

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Master of Computer Applications (MCA) .
Chapters
1. |
How many basic method of projection |
A. | Four |
B. | Two |
C. | More than three |
D. | One |
Answer» B. Two |
2. |
Lines of projection coverage at a single point called |
A. | Centre of attraction |
B. | Centre of projection |
C. | Line of projection |
D. | None |
Answer» B. Centre of projection |
3. |
Select the perspective anomalies from the following: |
A. | Perspective foreshortening |
B. | Perspective increasing |
C. | Centre of projection |
D. | Vanishing point |
Answer» A. Perspective foreshortening |
4. |
Difference between parallel and perspective projection lies in the |
A. | Centre of attraction |
B. | Centre of projection |
C. | Line of control |
D. | None |
Answer» B. Centre of projection |
5. |
The operation that is used for repositioned the object are called |
A. | Rubber band method |
B. | Gravity field |
C. | Dragging |
D. | None of these |
Answer» C. Dragging |
6. |
Which method are used to construct and position the straight lines, arcs and circles, etc |
A. | Rubber band method |
B. | Gravity field |
C. | Dragging |
D. | None of these |
Answer» A. Rubber band method |
7. |
Which are used to connect a line to already drawn line |
A. | Rubber band method |
B. | Gravity field |
C. | Dragging |
D. | None of these |
Answer» B. Gravity field |
8. |
The rubber band is also applicable to_______ objects |
A. | Scale |
B. | Vector |
C. | Scalar |
D. | None of these |
Answer» A. Scale |
9. |
Which technique depends on viewer ability to reconstruct the scene from Multiple projections. |
A. | Parallel projection |
B. | Perspective Projection |
C. | Intensity Rate |
D. | None |
Answer» A. Parallel projection |
10. |
Which of the following does NOT figure into the Field of View of a pinhole camera? |
A. | The direction of projection |
B. | The distance from the center of projection to the projection plane |
C. | The size of the projection plane |
D. | None |
Answer» A. The direction of projection |
11. |
This projection technique has the direction of projection perpendicular to the viewing plane, but the viewing direction is NOT perpendicular to one of the principle faces. |
A. | Orthographic Parallel Projection |
B. | Axonometric Parallel Projection |
C. | Oblique Parallel Projection |
D. | None |
Answer» B. Axonometric Parallel Projection |
12. |
This projection technique does NOT have the direction of projection perpendicular to the viewing plane. |
A. | Orthographic Parallel Projection |
B. | Axonometric Parallel Projection |
C. | Oblique Parallel Projection |
D. | None |
Answer» C. Oblique Parallel Projection |
13. |
This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces. |
A. | Orthographic Parallel Projection |
B. | Axonometric Parallel Projection |
C. | Oblique Parallel Projection |
D. | none |
Answer» A. Orthographic Parallel Projection |
14. |
When transforming a random Axis-Aligned Bounding Box defined by the points (nearx, neary, nearz) and (farx, fary, farz) to the standard orthographic viewing box, which affine transforms are used? |
A. | shear and translation |
B. | rotation and scale |
C. | scale and shear |
D. | translation and scale |
Answer» D. translation and scale |
15. |
The purpose of the front and back clipping planes in OpenGL. Which of the following was NOT a purpose for using clipping planes? |
A. | division by zero |
B. | objects behind the center of projection mapping onto the projection plane |
C. | avoiding the problems of infinite viewing volume size |
D. | none |
Answer» C. avoiding the problems of infinite viewing volume size |
16. |
Oblique projection with an angle of 45 to the horizontal plane is called as: |
A. | Cabinet projection |
B. | Isometric projection |
C. | Cavalier projection |
D. | None |
Answer» C. Cavalier projection |
17. |
The transformation in which an object is moved in a minimum distance path from one position to another is called |
A. | Rotation |
B. | Replacement |
C. | Translation |
D. | Scaling |
Answer» C. Translation |
18. |
The transformation in which an object is moved from one position to another in circular path around a specified pivot point is called |
A. | Rotation |
B. | Translation |
C. | Scaling |
D. | None |
Answer» A. Rotation |
19. |
A circle, if scaled only in one direction becomes a ? |
A. | Ellipse |
B. | Parabola |
C. | Hyperbola |
D. | None |
Answer» A. Ellipse |
20. |
The object refers to the 3D representation through linear, circular or some other representation are called |
A. | Quadric surface |
B. | Sweep representation |
C. | Torus |
D. | None of these |
Answer» B. Sweep representation |
21. |
A quad-tree is a data structure which is used for graphical representation of..................... |
A. | 2D digital picture or object |
B. | 3D picture or object |
C. | Both a & b |
D. | None of these |
Answer» A. 2D digital picture or object |
22. |
How many data elements for each region in quad-tree data structure |
A. | 2 |
B. | 4 |
C. | 8 |
D. | 6 |
Answer» B. 4 |
23. |
............... refer to the shapes created by union, intersection and difference of given shapes |
A. | Wire frame model |
B. | Composite transformation |
C. | Constructive solid geometry methods |
D. | None |
Answer» C. Constructive solid geometry methods |
