

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Master of Computer Applications (MCA) .
Chapters
1. |
Hidden surface problem relies on a device called |
A. | Z-buffer |
B. | X-buffer |
C. | Y-factor |
D. | None |
Answer» A. Z-buffer |
2. |
The division displayed on screen into row and columns is known as |
A. | Rubber band method |
B. | Gravity field |
C. | Dragging |
D. | Grid |
Answer» D. Grid |
3. |
The function of a plotter is like a |
A. | Monitor |
B. | Projector |
C. | Printer |
D. | None of these |
Answer» C. Printer |
4. |
A plotter is capable of |
A. | Printing a map |
B. | Printing a similar images |
C. | Both a & b |
D. | None of these |
Answer» C. Both a & b |
5. |
______ ink is used in laserprinter |
A. | Wet |
B. | Dry |
C. | Both a & b |
D. | None of these |
Answer» B. Dry |
6. |
The cabinet in laser printer in which the ink is filled is called |
A. | Cartage |
B. | Toner |
C. | Both a & b |
D. | None of these |
Answer» C. Both a & b |
7. |
An inkjet printer places_______ of ink onto paper to print an image |
A. | Small droplets |
B. | large droplets |
C. | Both a & b |
D. | None of these |
Answer» A. Small droplets |
8. |
The size of these dot in inkjet printer usually lies between |
A. | 50 to60 microns in diameter |
B. | 20 to30 microns in diameter |
C. | 30 to40 microns in diameter |
D. | 10 to20 microns in diameter |
Answer» A. 50 to60 microns in diameter |
9. |
The speed of printing in inkjet printer is |
A. | Fast |
B. | Slow |
C. | Not fast nor slow |
D. | None of these |
Answer» B. Slow |
10. |
The inkjet printer is mostly common due to their |
A. | Low cost |
B. | Performance |
C. | Both a & b |
D. | None of these |
Answer» C. Both a & b |
11. |
The main property of________ is that their shape is irregular |
A. | Fractals |
B. | Quad-tree |
C. | Rendering |
D. | None |
Answer» A. Fractals |
12. |
Which type of quad tree is specifically used to store lines rather than points |
A. | Point quad tree |
B. | Edge quad tree |
C. | Curves quad tree |
D. | Areas quad tree |
Answer» B. Edge quad tree |
13. |
The painter algorithm are also called |
A. | Depth sort algorithm |
B. | Priority algorithm |
C. | Both a & b |
D. | None of these |
Answer» C. Both a & b |
14. |
The painter algorithm are based on the property of |
A. | Polygon |
B. | Frame buffer |
C. | Depth buffer |
D. | None of these |
Answer» B. Frame buffer |
15. |
The dynamic effect of an image is called |
A. | Video |
B. | Animation |
C. | Super sampling |
D. | None of these |
Answer» B. Animation |
16. |
The method which is based on the principle of comparing objects and parts of objects to each other to find which are visible and which are hidden are called |
A. | Object-space method |
B. | image-space method |
C. | Both a & b |
D. | None of these |
Answer» A. Object-space method |
17. |
The method which is based on the principle of checking the visibility point at each pixel position on the projection plane are called |
A. | Object-space method |
B. | image-space method |
C. | Both a & b |
D. | None of these |
Answer» B. image-space method |
18. |
The types of hidden surface removal algorithm are |
A. | Depth comparison, Z-buffer, back-face removal |
B. | Scan line algorithm, priority algorithm |
C. | BSP method, area subdivision method |
D. | All of these |
Answer» D. All of these |
19. |
Which surface algorithm is based on perspective depth? |
A. | Depth comparison |
B. | Z-buffer or depth-buffer algorithm |
C. | subdivision method |
D. | back-face removal |
Answer» B. Z-buffer or depth-buffer algorithm |
20. |
In which year Z- buffer algorithm are described? |
A. | 1995 |
B. | 1974 |
C. | 1945 |
D. | 1981 |
Answer» B. 1974 |
21. |
Z -buffer algorithm are |
A. | Simplest algorithm |
B. | Complex algorithm |
C. | Largest algorithm |
D. | None of these |
Answer» A. Simplest algorithm |
22. |
Which is a tree type of data structure in which every internal node has at most four children? |
A. | Point quad tree |
B. | Edge quad tree |
C. | Quad tree |
D. | None of these |
Answer» C. Quad tree |
23. |
The surfaces that is blocked or hidden from view in a 3D scene are known as |
A. | Hidden surface |
B. | Frame buffer |
C. | Quad tree |
D. | None of these |
Answer» A. Hidden surface |
24. |
24 The problem of hidden surface are |
A. | Removal of hidden surface |
B. | Identification of hidden surface |
C. | Both a & b |
D. | None of these |
Answer» C. Both a & b |
25. |
Why we need removal of hidden surface |
A. | for displaying realistic view |
B. | for determining the closest visible surface |
C. | Both a & b |
D. | None of these |
Answer» C. Both a & b |
26. |
How many types of hidden surface algorithm are |
A. | 1 |
B. | 2 |
C. | 3 |
D. | 4 |
Answer» B. 2 |
27. |
The algorithm of hidden surface is |
A. | Object-space method |
