

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
251. |
Advantages: |
A. | questionnaire |
B. | protocol |
C. | interview |
D. | review-based evaluation |
Answer» C. interview |
252. |
Affordances are: |
A. | the range of possible (physical) actions by a user on an artefact |
B. | the costs of buying user interface components. |
C. | . the completion times for a typical task |
D. | what user wants. |
Answer» A. the range of possible (physical) actions by a user on an artefact |
253. |
What is an affinity diagram? |
A. | a diagram showing the degree of connection between people in social networks |
B. | a diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | a diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | a variant of a tag cloud that is generated from think-aloud protocols. |
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes |
254. |
Which of the following is not a factor in the failure of the systems developments projects? |
A. | failure of systems integration |
B. | size of the company |
C. | continuation of a project that should have been cancelled |
D. | inadequate user involvement |
Answer» B. size of the company |
255. |
Positive testing is |
A. | running the system with line data by the actual user |
B. | testing changes made in an existing or a new program |
C. | is checking the logic of one or more programs in the candidate system |
D. | making sure that the new programs do in fact process certain transactions according to specifications |
Answer» D. making sure that the new programs do in fact process certain transactions according to specifications |
256. |
Which is the best definition of an interaction paradigm? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
257. |
Which is the best definition of an interaction mode? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
258. |
Where would a card-based prototype best fit in the design process? |
A. | after conceptual design, before scenario design |
B. | after scenario design, before storyboarding. |
C. | after storyboarding, before low-level prototyping. |
D. | after low-level prototyping, before high-level prototyping. |
Answer» C. after storyboarding, before low-level prototyping. |
259. |
What kind of activity does the D.E.C.I.D.E. acronym support? |
A. | planning and conducting an evaluation and analysing the data. |
B. | conducting user tests. |
C. | deciding what kind of prototype to use for user tests. |
D. | deciding whether to perform empirical or analytical evaluations. |
Answer» A. planning and conducting an evaluation and analysing the data. |
260. |
Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between- groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
261. |
In a heuristic evaluation: |
A. | a group of usability experts judges an interface with a detailed checklist of guidelines. |
B. | a group of test users conducts a formal experiment. |
C. | a group of usability experts reviews a user interface according to a small set of general principles |
D. | all of the above |
Answer» C. a group of usability experts reviews a user interface according to a small set of general principles |
262. |
Regarding a formal experiment: |
A. | objective measurements are made. |
B. | a larger number of test users is needed. |
C. | a fully implemented system is required. |
D. | all of the above |
Answer» D. all of the above |
263. |
Cognitive Walkthrough: |
A. | is a summative evaluation method. |
B. | is performed by a single evaluator, who walks through a typical task. |
C. | focuses explicitly on learnability. |
D. | not with action sequence |
Answer» C. focuses explicitly on learnability. |
264. |
In a co-discovery test: |
A. | the user works togther with the facilitator |
B. | two users explore an interface together. |
C. | nothing shows issue. |
D. | a structured walkthrough discovers problems. |
Answer» B. two users explore an interface together. |
265. |
What are the pros (advantages) when using questionnaires as opposed to interviews? |
A. | easy to analyse and compare. |
B. | easy to repeat. |
C. | can reach a wide subject group. |
D. | all of the above |
Answer» D. all of the above |
266. |
In the following data set, which number is the mode? 4 5 5 5 6 7 8 8 |
A. | 5 |
B. | 5.5 |
C. | 6 |
D. | none of the above. |
Answer» A. 5 |
267. |
What is an "affordance" according to Norman (1999): |
A. | property of an object that indicates to people how to use the object. |
B. | the return on investment of the user­centr ed design process. |
C. | the opportunity cost of not using user­centred design. |
D. | an instruction on an interface signalling how to use the interface. |
Answer» A. property of an object that indicates to people how to use the object. |
268. |
