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980+ Human Computer Interaction (HCI) Solved MCQs

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .

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More MCQs
151.

Conventional wisdom says that …………….. tell the user when he has made some mistake.

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» C. error messages
152.

How do you identify the user in the usability engineering lifecycle?

A. draw up a user profile
B. run a thinking aloud test
C. assume the role of an apprentice learning from the master craftsman
D. observe representative users
Answer» D. observe representative users
153.

Which of the following does not belong to 9 heuristics?

A. provide clearly marked exits
B. easy to use
C. minimize user memory load
D. speak user language
Answer» B. easy to use
154.

Conventional wisdom says that                  tell the user when he has made some mistake.

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» C. error messages
155.

The test materials for a usability test should include:

A. oriental script
B. data connection form
C. debriefing topic guide
D. personality questionnaire
Answer» C. debriefing topic guide
156.

Which is the best example of triangulation in data gathering?

A. collecting information about designer\s model, user\s mental model, and system image.
B. sing different theories with which to interpret data.
C. using multiple researchers in a user- centred evaluation.
D. collecting data from users in different ways with different methods.
Answer» D. collecting data from users in different ways with different methods.
157.

What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?

A. agile programming methods were interlaces with iterative user testing.
B. four different data gathering techniques were used.
C. participatory design was used.
D. vibrations indicated the arrival of new photos in the application.
Answer» B. four different data gathering techniques were used.
158.

refers to how good a system at doing What it is supposed to do?

A. safety
B. usability
C. efficiency
D. effectiveness
Answer» D. effectiveness
159.

applications are great platforms for creating an environment rich, in visual feedback for the user.

A. sovereign
B. transient
C. auxiliary
D. daemonic
Answer» A. sovereign
160.

is the remarkable facility that lets us reverse a previous action.

A. redo
B. undo
C. repeat
D. delete
Answer» B. undo
161.

Which one of these would NOT be found in a good Human Computer Interaction?

A. common short cuts, like ctrl+z for undo
B. icons that can have specific meanings
C. a long command line to achieve a function
D. sounds that convey meanings
Answer» C. a long command line to achieve a function
162.

                     plays a role to bridge up the gape between the interfaces of machines and human understanding.

A. human
B. computer
C. human computer interaction
D. none of these
Answer» C. human computer interaction
163.

A is usually a collection of icons those are reminiscent of the purpose of the various modes.

A. button
B. pointer
C. title bar
D. palette
Answer» D. palette
164.

What do you enjoy most about your job (or lifestyle) is an example of .

A. avoidance
B. motivation
C. exceptions
D. attitude-oriented questions
Answer» B. motivation
165.

Waterfall model is basically a                    model in which each step must be completed before the next step can be started

A. incremental
B. linear
C. iterative
D. analytical
Answer» B. linear
166.

When users are involved in complex tasks, the demand on                      can be significant.

A. short-term memory
B. shortcuts
C. objects that appear on the screen
D. all of the mentioned
Answer» A. short-term memory
167.

There can only be one persona per interface for a product

A. primary
B. secondary
C. supplemental
D. customer
Answer» A. primary
168.

What are the most common things you do with the product is a type of                 .

A. goal-oriented question.
B. system-oriented question.
C. workflow-oriented question.
D. attitude-oriented question.
Answer» B. system-oriented question.
169.

Backup and recovery procedures are primarily implemented to

A. to provide data redundancy
B. to show different versions of data and programs
C. handle the contingency when a file gets corrupted
D. all of the above
Answer» C. handle the contingency when a file gets corrupted
170.

Which of the following is not a factor in the failure of the systems developments projects?

A. size of the company
B. failure of systems integration
C. inadequate user involvement
D. continuation of a project that should have been cancelled
Answer» A. size of the company
171.

_ helps meet psychological and cognitive processing needs, increases human confidence.

A. attitude
B. feedback
C. visual analysis relative the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions
D. interaction design
Answer» B. feedback
172.

Evaluation done during design to check that product continues to meet users'needs are known as                      evaluation

A. summative
B. formative
D. qualitative
Answer» B. formative
173.

Which of the following is a design implication of our understanding of human attention?

A. tactile feedback should make the same kinds of distinctions that a person would feel in the world
B. avoid cluttering the interface with more information than is needed at the present moment for the user
D. sounds should be audible and distinguishable in the user
Answer» B. avoid cluttering the interface with more information than is needed at the present moment for the user
174.

What is the disadvantage of using focus groups to elicit user requirements?

A. diverse or sensitive issues may be raised
B. user may not be able to articulate what their requirements are?
C. differences opinion may emerge that confuse the requirements gathering process
D. people don\t necessarily respond the same way in a test as they would do in real life
Answer» C. differences opinion may emerge that confuse the requirements gathering process
175.

Mental model is a/ an                      of a device or a system

A. summary of the characteristics of users
B. estimate of mental level of users
C. human representation of the conceptual structure
D. investigation results about mental characteristics of users
Answer» C. human representation of the conceptual structure
176.

The design of a keyboard layout reflects the                   _ concern in HCI

A. cognitive
B. physical
C. usefulness
D. usability
Answer» B. physical
177.

The field of HCI                   _

A. is a brunch of computer engineering
B. involves very little applied knowledge
C. focuses on the study of human behavior on the basis of pschology
D. attempts to understand and shape the way people interact with computers
Answer» D. attempts to understand and shape the way people interact with computers
178.

