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Chapter:

40+ Unit 4 Solved MCQs

in Computer Graphics (for MCA)

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Master of Computer Applications (MCA) .

Chapters

Chapter: Unit 4
1.

Hidden surface problem relies on a device called

A. Z-buffer
B. X-buffer
C. Y-factor
D. None
Answer» A. Z-buffer
2.

The division displayed on screen into row and columns is known as

A. Rubber band method
B. Gravity field
C. Dragging
D. Grid
Answer» D. Grid
3.

The function of a plotter is like a

A. Monitor
B. Projector
C. Printer
D. None of these
Answer» C. Printer
4.

A plotter is capable of

A. Printing a map
B. Printing a similar images
C. Both a & b
D. None of these
Answer» C. Both a & b
5.

______ ink is used in laserprinter

A. Wet
B. Dry
C. Both a & b
D. None of these
Answer» B. Dry
6.

The cabinet in laser printer in which the ink is filled is called

A. Cartage
B. Toner
C. Both a & b
D. None of these
Answer» C. Both a & b
7.

An inkjet printer places_______ of ink onto paper to print an image

A. Small droplets
B. large droplets
C. Both a & b
D. None of these
Answer» A. Small droplets
8.

The size of these dot in inkjet printer usually lies between

A. 50 to60 microns in diameter
B. 20 to30 microns in diameter
C. 30 to40 microns in diameter
D. 10 to20 microns in diameter
Answer» A. 50 to60 microns in diameter
9.

The speed of printing in inkjet printer is

A. Fast
B. Slow
C. Not fast nor slow
D. None of these
Answer» B. Slow
10.

The inkjet printer is mostly common due to their

A. Low cost
B. Performance
C. Both a & b
D. None of these
Answer» C. Both a & b
11.

The main property of________ is that their shape is irregular

A. Fractals
B. Quad-tree
C. Rendering
D. None
Answer» A. Fractals
12.

Which type of quad tree is specifically used to store lines rather than points

A. Point quad tree
B. Edge quad tree
C. Curves quad tree
D. Areas quad tree
Answer» B. Edge quad tree
13.

The painter algorithm are also called

A. Depth sort algorithm
B. Priority algorithm
C. Both a & b
D. None of these
Answer» C. Both a & b
14.

The painter algorithm are based on the property of

A. Polygon
B. Frame buffer
C. Depth buffer
D. None of these
Answer» B. Frame buffer
15.

The dynamic effect of an image is called

A. Video
B. Animation
C. Super sampling
D. None of these
Answer» B. Animation
16.

The method which is based on the principle of comparing objects and parts of objects to each other to find which are visible and which are hidden are called

A. Object-space method
B. image-space method
C. Both a & b
D. None of these
Answer» A. Object-space method
17.

The method which is based on the principle of checking the visibility point at each pixel position on the projection plane are called

A. Object-space method
B. image-space method
C. Both a & b
D. None of these
Answer» B. image-space method
18.

The types of hidden surface removal algorithm are

A. Depth comparison, Z-buffer, back-face removal
B. Scan line algorithm, priority algorithm
C. BSP method, area subdivision method
D. All of these
Answer» D. All of these
19.

Which surface algorithm is based on perspective depth?

A. Depth comparison
B. Z-buffer or depth-buffer algorithm
C. subdivision method
D. back-face removal
Answer» B. Z-buffer or depth-buffer algorithm
20.

In which year Z- buffer algorithm are described?

A. 1995
B. 1974
C. 1945
D. 1981
Answer» B. 1974
21.

Z -buffer algorithm are

A. Simplest algorithm
B. Complex algorithm
C. Largest algorithm
D. None of these
Answer» A. Simplest algorithm
22.

Which is a tree type of data structure in which every internal node has at most four children?

A. Point quad tree
B. Edge quad tree
C. Quad tree
D. None of these
Answer» C. Quad tree
23.

The surfaces that is blocked or hidden from view in a 3D scene are known as

A. Hidden surface
B. Frame buffer
C. Quad tree
D. None of these
Answer» A. Hidden surface
24.

24 The problem of hidden surface are

A. Removal of hidden surface
B. Identification of hidden surface
C. Both a & b
D. None of these
Answer» C. Both a & b
25.

Why we need removal of hidden surface

A. for displaying realistic view
B. for determining the closest visible surface
C. Both a & b
D. None of these
Answer» C. Both a & b
26.