According to Rogers et al. (2011) what was the primary reason for the success of the iPod? |
A. | powerful functionality |
B. | user experience |
C. | access to content |
D. | conceptual design |
Answer» B. user experience |
269. |
Which of the following is a design implication of our understanding of human attention? |
A. | tactile feedback should make the same kinds of distinctions that a<br>person would feel in the world (e.g. pushing vs. pulling) |
B. | text should be legible and distinguishable from its background under<br>differe nt lighting conditions. |
C. | avoid cluttering the interface with more information than is needed at<br>the present moment for the user. |
D. | none of the above. |
Answer» C. avoid cluttering the interface with more information than is needed at<br>the present moment for the user. |
270. |
A question format that collects users opinions on a verbal scale (eg. strongly disagree to strongly agree) is called what? |
A. | a psychometric scale |
B. | a likert scale |
C. | a questionnaire |
D. | an open-response questionnaire item. |
Answer» B. a likert scale |
271. |
Sequential or series testing is |
A. | running the system with line data by the actual user |
B. | testing changes made in an existing or a new program |
C. | is checking the logic of one or more programs in the candidate system |
D. | making sure that the new programs do in fact process certain transactions according to specifications |
Answer» C. is checking the logic of one or more programs in the candidate system |
272. |
Which of the following is the estimated amount of time required to complete a task, based on a weighted average of pessimistic, optimistic, and expected duration? |
A. | minimal duration |
B. | earliest completion |
C. | weighted average duration |
D. | most likely duration |
Answer» D. most likely duration |
273. |
Regarding gear-up accidents: |
A. | pilots frequently lowered the landing gear instead of the flaps after take-off. |
B. | lt. alphonse chapanis dicovered the cause of the problem in 1975. |
C. | the flap control knobs were replaced by beer tap handles. |
D. | shape-coded wheel and flap controls are still used today. |
Answer» D. shape-coded wheel and flap controls are still used today. |
274. |
Which of these belong to the four criteria used to critique a cognitive walkthrough success or failure story: |
A. | will the user be trying to achieve the right effect? |
B. | will the user know that the correct action is available and will achieve the desired effect? |
C. | . if the correct action is taken, will the user see that things are going ok? |
D. | all of above |
Answer» D. all of above |
275. |
Regarding the measurement of usability attributes: |
A. | reliability is measured by performing common use cases |
B. | errors are measured by counting minor and catastrophic errors made by users. |
C. | learnability is determined by measuring the time it takes to explain an interface to a new user |
D. | users are needed to measure efficiency |
Answer» B. errors are measured by counting minor and catastrophic errors made by users. |
276. |
Which of the following techniques can teach you a few things about a thousandpeople? |
A. | cognitive walkthrough |
B. | market researchy |
C. | affinity diagram |
D. | contextual inquir |
Answer» B. market researchy |
277. |
Panes, frames and other containers on screen is a kind of |
A. | functional and data elements |
B. | view |
C. | input method |
D. | none of the given |
Answer» A. functional and data elements |
278. |
is particularly useful early in design. It is excellent technique to use with the prototype, because it provides a wealth of diagnostic information |
A. | co-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
279. |
To reconstruct a system, which of the following key element(s) must be considered : |
A. | outputs and inputs |
B. | control and processors. |
C. | feedback and environment |
D. | all of the above |
Answer» D. all of the above |
280. |
What is true for vertical protoyping? |
A. | it is a particular kind of working prototype. |
B. | it provides full interface features. |
C. | . it is designed to show how much vertical scrolling is acceptable |
D. | . it provides critical functionality. |
Answer» A. it is a particular kind of working prototype. |
281. |
Regarding paper prototypes: |
A. | low-fidelity paper prototypes are hand- drawn sketches and designed to be thrown away |
B. | high-fidelity paper prototypes look too much like a finished design. |
C. | high-fidelity paper prototypes are designed on-screen and then printed out in colour. |
D. | all of the above. |
Answer» D. all of the above. |
282. |
Regarding constraints: |
A. | they are based on the idea that the difficulty of dealing with a novel situation is related to the number of possibilities. |
