

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Bachelor of Science in Computer Science (BSc CS) .
151. |
_______________ is a rigid body transformation that moves objects without deformation. |
A. | Rotation. |
B. | Scaling |
C. | Translation |
D. | Transformation |
Answer» C. Translation |
152. |
A two dimensional___________ is applied to an object by repositioning it along a circular path in the xy plane. |
A. | rotation. |
B. | scaling |
C. | translation |
D. | transformation |
Answer» A. rotation. |
153. |
Successive scaling operations are __________. |
A. | additive |
B. | subtractive |
C. | multiplicative |
D. | infinite |
Answer» C. multiplicative |
154. |
A rigid body change in coordinate positions is referred to as __________ transformation. |
A. | rigid body. |
B. | rigid motion. |
C. | rigid. |
D. | rigid changing |
Answer» B. rigid motion. |
155. |
_____________ often involve inverse matrix calculations. |
A. | Matrix transformation. |
B. | Finite transformation matrix. |
C. | Composite transformation. |
D. | Infinite transformation matrix. |
Answer» C. Composite transformation. |
156. |
____________ is a transformation that produces a mirror image of an object. |
A. | Shape. |
B. | Vector |
C. | Scalar |
D. | Reflection |
Answer» D. Reflection |
157. |
When objects are to be displayed with color or shaded surfaces we apply_______. |
A. | object rendering. |
B. | surface rendering |
C. | view rendering. |
D. | parameter rendering. |
Answer» B. surface rendering |
158. |
____________ include the intensity and positions of light sources and general background illumination required for a scene. |
A. | Object rendering. |
B. | Surface rendering |
C. | Viewing specifications. |
D. | Lighting specifications |
Answer» D. Lighting specifications |
159. |
In surface rendering procedures can then be applied to generate at the correct illumination and ________ of the scene. |
A. | viewing specifications. |
B. | color |
C. | contrast |
D. | shadow regions. |
Answer» D. shadow regions. |
160. |
Objects displayed with __________________, so that the intensity of lines decreases from the front to the back of the object. |
A. | depth cueing. |
B. | perpendicular projection. |
C. | parallel projection. |
D. | perspective projection. |
Answer» A. depth cueing. |
161. |
___________ removes the part of the visible surfaces to show internal structure. |
A. | Surface rendering. |
B. | Cutaway view. |
C. | Surface identification. |
D. | Exploded view. |
Answer» B. Cutaway view. |
162. |
Three dimensional views can be obtained by __________ a raster scan image from a vibrating flexible mirror. |
A. | reflecting. |
B. | refracting |
C. | observing |
D. | deflecting |
Answer» A. reflecting. |
163. |
Stereoscopic devices present ______ views of the scene. |
A. | 1 |
B. | 2 |
C. | 3 |
D. | 4 |
Answer» B. 2 |
164. |
The mirror image for a two dimensional reflection is generated relative to an ______________ by rotation the object 180 degrees about the reflection axis. |
A. | axis of refraction. |
B. | axis of restoration. |
C. | axis of reflection. |
D. | axis of deflection |
Answer» C. axis of reflection. |
165. |
The mirror image for a two dimensional reflection is generated relative to an axis of reflection by rotation the object ______________ degrees about the reflection axis. |
A. | 90. |
B. | 180 |
C. | 270 |
D. | 360 |
Answer» B. 180 |
166. |
__________transformations can be used to modify object shape. |
A. | Translation. |
B. | Reflection |
C. | Shear |
D. | Scaling |
Answer» C. Shear |
167. |
______________ can be assigned as shear parameter. |
A. | Integer. |
B. | Real Number. |
C. | Random Number. |
D. | Floating Point. |
Answer» B. Real Number. |
168. |
Translation, rotation, scaling, reflection are examples of __________. |
A. | point plotting. |
B. | image transformation. |
C. | graphics |
D. | 2D transformation |
Answer» D. 2D transformation |
169. |
Which table can be expanded so that vertices are cross referenced to corresponding edges? |
A. | Vertex table. |
B. | Polygon table. |
C. | Edge table. |
D. | Expanded vertex table. |
Answer» A. Vertex table. |
170. |
Every vertex is the end point for at least _______ edge. |
A. | 1 |
B. | 2 |
C. | 3 |
D. | 4 |
Answer» B. 2 |
171. |
Each polygon has at least ____________ shared edge |
A. | 1 |
B. | 2 |
C. | 3 |
D. | 4 |
Answer» A. 1 |
172. |
__________can be constructed with various combination of plane and curved surfaces. |
A. | Objects. |
B. | Object boundaries. |
C. | Surface |
D. | Surface boundaries |
Answer» B. Object boundaries. |
173. |
Graphics package often provide routines for displaying internal components or ______ view of solid objects. |
A. | Cross sectional. |
B. | Hatch fill. |
C. | Cross fill. |
D. | Solid fill. |
Answer» A. Cross sectional. |
174. |
____________ rendering algorithms must be applied if a realistic rendering of the scene is required. |
A. | Object. |
B. | Surface |
C. | View |
D. | Parameter |
Answer» B. Surface |
175. |
The coordinate reference defines the _________ for the plane of the camera film. |
A. | plane and surface. |
B. | plane and coordinate. |
C. | position and interface. |
D. | position and orientation. |
Answer» D. position and orientation. |
176. |
The easiest rotation axes to handle are those that are ___________ to the coordinate. |