24. |
An octree is a data structure which is used for alternative representation of .................... |
A. | 2D digital picture or object |
B. | 3D picture or object |
C. | Both a & b |
D. | None of these |
Answer» B. 3D picture or object |
25. |
The text clipping strategy to reject an entire character string that overlaps a clip window is called................ |
A. | All-or-none character clipping |
B. | All-or-none string clipping |
C. | Curve clipping |
D. | both a & b |
Answer» B. All-or-none string clipping |
26. |
A transformation that slants the shape of an object is called .................... |
A. | Reflection |
B. | Shear |
C. | Distortion |
D. | Scaling |
Answer» B. Shear |
27. |
A method used to test lines for total clipping is equivalent to the ............. |
A. | logical XOR |
B. | logical OR |
C. | logical AND |
D. | both a & b |
Answer» C. logical AND |
28. |
The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as? |
A. | Fluorescence |
B. | Persistence |
C. | Phosphorescence |
D. | Incandescence |
Answer» C. Phosphorescence |
29. |
The region against which an object is clipped is called a .............. |
A. | Clip window |
B. | Boundary |
C. | Enclosing rectangle |
D. | Clip square |
Answer» A. Clip window |
30. |
Identify line clipping algorithms from the following |
A. | Cohen- Sutherland algorithm |
B. | Liang-Barsky clipping |
C. | Nicholl-Lee-Nicholl clipping |
D. | All of the above |
Answer» D. All of the above |
31. |
The process of mapping a world window in world coordinate system to viewport are called |
A. | Transformation viewing |
B. | Viewport |
C. | Clipping window |
D. | Screen coordinate system |
Answer» A. Transformation viewing |
32. |
The process of extracting a portion of a database or a picture inside or outside a specified region are called |
A. | Transformation |
B. | Projection |
C. | Clipping |
D. | Mapping |
Answer» C. Clipping |
33. |
The rectangle portion of the interface window that defines where the image will actually appear are called |
A. | Transformation viewing |
B. | View port |
C. | Clipping window |
D. | Screen coordinate system |
Answer» B. View port |
34. |
The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as ? |
A. | Fluorescence |
B. | Persistence |
C. | Phosphorescence |
D. | Incandescence |
Answer» C. Phosphorescence |
35. |
Coordinates of window are knows as .............. |
A. | Screen coordinates |
B. | World coordinates |
C. | Device coordinates |
D. | Cartesian coordinates |
Answer» B. World coordinates |
36. |
Coordinates of viewport are known as ............ |
A. | World coordinates |
B. | Polar coordinates |
C. | Screen coordinates |
D. | Cartesian coordinates |
Answer» C. Screen coordinates |
37. |
............. identifies the picture portions that are exterior to the clip window |
A. | Interior clipping |
B. | Exterior clipping |
C. | Extraction |
D. | None of the above |
Answer» B. Exterior clipping |
38. |
The region code of a point within the window is ............ |
A. | 1111 |
B. | 0000 |
C. | 1000 |
D. | 0001 |
Answer» B. 0000 |
39. |
A line with endpoints codes as 0000 and 0100 is |
A. | Partially invisible |
B. | Completely visible |
C. | Completely invisible |
D. | Trivially invisible |
Answer» A. Partially invisible |
40. |
If the object uses the golden mean in its distances from the viewer, its perspective will have a golden mean proportion to the |
A. | front corner |
B. | back corner |
C. | height |
D. | height*mean |
Answer» B. back corner |
41. |
Find the odd one out |
A. | World Coordinate System |
B. | Screen Coordinate System |
C. | World Window |
D. | None of these |
Answer» D. None of these |
42. |
Which of the following is the equation involved in window to viewport mapping(symbols have their usual meanings) |
A. | xv=sxxw+tx,yv=syyw+ty |
B. | xv=sxxw-tx,yv=syyw-ty |
C. | xv+sxxw=tx,yv+syyw=ty |
D. | xv=sxxw*tx,yv=syyw*ty |
Answer» A. xv=sxxw+tx,yv=syyw+ty |
43. |
Sutherland - Hodgman Polygon Clipping algorithm goes around the edges of the window, clipping the polygon, it encounters ____types of edges. |
A. | one |
B. | two |
C. | three |
D. | four |
Answer» D. four |
44. |
Parallel projection discards _______and parallel lines from each vertex on the object are extended until they intersect the view plane. |
A. | x-coordinate |
B. | z-coordinate |
C. | y- coordinate |
D. | xyz coordinate |
Answer» B. z-coordinate |
45. |
− Cavalier and Cabinet projections are |
A. | Orthographic Projection |
B. | Perspective Projection |
C. | Isometric Projection |
D. | oblique projections |
Answer» D. oblique projections |
46. |
In BRep (boundary representation) A solid is represented as a collection of _____surface elements, the boundary between solid and non-solid. |
A. | connected |
B. | disconnected |
C. | parallel |
D. | perpendicular |
Answer» A. connected |
47. |
The main topological items in boundary representation are: |
A. | faces, edges and vertices. |
B. | faces,graphs,edges |
C. | edges,graphs,points |
D. | faces,edges ,points |
Answer» A. faces, edges and vertices. |
48. |
which of the following are simple shapes as described by constructive solid geometry |
A. | cuboids, |
B. | cylinders, |
C. | prisms, |
D. | all of the above |
Answer» D. all of the above |
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