

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
201. |
Which of the following steps is NOT the process of defining the interaction Framework? A software might allow a user to interact via |
A. | defining form factor and input methods |
B. | defining images and maps |
C. | defining functional and data elements |
D. | constructing key path scenarios |
Answer» B. defining images and maps |
202. |
is the least technical way of collecting data, but it can be difficult and tiring to write a |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
203. |
is particularly useful early in design. It is excellent technique to use with the prototype, beca |
A. | co-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
204. |
A persona in the context of goa- oriented interaction design ……….. |
A. | is used to role-play through an interface design |
B. | is a real person |
C. | represents a particular type of user |
D. | should represent an average user |
Answer» A. is used to role-play through an interface design |
205. |
Evaluations done during design to check that product continues to meet user’s needs are known as _ |
A. | formative |
B. | summative |
C. | relative |
D. | none of the given |
Answer» A. formative |
206. |
Desktop applications fit into _ categories of posture. Goal-oriented context scenarios are _ _ task-oriented than key path Scenario |
A. | two |
B. | three |
C. | four |
D. | five |
Answer» C. four |
207. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
208. |
There can only be one _ persona per interface for a product What are the most common things you do with the product is a type of . |
A. | primary secondary supplemental customer goal-oriented question. system-oriented question. workflow-oriented question. attitude-oriented question. |
Answer» A. primary secondary supplemental customer goal-oriented question. system-oriented question. workflow-oriented question. attitude-oriented question. |
209. |
An observational study: |
A. | provides insight into how hardware is used. |
B. | . is a formative evaluation method. |
C. | involves time-consuming manual analysis of user sessions. |
D. | . can reach a wide subject group. |
Answer» C. involves time-consuming manual analysis of user sessions. |
210. |
Affordances are: |
A. | the range of possible (physical) actions by a user on an artefact |
B. | the costs of buying user interface components. |
C. | . the completion times for a typical task |
D. | what user wants. |
Answer» A. the range of possible (physical) actions by a user on an artefact |
211. |
A diary study: |
A. | involves self-reporting of activities by users. |
B. | provides insight into how hardware is used. |
C. | is a summative evaluation method. |
D. | involves time-consuming manual analysis of user sessions. |
Answer» A. involves self-reporting of activities by users. |
212. |
Paper prototypes: |
A. | . describe choices and results verbally |
B. | implement just simple algorithms. |
C. | simulate screen and dialogue elements on paper. |
D. | are manipulated during a thinking aloud test by the facilitator. |
Answer» C. simulate screen and dialogue elements on paper. |
213. |
Where would a card-based prototype best fit in the design process? |
A. | after conceptual design, before scenario design |
B. | after scenario design, before storyboarding. |
C. | after storyboarding, before low-level prototyping. |
D. | after low-level prototyping, before high-level prototyping. |
Answer» C. after storyboarding, before low-level prototyping. |
214. |
Regarding user interface components: |
A. | vertically scrolling lists support single-item scrolling |
B. | a single row of tabs (property sheets) is a good user interface design. |
C. | . on the macintosh, the trash can was used to eject a diskette. |
D. | all of the above. |
Answer» D. all of the above. |
215. |
Regarding Augment/NLS: |
A. | it had the first practical implementation of hypertext links. |
B. | it was the first use of the mouse. |
C. | it used a pixel-based raster display |
D. | all of the above. |
Answer» D. all of the above. |
216. |
Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between-groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
217. |
In a heuristic evaluation: |
A. | a group of usability experts judges an interface with a detailed checklist of guidelines. |
B. | a group of test users conducts a formal experiment. |
C. | a group of usability experts reviews a user interface according to a small set of general principles |
D. | all of the above |
Answer» C. a group of usability experts reviews a user interface according to a small set of general principles |
218. |
Thinking aloud testing: |
A. | slows down the user by about 17% |
B. | cannot provide performance data. |
C. | is a formative evaluation method. |
D. | all of the above |
Answer» D. all of the above |
219. |
Cognitive Walkthrough: |
A. | is a summative evaluation method. |
B. | is performed by a single evaluator, who walks through a typical task. |