A. | parallel. |
B. | perpendicular |
C. | straight |
D. | opposite |
Answer» A. parallel. |
177. |
The line joining the red and the violet spectral points, called as ___________ line. |
A. | violet line. |
B. | red line. |
C. | magenta line |
D. | purple line. |
Answer» D. purple line. |
178. |
Different tints are produced by adding _____________ pigment to the original color. |
A. | red. |
B. | blue |
C. | black |
D. | white |
Answer» D. white |
179. |
GKS stands for _____________. |
A. | graphical kernel system. |
B. | graphics kernel system. |
C. | graphics kernel symbol. |
D. | graphics kernel systems. |
Answer» A. graphical kernel system. |
180. |
Visual pigment red have a peak sensitivity at wavelength of about __________ nm. |
A. | 740. |
B. | 630 |
C. | 530 |
D. | 450 |
Answer» B. 630 |
181. |
The dominant frequency is also called as ___________. |
A. | saturation. |
B. | luminance |
C. | hue |
D. | brightness |
Answer» C. hue |
182. |
Data glove is used to grasp ____________ object. |
A. | binary. |
B. | virtual |
C. | existing |
D. | real |
Answer» B. virtual |
183. |
Space partitioning representation is to describe interior properties by partitioning the spatial region containing an object into a set of small, non overlapping contiguous ______________. |
A. | objects. |
B. | solids |
C. | triangles |
D. | liquid |
Answer» B. solids |
184. |
___________ for a three dimensional graphics object is a set of surface polygons that enclose the object interior. |
A. | Surface rendering. |
B. | Space partitioning representations. |
C. | Surface identification. |
D. | Boundary representations. |
Answer» D. Boundary representations. |
185. |
A polygon mesh approximation to a curved surface can be improved by dividing the surface into smaller__________. |
A. | polygon facets. |
B. | octagon facets. |
C. | squares |
D. | circles |
Answer» A. polygon facets. |
186. |
A way of storing _________ is to create lists namely vertex table, edge table and polygon table. |
A. | convergence data. |
B. | storage table. |
C. | polygon surface table. |
D. | geometric data. |
Answer» D. geometric data. |
187. |
The edge table contains pointers back to the ______________ to identify vertices for each polygon edge. |
A. | vertex table. |
B. | polygon table. |
C. | edge table. |
D. | expanded vertex table. |
Answer» A. vertex table. |
188. |
In a __________ parallel lines in the world coordinate scene project into parallel lines on the two dimensional display plane. |
A. | plane projection. |
B. | perpendicular projection. |
C. | parallel projection. |
D. | perspective projection. |
Answer» C. parallel projection. |
189. |
In ___________, parallel lines in the scene that are not parallel to the display plane are projected into converging lines. |
A. | plane projection. |
B. | perpendicular projection. |
C. | parallel projection |
D. | perspective projection. |
Answer» B. perpendicular projection. |
190. |
__________ is applied by choosing maximum and minimum intensity values and a range of distances over which the intensities are to vary. |
A. | Depth cueing. |
B. | Perpendicular projection. |
C. | Parallel projection. |
D. | Perspective projection. |
Answer» A. Depth cueing. |
191. |
The side of the plane that faces the _________ is called the inside face. |
A. | object exterior. |
B. | object interior. |
C. | object |
D. | solid |
Answer» B. object interior. |
192. |
The side of the plane that faces the _________ is called the outward face. |
A. | object exterior. |
B. | object interior. |
C. | object |
D. | solid |
Answer» A. object exterior. |
193. |
When polygons are specified with more than _________ vertices, it is possible that the vertices may not all lie in one plane. |
A. | 3 |
B. | 2 |
C. | 1 |
Answer» B. 2 |
194. |
__________ is the number of control points in a Beizer curves. |
A. | Polynomial. |
B. | Curve polynomial. |
C. | Beizer polynomial. |
D. | Beizer integer. |
Answer» C. Beizer polynomial. |
195. |
Natural objects can be realistically described with _____________. |
A. | natural geometry. |
B. | similarity geometry. |
C. | fractal geometry. |
D. | euclidean geometry. |
Answer» C. fractal geometry. |
196. |
The representation of the amount of variation in object detail is represented with_________. |
A. | fractal geometry. |
B. | fractal dimension. |
C. | fractal definition. |
D. | fractal generation. |
Answer» B. fractal dimension. |
197. |
In depth cueing the lines farther are displayed with ____________. |
A. | increasing intensity. |
B. | decreasing intensity. |
C. | increasing color. |
D. | decreasing color. |
Answer» B. decreasing intensity. |
198. |
A technique commonly used for engineering drawing is to display the non visible lines as _________ lines. |
A. | straight. |
B. | dot |
C. | curved |
D. | dashed |
Answer» D. dashed |
199. |
____________ describe a three dimensional object as a set of surfaces that separate the object interior from the environment. |
A. | Surface rendering. |
B. | Space partitioning representations. |
C. | Surface identification. |
D. | Boundary representations. |
Answer» D. Boundary representations. |
200. |
Sound pressure levels are measured in ______________. |
A. | decibels. |
B. | ounce |
C. | pound |
D. | fathom |
Answer» A. decibels. |
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