B. | image-space method |
C. | Both a & b |
D. | None of these |
Answer» C. Both a & b |
28. |
Hue of color is related to ? |
A. | Luminance |
B. | Saturation |
C. | Incandescence |
D. | Wavelength |
Answer» D. Wavelength |
29. |
The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as ? |
A. | Fluorescence |
B. | Persistence |
C. | Phosphorescence |
D. | Incandescence |
Answer» C. Phosphorescence |
30. |
All the hidden surface algorithms employe image space approach except ? |
A. | Back face removal |
B. | Depth buffer method |
C. | Scan line method |
D. | Depth sort method |
Answer» A. Back face removal |
31. |
Which of the following statement is true ? |
A. | Request, sample and event are the three basic modes of input |
B. | Keyboard is a device ideally suited for use in sample mode |
C. | A mouse is typically a device for inputting an absolute position on the screen |
D. | Special graphics hardware support is essential for providing menu-driven user interface to an application |
Answer» A. Request, sample and event are the three basic modes of input |
32. |
Choose the incorrect statement from the following about the basic ray tracing technique used in image synthesis ? |
A. | In this technique rays are cast from the eye point through every pixel on the screen |
B. | In this technique, viewing transformation are not supplied to the scene prior to rendering |
C. | This technique removes hidden surfaces. |
D. | In this technique rays are cast from the light source to the object in the scene |
Answer» D. In this technique rays are cast from the light source to the object in the scene |
33. |
The refresh rate below which a picture flickers is ? |
A. | 25 |
B. | 30 |
C. | 35 |
D. | 60 |
Answer» A. 25 |
34. |
If all the pixels within an octant have the same color, it is referred to as ..................... |
A. | Heterogeneous octant |
B. | Homogeneous octant |
C. | Simultaneous octant |
D. | Similar octant |
Answer» B. Homogeneous octant |
35. |
A structure is created using the function ........................ |
A. | initstructure( ) |
B. | startstructure( ) |
C. | openstructure( ) |
D. | none |
Answer» C. openstructure( ) |
36. |
................... is the reference portion value of each structure element. |
A. | element pointer |
B. | index |
C. | attribute |
D. | attribute index |
Answer» A. element pointer |
37. |
............... can be produced by interpolating shading patterns across the polygon surfaces to eliminate or reduce the presence of polygon edge boundaries. |
A. | Rasterizing |
B. | Rendering |
C. | Smoothing |
D. | None |
Answer» B. Rendering |
38. |
If the light is propagating in a material with a ____ index of refraction than the material whose surface it strikes, then total internal reflection may occur if the angle of incidence is ____than a certain critical angle |
A. | higher, greater |
B. | lower, lesser |
C. | highet,lesser |
D. | lower, greater |
Answer» A. higher, greater |
39. |
The equation occurring in finding the reflected vector is |
A. | L’=2(N.L)N-L |
B. | L’=2(N.L)N+L |
C. | L’=2(N.L)N*L |
D. | L’=2(N.L)N/L |
Answer» A. L’=2(N.L)N-L |
40. |
Curves can be broadly classified into three categories – which are |
A. | explicit, implicit, and parametric curves. |
B. | explicit, implicit, and nonparametric curves. |
C. | explicit, bezier, and parametric curves. |
D. | implicit, cubic and parametric curves |
Answer» A. explicit, implicit, and parametric curves. |
41. |
Approximating curve passes as close as possible while maintaining ______degrees of freedom |
A. | maximum |
B. | minimum |
C. | zero |
D. | five |
Answer» B. minimum |
42. |
Who developed the phong shading model |
A. | Dui Tuang Phong |
B. | Bui Tuong Phong |
C. | Cohen-sutherland |
D. | none of these |
Answer» B. Bui Tuong Phong |
43. |
ka the ambient diffuse coefficient of reflection always has a value |
A. | >1 |
B. | between 0 and 1 |
C. | >0 |
D. | <0 |
Answer» B. between 0 and 1 |
44. |
If we assume a uniform intensity of ambient light, Ia, then the intensity of the diffuse reflection at any point on the surface: I = _______where ka=the ambient diffuse coefficient of reflection |
A. | ka/Ia |
B. | ka * Ia, |
C. | ka-Ia |
D. | ka+Ia |
Answer» B. ka * Ia, |
45. |
which of the following is not a hidden surface removal algorithm |
A. | Z-buffering |
B. | Binary space partitioning |
C. | Warnock algorithm |
D. | Sutherland cohen |
Answer» D. Sutherland cohen |
46. |
The _________ is a geometric representation of the volume visible to the ________ |
A. | viewing frustum ,virtual camera. |
B. | virtual camera, viewing frustum , |
C. | viewing cone, virtual camera |
D. | virtual camera, viewing cone |
Answer» A. viewing frustum ,virtual camera. |
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