

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Bachelor of Science in Computer Science (BSc CS) .
201. |
MIDI stands for ________________. |
A. | music instruction digital interface. |
B. | musical instrument digital interface. |
C. | musical instrumental digit interface. |
D. | music instrument digit interface. |
Answer» B. musical instrument digital interface. |
202. |
Digital audio data is the actual representation of a ___________. |
A. | light. |
B. | music |
C. | sound |
D. | noise |
Answer» C. sound |
203. |
Digital audio data is also called as______________. |
A. | tracks. |
B. | probable |
C. | examples |
D. | samples |
Answer» D. samples |
204. |
In Windows, system sounds are ___________ files. |
A. | .rar. |
B. | .wav. |
C. | .3gp. |
D. | .wmv. |
Answer» B. .wav. |
205. |
MIDI files are _____________ than CD quality digital audio files. |
A. | larger. |
B. | too large |
C. | smaller |
D. | equal |
Answer» C. smaller |
206. |
The sampling frequencies often used in multimedia are _____________. |
A. | KHz. |
B. | MHz |
C. | GHz |
D. | DHz |
Answer» A. KHz. |
207. |
The value of each sample is rounded off to the nearest integer known as _____________. |
A. | samplization. |
B. | quantization |
C. | quantification |
D. | digitations |
Answer» B. quantization |
208. |
The amount of information stored about each sample is the ____________. |
A. | sample no. |
B. | sample volume. |
C. | sample size. |
D. | sample unit |
Answer» C. sample size. |
209. |
LEDs operate on __________ frequencies. |
A. | optical. |
B. | infra |
C. | infrared |
D. | electro |
Answer» C. infrared |
210. |
Digitized sound is the ___________ sound. |
A. | sampled. |
B. | covered |
C. | diluted |
D. | modified |
Answer» A. sampled. |
211. |
Sample size are _______ bits. |
A. | 2 |
B. | 4 |
C. | 6 |
D. | 8 |
Answer» D. 8 |
212. |
A 16-bit sample provides a staggering _________units. |
A. | 16,384. |
B. | 32,786. |
C. | 65,536. |
D. | 84,658. |
Answer» C. 65,536. |
213. |
Removing of dead air or blank space from a front of the recording is known as ___________. |
A. | trimming. |
B. | cutting |
C. | editing |
D. | erasing |
Answer» A. trimming. |
214. |
MIDI sounds are typically stored in files with the ______ extensions. |
A. | .MDI. |
B. | .MID. |
C. | .MIDI. |
D. | .MDII. |
Answer» B. .MID. |
215. |
A popular effect in which one image transforms into another is known as __________. |
A. | animation. |
B. | encrypting |
C. | modifying |
D. | morphing |
Answer» D. morphing |
216. |
PAL stands for _________. |
A. | pass alternative line. |
B. | phase alternative line. |
C. | pass alternate line. |
D. | phase alternate line. |
Answer» D. phase alternate line. |
217. |
HDTV stands for ____________. |
A. | high defined television. |
B. | high definition television. |
C. | higher definition television. |
D. | higher defined television. |
Answer» B. high definition television. |
218. |
Light comes from an _____________. |
A. | electron. |
B. | cathode |
C. | atom |
D. | radium |
Answer» C. atom |
219. |
VGA stands for _____________. |
A. | video graphics array. |
B. | visual graphics array. |
C. | video graph array. |
D. | visual graph array. |
Answer» B. visual graphics array. |
220. |
The area on a display device to which a window is mapped is called a _______________. |
A. | window. |
B. | view port |
C. | coordinate |
D. | section |
Answer» B. view port |
221. |
A world coordinate area selected for display is called ____________. |
A. | window. |
B. | view port |
C. | view point |
D. | section |
Answer» A. window. |
222. |
The region against which an object is to clipped is called a __________. |
A. | clipping. |
B. | window |
C. | view port |
D. | clip window |
Answer» D. clip window |
223. |
The location of the point relative to the boundaries of the clipping rectangle is called ____________ code. |
A. | location. |
B. | binary |
C. | region |
D. | area |
Answer» C. region |
224. |
The region code of the clipping rectangle is ________. |
A. | 0000. |
B. | 0001 |
C. | 1000 |
D. | 1111 |
Answer» A. 0000. |
225. |
A region code is a __________ digit binary code. |
A. | 16 |
B. | 8 |
C. | 4 |
D. | 2 |
Answer» C. 4 |
226. |
All-or none ____________ strategy is used to keep all of the string inside a clip window. |
A. | word clipping. |
B. | object clipping |
C. | character clipping |
D. | string clipping |
Answer» C. character clipping |
227. |
The picture parts to be saved are those that are outside the region is referred as ____________ clipping. |
A. | outside. |
B. | exterior |
C. | external |
D. | extreme |
Answer» B. exterior |
228. |
_________ are used to describe interior properties by partitioning the spatial region containing an object into a set of small, non overlapping contiguous solids. |
A. | Surface rendering. |