C. | focuses explicitly on learnability. |
D. | not with action sequence |
Answer» C. focuses explicitly on learnability. |
220. |
In a co-discovery test: |
A. | the user works togther with the facilitator |
B. | two users explore an interface together. |
C. | nothing shows issue. |
D. | a structured walkthrough discovers problems. |
Answer» B. two users explore an interface together. |
221. |
What are the pros (advantages) when using questionnaires as opposed to interviews? |
A. | easy to analyse and compare. |
B. | easy to repeat. |
C. | can reach a wide subject group. |
D. | all of the above |
Answer» D. all of the above |
222. |
When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made? |
A. | approval of the research by a properly constituted ethics committee independent of the researchers. |
B. | participants informed they do not have to take part if they do not want to |
C. | participants fully informed of their right to withdraw from the investigation without consequences to them |
D. | all of the above. |
Answer» D. all of the above. |
223. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show that usability testing finds all known problems. |
C. | show many teams found more problems than they chose to report. |
D. | use the common industry format (cif) for usability reports. |
Answer» C. show many teams found more problems than they chose to report. |
224. |
akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design: |
A. | users can run the same software on different platforms. |
B. | users can load documents created by different applications |
C. | users can transfer knowledge as they move between applications. |
D. | users can apply logical constraints between applications |
Answer» C. users can transfer knowledge as they move between applications. |
225. |
Which statement best reflects interaction design? |
A. | interaction design is a new discipline |
B. | interaction design is multidisciplinary |
C. | interaction design combines the disciplines of software engineering and psychology |
D. | interaction design is an application of common sense |
Answer» B. interaction design is multidisciplinary |
226. |
According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback? |
A. | they rate it as more honest |
B. | they rate it as less honest |
C. | they rate it as more likeable |
D. | they rate it as less likeable. |
Answer» B. they rate it as less honest |
227. |
Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)? |
A. | focusing on users and their tasks in the design process |
B. | measuring progress towards usability goals throughout development |
C. | developing and testing in several cycles |
D. | all of the above. |
Answer» D. all of the above. |
228. |
Which of the following steps is NOT the process of defining the interaction Framework? |
A. | defining form factor and input methods |
B. | defining images and maps |
C. | defining functional and data elements |
D. | constructing key path scenarios |
Answer» B. defining images and maps |
229. |
User personas that are not primary or secondary are personas. |
A. | served |
B. | supplemental |
C. | customer |
D. | negative |
Answer» B. supplemental |
230. |
Evaluation done during design to check that product continues to meet users'needs are known as evaluation |
A. | summative |
B. | formative |
C. | relative |
D. | qualitative |
Answer» B. formative |
231. |
What is the fundamental insight underlying the "cognitive walk through" method of evaluation? |
A. | the idea that cognitive processes are the most important aspect of the user experience |
B. | the idea that users can sometimes be left out of the evaluation |
C. | the idea that users earn by exploring an interface |
D. | the idea that experts need to work hand in hand with useers to develop an optimal user experience |
Answer» C. the idea that users earn by exploring an interface |
232. |
Which of the following is a design implication of our understanding of human attention? |
A. | tactile feedback should make the same kinds of distinctions that a person would feel in the world |
B. | avoid cluttering the interface with more information than is needed at the present moment for the user |
C. | text should be legible and distinguishable from its background under different lighting conditions |
D. | sounds should be audible and distinguishable in the user |
Answer» B. avoid cluttering the interface with more information than is needed at the present moment for the user |
233. |
environments are environments that are user and context aware. |
A. | non-attentive |
B. | visual |
C. | sensing |
D. | attentive |
Answer» D. attentive |
234. |
Which of the following is not a design principle that allow the user to maintain control? |
A. | provide for flexible interaction |
B. | allow user interaction to be interrupt-able and undo- able |
C. | show technical internals from the casual user |
D. | design for direct interaction with objects that appear on the screen |
