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Chapter:

40+ Unit 3 Solved MCQs

in Computer Graphics (for MCA)

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Master of Computer Applications (MCA) .

Chapters

Chapter: Unit 3
1.

How many basic method of projection

A. Four
B. Two
C. More than three
D. One
Answer» B. Two
2.

Lines of projection coverage at a single point called

A. Centre of attraction
B. Centre of projection
C. Line of projection
D. None
Answer» B. Centre of projection
3.

Select the perspective anomalies from the following:

A. Perspective foreshortening
B. Perspective increasing
C. Centre of projection
D. Vanishing point
Answer» A. Perspective foreshortening
4.

Difference between parallel and perspective projection lies in the

A. Centre of attraction
B. Centre of projection
C. Line of control
D. None
Answer» B. Centre of projection
5.

The operation that is used for repositioned the object are called

A. Rubber band method
B. Gravity field
C. Dragging
D. None of these
Answer» C. Dragging
6.

Which method are used to construct and position the straight lines, arcs and circles, etc

A. Rubber band method
B. Gravity field
C. Dragging
D. None of these
Answer» A. Rubber band method
7.

Which are used to connect a line to already drawn line

A. Rubber band method
B. Gravity field
C. Dragging
D. None of these
Answer» B. Gravity field
8.

The rubber band is also applicable to_______ objects

A. Scale
B. Vector
C. Scalar
D. None of these
Answer» A. Scale
9.

Which technique depends on viewer ability to reconstruct the scene from Multiple projections.

A. Parallel projection
B. Perspective Projection
C. Intensity Rate
D. None
Answer» A. Parallel projection
10.

Which of the following does NOT figure into the Field of View of a pinhole camera?

A. The direction of projection
B. The distance from the center of projection to the projection plane
C. The size of the projection plane
D. None
Answer» A. The direction of projection
11.

This projection technique has the direction of projection perpendicular to the viewing plane, but the viewing direction is NOT perpendicular to one of the principle faces.

A. Orthographic Parallel Projection
B. Axonometric Parallel Projection
C. Oblique Parallel Projection
D. None
Answer» B. Axonometric Parallel Projection
12.

This projection technique does NOT have the direction of projection perpendicular to the viewing plane.

A. Orthographic Parallel Projection
B. Axonometric Parallel Projection
C. Oblique Parallel Projection
D. None
Answer» C. Oblique Parallel Projection
13.

This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces.

A. Orthographic Parallel Projection
B. Axonometric Parallel Projection
C. Oblique Parallel Projection
D. none
Answer» A. Orthographic Parallel Projection
14.

When transforming a random Axis-Aligned Bounding Box defined by the points (nearx, neary, nearz) and (farx, fary, farz) to the standard orthographic viewing box, which affine transforms are used?

A. shear and translation
B. rotation and scale
C. scale and shear
D. translation and scale
Answer» D. translation and scale
15.

The purpose of the front and back clipping planes in OpenGL. Which of the following was NOT a purpose for using clipping planes?

A. division by zero
B. objects behind the center of projection mapping onto the projection plane
C. avoiding the problems of infinite viewing volume size
D. none
Answer» C. avoiding the problems of infinite viewing volume size
16.

Oblique projection with an angle of 45 to the horizontal plane is called as:

A. Cabinet projection
B. Isometric projection
C. Cavalier projection
D. None
Answer» C. Cavalier projection
17.

The transformation in which an object is moved in a minimum distance path from one position to another is called

A. Rotation
B. Replacement
C. Translation
D. Scaling
Answer» C. Translation
18.

The transformation in which an object is moved from one position to another in circular path around a specified pivot point is called

A. Rotation
B. Translation
C. Scaling
D. None
Answer» A. Rotation
19.

A circle, if scaled only in one direction becomes a ?

A. Ellipse
B. Parabola
C. Hyperbola
D. None
Answer» A. Ellipse
20.

The object refers to the 3D representation through linear, circular or some other representation are called

A. Quadric surface
B. Sweep representation
C. Torus
D. None of these
Answer» B. Sweep representation
21.

A quad-tree is a data structure which is used for graphical representation of.....................

A. 2D digital picture or object
B. 3D picture or object
C. Both a & b
D. None of these
Answer» A. 2D digital picture or object
22.

How many data elements for each region in quad-tree data structure

A. 2
B. 4
C. 8
D. 6
Answer» B. 4
23.

............... refer to the shapes created by union, intersection and difference of given shapes

A. Wire frame model
B. Composite transformation
C. Constructive solid geometry methods
D. None
Answer» C. Constructive solid geometry methods
24.

An octree is a data structure which is used for alternative representation of ....................

