone structure, or skeleton?

A. figure
B. sequence
C. object
D. scene
Answer» A. figure
8.

fps stands for

A. frames per shot
B. frames per scene
C. frames per time
D. frames per second
Answer» D. frames per second
9.

The shortcut Ctrl-C is used for

A. copy
B. cut
C. save
D. paste
Answer» A. copy
10.

Ctrl-Z is used for

A. change into drag select mode
B. change into select mode
C. change into move mode
D. undo the last editing command
Answer» D. undo the last editing command
11.

Which of the following is the default extension of anim8or file.

A. .an8
B. .ani8
C. .a8
D. .a.8
Answer» A. .an8
12.

The print option is present in……menu

A. edit
B. setting
C. file
D. about
Answer» C. file
13.

The …...is where you create and modify new 3D objects.

A. figure editor
B. object editor
C. scene editor
D. sequence editor
Answer» B. object editor
14.

When you run the anim8or the default mode is

A. object mode
B. figure mode
C. scene mode
D. sequence mode
Answer» A. object mode
15.

Toolbar is present in……

A. left
B. right
C. top and left
D. none of these
Answer» C. top and left
16.

The object editor has……modes.

A. one
B. three
C. four
D. two
Answer» C. four
17.

This button allows you add which shapes to an object?

A. spheres
B. cylinders
C. cubes
D. platonic solids
Answer» A. spheres
18.

Object pivot is located at the object's……

A. origin
B. bottom
C. top
D. right
Answer» A. origin
19.

We can convert parametric shapes into meshes with the…..

A. file->view->build->convert_to_mesh menu item
B. file->build->convert_to_mesh menu item
C. view->build->convert_to_mesh menu item
D. build->convert_to_mesh menu item
Answer» D. build->convert_to_mesh menu item
20.

In a filled view selected parametric shapes are enclosed in which bounding box?

A. yellow
B. red
C. white
D. black
Answer» A. yellow
21.

In a filled view selected meshes are enclosed in which bounding box ?

A. yellow
B. red
C. white
D. black
Answer» C. white
22.

The red box in the spline indicates than

A. spline extendable
B. spline origin
C. spline can’t extendable
D. none of these
Answer» A. spline extendable
23.

To extrude a spline simple select it and choose the…..

A. file->view->build->convert_to_mesh menu item
B. file->build->convert_to_mesh menu item
C. view->build->convert_to_mesh menu item
D. build->extrude menu item
Answer» D. build->extrude menu item
24.

What we do with the help of Modifiers?

A. stretch
B. bend
C. twist
D. all of above
Answer» D. all of above
25.

The figure editor has…..modes.

A. one
B. three
C. four
D. two
Answer» D. two
26.

By default bones are…..

A. flexible
B. fixed
C. both a and b
D. none of this
Answer» B. fixed
27.

To skin an object you first attach it to a bone called its…..bone.

A. base
B. root
C. parent
D. none of this
Answer» A. base
28.

The sequence editor has……modes.

A. one
B. three
C. four
D. two
Answer» D. two
29.

You can enter in the Scene Editor from the following:

A. mode->scene menu item
B. insert-> scene menu item
C. both a and b
D. build-> scene menu item
Answer» A. mode->scene menu item
30.

You can enter in the Sequence Editor from the following:

A. mode-> sequence menu item
B. insert-> scene menu item
C. both a and b
D. build-> sequence menu item
Answer» A. mode-> sequence menu item
31.

You can enter in the figure Editor from the following:

A. mode-> figure menu item
B. insert-> figure menu item
C. both a and b
D. build-> figure menu item
Answer» A. mode-> figure menu item
32.

Which style block of buttons use to control the playback of scenes.

A. pcr
B. kcr
C. vcr
D. zmr
Answer» C. vcr
33.

Camera is present in…….editor.

A. object
B. figure
C. scene
D. sequence
Answer» C. scene
34.

In scene editor we can add…..

A. objects
B. figures
C. cameras
D. all of these
Answer» D. all of these
35.

A new scene contains…..default elements.

A. one
B. three
C. four
D. two
Answer» D. two
36.

You can add objects to a scene by selecting the……

A. build->add object menu item
B. insert-> figure menu item
C. mode-> figure menu item
D. build-> figure menu item
Answer» A. build->add object menu item
37.

There are……kinds of lights that you can use in Anim8or.

A. one
B. three
C. four
D. two
Answer» B. three
38.

You can add a background image in Anim8or It can be either…….

A. fixed image
B. panorama
C. both a and b
D. none of these
Answer» C. both a and b
39.

The……component is the color of a material in a shadow.

A. ambient
B. diffuse
C. specular
D. emissive
Answer» A. ambient
40.

The……component is part of the shininesscontribution.

A. ambient
B. diffuse
C. specular
D. emissive
Answer» C. specular
41.

……shadows can cast soft edges.

A. volume
B. bitmap
C. dark
D. ray traced
Answer» D. ray traced
42.

The Ambient value for plastic is……

A. 0.5
B. 0.7
C. 0.3
D. 1
Answer» C. 0.3
43.

……creates a solid surface from a spline by spinning it around an axis and converting the area it sweeps into a mesh surface.

A. lathing
B. extrusion
C. modifiers
D. mirroring
Answer» A. lathing
44.

Which tool is useful for adding faced corners to surfaces?

A. bevel
B. cutter
C. modifiers
D. mirroring
Answer» A. bevel
45.

Which tool is also useful for adding faces to surfaces?

A. bevel
B. cutter
C. inset
D. mirroring
Answer» C. inset
46.

………tool is used to add thickness to the walls of a Mesh.

A. bevel
B. move
C. inset
D. shell
Answer» D. shell
47.

The figure editor has two modes:

A. edit and viewpoint
B. viewpoint and axis,
C. axis and point edit
D. viewpoint and point edit
Answer» A. edit and viewpoint
48.

The …….button controls the visibility of your camera and lights.

A. camera
B. light
C. angle
D. visible
Answer» A. camera
49.

The…..button sets the visibility of object's paths.

A. camera
B. light
C. visible
D. path
Answer» D. path
50.

You can show or hide your figures' bodies with the……button.

A. body
B. hide
C. visible
D. figure objects
Answer» D. figure objects
51.

The……button enables animation.

A. start
B. play
C. key
D. stop and play
Answer» C. key
52.

A new scene contains two default elements…

A. world and map
B. world and camera
C. object and light
D. light and camera
Answer» B. world and camera
53.

are basically cones of light projecting from a point.

A. midlight
B. brightlight
C. spotlights
D. highlight
Answer» C. spotlights
54.

Within the…… the spotlight has full brightness.

A. outer angle
B. inner angle
C. both inner and outer
D. none of this
Answer» B. inner angle
55.

The normal range for the diffuse weight is from……

A. 0.5 to 10
B. 0 to 10
C. 0.5 to 1
D. 0.0 to 1.0
Answer» D. 0.0 to 1.0
56.

The……component represents light generated by a material.

A. specular
B. emissive
C. rough
D. trans*
Answer» B. emissive
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