B. | Space partitioning representation |
C. | Surface identifications. |
D. | Boundary representations. |
Answer» B. Space partitioning representation |
229. |
____________ generally refers to any time sequence of visual changes in a scene |
A. | Computer animation. |
B. | Graphics |
C. | Visualization |
D. | Frame work |
Answer» A. Computer animation. |
230. |
Analogy with two-dimensional polar co-ordinates the dimensions unit for solid angles is called the ________. |
A. | steradian. |
B. | solid angle. |
C. | angle |
D. | co-ordinates. |
Answer» A. steradian. |
231. |
A _______ model is a method for explaining the properties or behavior of color within some particular control. |
A. | single color model |
B. | light color |
C. | color |
D. | spectral color |
Answer» C. color |
232. |
The dominant frequency is also called as the ______. |
A. | hue. |
B. | color |
C. | frequency |
D. | wavelength |
Answer» A. hue. |
233. |
The team ______ is used to refer collectively two properties describing color characteristics purity and dominant frequency. |
A. | white light source. |
B. | chromaticity |
C. | purity |
D. | saturation |
Answer» B. chromaticity |
234. |
_________as the most commonly used boundary presentation for a 3-D graphics object |
A. | Data polygon |
B. | Surface polygon |
C. | System polygon |
D. | Area polygon |
Answer» B. Surface polygon |
235. |
A three dimensional object can also be represented using_______ |
A. | Method |
B. | Equation |
C. | Point |
D. | line |
Answer» B. Equation |
236. |
___________is a simple object space algorithm that removes about half of the total polygon in an image as about half of the faces of objects are back faces |
A. | Wire frame model |
B. | Constructive solid geometry methods |
C. | Isometric projection |
D. | Back face removal |
Answer» D. Back face removal |
237. |
By which ,we can take a view of an object from different directions and different distances |
A. | Projection |
B. | Rotation |
C. | Translation |
D. | Scaling |
Answer» A. Projection |
238. |
The projection that can be viewed as the projection that has a centre of projection at a finite distance from the plane of projection are called |
A. | Parallel projection |
B. | Perspective projection |
C. | Isometric projection |
D. | Geometric projection |
Answer» B. Perspective projection |
239. |
The surfaces that is blocked or hidden from view in a 3D scene are known as _________ |
A. | Hidden surface |
B. | Frame buffer |
C. | Quad tree |
D. | Area buffer |
Answer» A. Hidden surface |
240. |
_____________ surface algorithm is based on perspective depth. |
A. | Depth comparison |
B. | Z-buffer or depth-buffer algorithm |
C. | subdivision method |
D. | back-face removal |
Answer» B. Z-buffer or depth-buffer algorithm |
241. |
In ___________ year Z- buffer algorithm are described. |
A. | 1995 |
B. | 1974 |
C. | 1945 |
D. | 1981 |
Answer» B. 1974 |
242. |
Z -buffer algorithm are _____________. |
A. | Simplest algorithm |
B. | Complex algorithm |
C. | Largest algorithm |
D. | Poor algorithm. |
Answer» A. Simplest algorithm |
243. |
The painter algorithm are based on the property of ______________. |
A. | Polygon buffer |
B. | Frame buffer |
C. | Depth buffer |
D. | area buffer |
Answer» B. Frame buffer |
244. |
__________________ type of projection does not have the projection rays parallel to each other. |
A. | axonometric projection |
B. | oblique projection |
C. | orthographic projection |
D. | perspective projection |
Answer» D. perspective projection |
245. |
________________are the three principal planes in orthographic projection. |
A. | front, top, profile |
B. | back, top, profile |
C. | top, front, right side |
D. | frontal, horizontal, profile |
Answer» D. frontal, horizontal, profile |
246. |
The painter algorithm were developed on __________ |
A. | 1972 by Newell |
B. | 1972 by Evans |
C. | 1974 by Cat mull |
D. | 1976 by Evans |
Answer» A. 1972 by Newell |
247. |
All the hidden surface algorithms employee image space approach except____________. |
A. | Back face removal |
B. | Depth buffer method |
C. | Scan line method |
D. | Depth sort method |
Answer» A. Back face removal |
248. |
___________________are the two types of projections give a pictorial view of the object without convergence. |
A. | orthographic and perspective |
B. | oblique and axonometric |
C. | perspective and oblique |
D. | isometric and orthographic |
Answer» B. oblique and axonometric |
249. |
The name of a visible surface detection algorithm is ________________. |
A. | Back face detection |
B. | Back face removal |
C. | Ray tracing |
D. | Area tracing |
Answer» A. Back face detection |
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