B. | they can be divided into physical, semantic, political, and logical constraints. |
C. | the trash can was used to eject a diskette. |
D. | they describe the range of possible actions |
Answer» A. they are based on the idea that the difficulty of dealing with a novel situation is related to the number of possibilities. |
283. |
Which of the following is the most likely interface metaphor used by a smart phone calendar function? |
A. | restaurant menu |
B. | touchscreen interface |
C. | a paper diary |
D. | mobile technology |
Answer» C. a paper diary |
284. |
Which of the following is not a characteristic of good test data |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | all of the above |
Answer» C. users do not participate at this preliminary stage |
285. |
Which of these factors influence a user’s conceptual model? |
A. | familiarity with similar devices. |
B. | constraints. |
C. | instructions. |
D. | all of the above |
Answer» D. all of the above |
286. |
Formative Evaluation: |
A. | helps improve an interface design |
B. | involves collecting process data. |
C. | helps find reasons for things that went wrong |
D. | all of the above |
Answer» D. all of the above |
287. |
Regarding personas: |
A. | a primary persona needs their own interface |
B. | . multiple secondary personas are combined into a primary persona. |
C. | a persona represents an average user. |
D. | a persona represents the elastic user. |
Answer» A. a primary persona needs their own interface |
288. |
If the user wants to _ place the document somewhere in the file system hierarchy, he can request this function from the menu. |
A. | explicitly |
B. | implicitly |
C. | habitually |
D. | properly |
Answer» A. explicitly |
289. |
Which of the following is the comparison of what happened in the world with what we wanted to happen? |
A. | action |
B. | evaluation |
C. | execution |
D. | none of these |
Answer» B. evaluation |
290. |
Which one of these would NOT be found in a good Human Computer Interaction? |
A. | common short cuts, like ctrl+z for undo |
B. | icons that can have specific meanings |
C. | a long command line to achieve a function |
D. | sounds that convey meanings |
Answer» C. a long command line to achieve a function |
291. |
Conventional wisdom says that …………….. tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
292. |
Which of the following instances illustrates ‘cognitive walkthrough’? |
A. | talk to the users about their needs |
B. | consult the experts |
C. | imagine yourself as the user and think from their perspective |
D. | none of the above |
Answer» C. imagine yourself as the user and think from their perspective |
293. |
is the least technical way of collecting data, but it can be difficult and tiring to write and observe at the same time. |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
294. |
Which problem that might occur in a group- experimental studies
|
A. | i, ii and iii |
B. | i, ii and iv |
C. | i, iii and iv |
D. | ii, iii and iv |
Answer» B. i, ii and iv |
295. |
What is the principal interaction mode for a Wii system? |
A. | gesture and body movements |
B. | haptic (touch) interface |
C. | exploring and browsing |
D. | infrared position detection |
Answer» A. gesture and body movements |
296. |
The communication problem involves the |
A. | manager and the analyst |
B. | operate and the computer |
C. | analyst and the programmer |
D. | programmer and the computer |
Answer» A. manager and the analyst |
297. |
Which of the following' is NOT a characteristic of good test data? |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | expected output from the module\s execution should be determined manually |
Answer» C. users do not participate at this preliminary stage |
298. |
What was an important early drawback of the Clearboard system by Ishii et al. (1993). |
A. | it required people to move to a dedicated video conferencing facility at their workplace |
B. | as people moved closer to the board to talk with a remote colleague, the video system no longer picked them up |
C. | people found it uncomfortable to interact “looking down” at a colleague. |
D. | all of the above. |
Answer» C. people found it uncomfortable to interact “looking down” at a colleague. |
299. |
The standard line length given by scientists for equally legible is |
A. | 2.1 to 5.3 inches |
B. | 2.3 to 5.2 inches |
C. | 2.2 to 5.3 inches |
D. | 2.5 to 3.2 inches |
Answer» B. 2.3 to 5.2 inches |
300. |
When brainstorming, which of the following are recognised techniques for getting unstuck: |
A. | pretend it’s magic. |
B. | pretend it’s human. |
C. | renaming |
D. | all of the above |
Answer» D. all of the above |
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