Answer» C. show technical internals from the casual user |
235. |
is like the building name for a website. |
A. | site id |
B. | navigation |
C. | section |
D. | none of the given |
Answer» A. site id |
236. |
What is true for vertical protoyping? |
A. | it is a particular kind of working prototype. |
B. | it provides full interface features. |
C. | . it is designed to show how much vertical scrolling is acceptable |
D. | . it provides critical functionality. |
Answer» A. it is a particular kind of working prototype. |
237. |
Regarding the knowledge required for precise behaviour: |
A. | it can be distributed partly in the constraints of the head. |
B. | it can be distributed partly in the head & world. |
C. | it can only be distributed using instructions |
D. | it can only be distributed using labels. |
Answer» B. it can be distributed partly in the head & world. |
238. |
You are running a user test session and your participant wants to leave half way through the session. What do you do? |
A. | ask them to stay until the end as planned, so you can collect your data. |
B. | after ensuring they do not need medical help, let them leave, with your thanks. |
C. | offer them an incentive payment to encourage them to finish the |
D. | none of the above. |
Answer» B. after ensuring they do not need medical help, let them leave, with your thanks. |
239. |
What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated? |
A. | agile programming methods were interlaces with iterative user testing. |
B. | four different data gathering techniques were used. |
C. | participatory design was used. |
D. | vibrations indicated the arrival of new photos in the application. |
Answer» B. four different data gathering techniques were used. |
240. |
What is an affinity diagram? |
A. | a diagram showing the degree of connection between people in social networks |
B. | a diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | a diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | a variant of a tag cloud that is generated from think- aloud protocols. |
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes |
241. |
The human machine processor include some rules that governs the system behavior under certain constraints is called |
A. | principles of control |
B. | principles of operation |
C. | principles of management |
D. | principles of behavior |
Answer» B. principles of operation |
242. |
Affordances are: |
A. | the range of possible (physical) actions by a user on an artefact |
B. | the costs of buying user interface components. |
C. | . the completion times for a typical task |
D. | what user wants. |
Answer» A. the range of possible (physical) actions by a user on an artefact |
243. |
Which of the following' is NOT a characteristic of good test data? |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | expected output from the module\s execution should be determined manually |
Answer» C. users do not participate at this preliminary stage |
244. |
Which of the following are not the components of the HCI approach to design? |
A. | tasks |
B. | humans |
C. | usability |
D. | technology |
Answer» B. humans |
245. |
Which of the following is not true of a good design: |
A. | everything designed has an explicit criteria such that the design is useful and usable |
B. | everything is designed keeping a vague context in mind |
C. | both of the above |
D. | none of the above |
Answer» B. everything is designed keeping a vague context in mind |
246. |
Which of the following instances illustrates ‘cognitive walkthrough’? |
A. | talk to the users about their needs |
B. | consult the experts |
C. | imagine yourself as the user and think from their perspective |
D. | none of the above |
Answer» C. imagine yourself as the user and think from their perspective |
247. |
Which of the following could be an example of a question in task analysis? |
A. | what is your occupation? |
B. | under what situations will you use an app like this? |
C. | have you used a similar app? |
D. | how would you change your profile picture in this app? |
Answer» D. how would you change your profile picture in this app? |
248. |
What is an ideal composition of tasks in a task analysis? |
A. | all easy tasks |
B. | all difficult tasks |
C. | a mix of easy, moderate and difficult tasks |
D. | more easy tasks and less difficult tasks |
Answer» C. a mix of easy, moderate and difficult tasks |
249. |
Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearly Responses are usually received quickly |
A. | interview |
B. | questionnaire |
C. | research |
D. | observation |
Answer» B. questionnaire |
250. |
system to obtain predict usability measure by calculation or simulation." Choose the evaluation technique to describe the above |
A. | heuristic evaluation |
B. | cognitive walkthrough |
C. | model-based evaluation |
D. | review-based evaluation |
Answer» C. model-based evaluation |
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