How many types of hidden surface algorithm are

A. 1
B. 2
C. 3
D. 4
Answer» B. 2
27.

The algorithm of hidden surface is

A. Object-space method
B. image-space method
C. Both a & b
D. None of these
Answer» C. Both a & b
28.

Hue of color is related to ?

A. Luminance
B. Saturation
C. Incandescence
D. Wavelength
Answer» D. Wavelength
29.

The phenomenon of having a continuous glow of a beam on the screen even after it is removed is called as ?

A. Fluorescence
B. Persistence
C. Phosphorescence
D. Incandescence
Answer» C. Phosphorescence
30.

All the hidden surface algorithms employe image space approach except ?

A. Back face removal
B. Depth buffer method
C. Scan line method
D. Depth sort method
Answer» A. Back face removal
31.

Which of the following statement is true ?

A. Request, sample and event are the three basic modes of input
B. Keyboard is a device ideally suited for use in sample mode
C. A mouse is typically a device for inputting an absolute position on the screen
D. Special graphics hardware support is essential for providing menu-driven user interface to an application
Answer» A. Request, sample and event are the three basic modes of input
32.

Choose the incorrect statement from the following about the basic ray tracing technique used in image synthesis ?

A. In this technique rays are cast from the eye point through every pixel on the screen
B. In this technique, viewing transformation are not supplied to the scene prior to rendering
C. This technique removes hidden surfaces.
D. In this technique rays are cast from the light source to the object in the scene
Answer» D. In this technique rays are cast from the light source to the object in the scene
33.

The refresh rate below which a picture flickers is ?

A. 25
B. 30
C. 35
D. 60
Answer» A. 25
34.

If all the pixels within an octant have the same color, it is referred to as .....................

A. Heterogeneous octant
B. Homogeneous octant
C. Simultaneous octant
D. Similar octant
Answer» B. Homogeneous octant
35.

A structure is created using the function ........................

A. initstructure( )
B. startstructure( )
C. openstructure( )
D. none
Answer» C. openstructure( )
36.

................... is the reference portion value of each structure element.

A. element pointer
B. index
C. attribute
D. attribute index
Answer» A. element pointer
37.

............... can be produced by interpolating shading patterns across the polygon surfaces to eliminate or reduce the presence of polygon edge boundaries.

A. Rasterizing
B. Rendering
C. Smoothing
D. None
Answer» B. Rendering
38.

If the light is propagating in a material with a ____ index of refraction than the material whose surface it strikes, then total internal reflection may occur if the angle of incidence is ____than a certain critical angle

A. higher, greater
B. lower, lesser
C. highet,lesser
D. lower, greater
Answer» A. higher, greater
39.

The equation occurring in finding the reflected vector is

A. L’=2(N.L)N-L
B. L’=2(N.L)N+L
C. L’=2(N.L)N*L
D. L’=2(N.L)N/L
Answer» A. L’=2(N.L)N-L
40.

Curves can be broadly classified into three categories – which are

A. explicit, implicit, and parametric curves.
B. explicit, implicit, and nonparametric curves.
C. explicit, bezier, and parametric curves.
D. implicit, cubic and parametric curves
Answer» A. explicit, implicit, and parametric curves.
41.

Approximating curve passes as close as possible while maintaining ______degrees of freedom

A. maximum
B. minimum
C. zero
D. five
Answer» B. minimum
42.

Who developed the phong shading model

A. Dui Tuang Phong
B. Bui Tuong Phong
C. Cohen-sutherland
D. none of these
Answer» B. Bui Tuong Phong
43.

ka the ambient diffuse coefficient of reflection always has a value

A. >1
B. between 0 and 1
C. >0
D. <0
Answer» B. between 0 and 1
44.

If we assume a uniform intensity of ambient light, Ia, then the intensity of the diffuse reflection at any point on the surface: I = _______where ka=the ambient diffuse coefficient of reflection

A. ka/Ia
B. ka * Ia,
C. ka-Ia
D. ka+Ia
Answer» B. ka * Ia,
45.

which of the following is not a hidden surface removal algorithm

A. Z-buffering
B. Binary space partitioning
C. Warnock algorithm
D. Sutherland cohen
Answer» D. Sutherland cohen
46.

The _________ is a geometric representation of the volume visible to the ________

A. viewing frustum ,virtual camera.
B. virtual camera, viewing frustum ,
C. viewing cone, virtual camera
D. virtual camera, viewing cone
Answer» A. viewing frustum ,virtual camera.

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