Given a scenario where you have a very small user base, which evaluationstrategy would you select:

A. between groups
B. within groups, fixed order tasks
C. within groups, randomised tasks
D. within groups, a combination of fixed and random tasks
Answer» C. within groups, randomised tasks
179.

Which of the following is/are false about Within-group study design?

A. there are two groups of test users
B. there is one group of test users
C. there is a learning effect
D. every test user uses both systems
Answer» A. there are two groups of test users
180.

In user experiments, we have a Control Group to:

A. deal with extra people
B. establish a baseline
C. evaluate the default behaviour of people
D. distract people
Answer» C. evaluate the default behaviour of people
181.

Which of the following is true about good design?

A. good design is just cool graphics
B. good design is just common sense
C. good design comes from an iterative process with the user in loop
D. good design can come from fixing the ui at the end
Answer» C. good design comes from an iterative process with the user in loop
182.

What is the most important property that a prototype should have?

A. it should support a wide range of user tests.
B. it should look like the final product.
C. it should allow the key design concepts to be tested with users.
D. it should be easy to throw away.
Answer» C. it should allow the key design concepts to be tested with users.
183.

Which of the following are principles of icon design?

A. the icon set should be consistent in terms of size, colours, metaphor, and level of realism.
B. design a set of icons as a whole.
C. the icons in a set should be visually balanced
D. all of the above.
Answer» D. all of the above.
184.

What is the principal interaction mode for a Wii system?

A. gesture and body movements
B. haptic (touch) interface
C. exploring and browsing
D. infrared position detection
Answer» A. gesture and body movements
185.

What is true for vertical protoyping?

A. it is a particular kind of working prototype.
B. it provides full interface features.
C. . it is designed to show how much vertical scrolling is acceptable
D. . it provides critical functionality.
Answer» A. it is a particular kind of working prototype.
186.

The design of a system must be developed

A. integrally with each part of system
B. at the end
C. at the start
D. never
Answer» A. integrally with each part of system
187.

Which is the best definition of an interface metaphor?

A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
D. the conceptual model used to guide the design of the interface.
Answer» B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
188.

The term "physical reception" of stimulus actually describes the

A. infinite capabilities of human
B. skills of human vision
C. unlimited human vision
D. limitation of human vision
Answer» D. limitation of human vision
189.

Rolf Molich’s Comparative Usability Evaluation (CUE) studies:

A. show there is a large amount of overlap between findings from different teams.
B. show many teams found more problems than they chose to report.
C. use the common industry format (cif) for usability reports.
D. show that usability testing finds all known problems.
Answer» B. show many teams found more problems than they chose to report.
190.

A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is:

A. optimization
B. normalization
C. randomization
D. requirements analysis
Answer» B. normalization
191.

Which of the following is not a characteristic of good test data

A. should be comprehensive
B. every statement should be executed
C. users do not participate at this preliminary stage
D. all of the above
Answer» C. users do not participate at this preliminary stage
192.

Which of these factors influence a user’s conceptual model?

A. familiarity with similar devices.
B. constraints.
C. instructions.
D. all of the above
Answer» D. all of the above
193.

Formative Evaluation:

A. helps improve an interface design
B. involves collecting process data.
C. helps find reasons for things that went wrong
D. all of the above
Answer» D. all of the above
194.

Regarding personas:

A. a primary persona needs their own interface
B. . multiple secondary personas are combined into a primary persona.
C. a persona represents an average user.
D. a persona represents the elastic user.
Answer» A. a primary persona needs their own interface
195.

How do you perform user research in the usability engineering lifecycle?

A. draw up a user profile for each class of user.
B. assume the role of an apprentice learning from the master craftsman
C. observe representative end users.
D. all of the above
Answer» D. all of the above
196.

Which of the following is the most likely interface metaphor used by a smart phone calendar function?

A. restaurant menu
B. touchscreen interface
C. a paper diary
D. mobile technology
Answer» C. a paper diary
197.

Which of the following is the estimated amount of time required to complete a task, based on a weighted average of pessimistic, optimistic, and expected duration?

A. minimal duration
B. earliest completion
C. weighted average duration
D. most likely duration
Answer» D. most likely duration
198.

Regarding gear-up accidents:

A. pilots frequently lowered the landing gear instead of the flaps after take- off.
B. lt. alphonse chapanis dicovered the cause of the problem in 1975.
C. the flap control knobs were replaced by beer tap handles.
D. shape-coded wheel and flap controls are still used today.
Answer» D. shape-coded wheel and flap controls are still used today.
199.

Which of the following is not a factor in the failure of the systems developments projects?

A. failure of systems integration
B. size of the company
C. continuation of a project that should have been cancelled
D. inadequate user involvement
Answer» B. size of the company
200.

Positive testing is

A. running the system with line data by the actual user
B. testing changes made in an existing or a new program
C. is checking the logic of one or more programs in the candidate system
D. making sure that the new programs do in fact process certain transactions according to specifications
Answer» D. making sure that the new programs do in fact process certain transactions according to specifications

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