A. 2D digital picture or object
B. 3D picture or object
C. Both a & b
D. None of these
Answer» B. 3D picture or object
25.

The text clipping strategy to reject an entire character string that overlaps a clip window is called................

A. All-or-none character clipping
B. All-or-none string clipping
C. Curve clipping
D. both a & b
Answer» B. All-or-none string clipping
26.

A transformation that slants the shape of an object is called ....................

A. Reflection
B. Shear
C. Distortion
D. Scaling
Answer» B. Shear
27.

A method used to test lines for total clipping is equivalent to the .............

A. logical XOR
B. logical OR
C. logical AND
D. both a & b
Answer» C. logical AND
28.

The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as?

A. Fluorescence
B. Persistence
C. Phosphorescence
D. Incandescence
Answer» C. Phosphorescence
29.

The region against which an object is clipped is called a ..............

A. Clip window
B. Boundary
C. Enclosing rectangle
D. Clip square
Answer» A. Clip window
30.

Identify line clipping algorithms from the following

A. Cohen- Sutherland algorithm
B. Liang-Barsky clipping
C. Nicholl-Lee-Nicholl clipping
D. All of the above
Answer» D. All of the above
31.

The process of mapping a world window in world coordinate system to viewport are called

A. Transformation viewing
B. Viewport
C. Clipping window
D. Screen coordinate system
Answer» A. Transformation viewing
32.

The process of extracting a portion of a database or a picture inside or outside a specified region are called

A. Transformation
B. Projection
C. Clipping
D. Mapping
Answer» C. Clipping
33.

The rectangle portion of the interface window that defines where the image will actually appear are called

A. Transformation viewing
B. View port
C. Clipping window
D. Screen coordinate system
Answer» B. View port
34.

The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as ?

A. Fluorescence
B. Persistence
C. Phosphorescence
D. Incandescence
Answer» C. Phosphorescence
35.

Coordinates of window are knows as ..............

A. Screen coordinates
B. World coordinates
C. Device coordinates
D. Cartesian coordinates
Answer» B. World coordinates
36.

Coordinates of viewport are known as ............

A. World coordinates
B. Polar coordinates
C. Screen coordinates
D. Cartesian coordinates
Answer» C. Screen coordinates
37.

............. identifies the picture portions that are exterior to the clip window

A. Interior clipping
B. Exterior clipping
C. Extraction
D. None of the above
Answer» B. Exterior clipping
38.

The region code of a point within the window is ............

A. 1111
B. 0000
C. 1000
D. 0001
Answer» B. 0000
39.

A line with endpoints codes as 0000 and 0100 is

A. Partially invisible
B. Completely visible
C. Completely invisible
D. Trivially invisible
Answer» A. Partially invisible
40.

If the object uses the golden mean in its distances from the viewer, its perspective will have a golden mean proportion to the

A. front corner
B. back corner
C. height
D. height*mean
Answer» B. back corner
41.

Find the odd one out

A. World Coordinate System
B. Screen Coordinate System
C. World Window
D. None of these
Answer» D. None of these
42.

Which of the following is the equation involved in window to viewport mapping(symbols have their usual meanings)

A. xv=sxxw+tx,yv=syyw+ty
B. xv=sxxw-tx,yv=syyw-ty
C. xv+sxxw=tx,yv+syyw=ty
D. xv=sxxw*tx,yv=syyw*ty
Answer» A. xv=sxxw+tx,yv=syyw+ty
43.

Sutherland - Hodgman Polygon Clipping algorithm goes around the edges of the window, clipping the polygon, it encounters ____types of edges.

A. one
B. two
C. three
D. four
Answer» D. four
44.

Parallel projection discards _______and parallel lines from each vertex on the object are extended until they intersect the view plane.

A. x-coordinate
B. z-coordinate
C. y- coordinate
D. xyz coordinate
Answer» B. z-coordinate
45.

− Cavalier and Cabinet projections are

A. Orthographic Projection
B. Perspective Projection
C. Isometric Projection
D. oblique projections
Answer» D. oblique projections
46.

In BRep (boundary representation) A solid is represented as a collection of _____surface elements, the boundary between solid and non-solid.

A. connected
B. disconnected
C. parallel
D. perpendicular
Answer» A. connected
47.

The main topological items in boundary representation are:

A. faces, edges and vertices.
B. faces,graphs,edges
C. edges,graphs,points
D. faces,edges ,points
Answer» A. faces, edges and vertices.
48.

which of the following are simple shapes as described by constructive solid geometry

A. cuboids,
B. cylinders,
C. prisms,
D. all of the above
Answer» D. all of the above

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