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440+ Software Design Modeling (SDM) Solved MCQs

Software design modeling (SDM) is the process of creating a representation or blueprint of a software system. It involves identifying and specifying the components that make up the system and their relationships, as well as defining the interfaces between those components.

There are many different approaches to software design modeling, and the specific techniques and tools used can vary depending on the specific needs and constraints of a given project. Some common techniques and tools include:

UML (Unified Modeling Language): UML is a standardized language for creating graphical models of software systems. It includes a set of symbols and notation for representing different types of components, such as classes, objects, and relationships.

Class diagrams: Class diagrams are a type of UML diagram that shows the structure of a system in terms of the classes and their relationships. They can be used to visualize the static structure of a system, as well as the relationships between different classes.

Use case diagrams: Use case diagrams are another type of UML diagram that show the interactions between a system and its users. They can be used to identify and document the specific actions that a system is designed to perform, as well as the actors that interact with the system.

Prototyping: Prototyping is a technique for creating a preliminary version of a software system, typically for the purpose of testing and evaluating its functionality. Prototyping can be used to quickly explore and iterate on different design ideas and can help to identify and address any potential issues before building the final version of the system.

Software design modeling is an important part of the software development process, as it helps to define the structure and behavior of a system and ensure that it meets the needs of its users. It can also help to identify potential issues and mitigate risk before implementing the final version of the software.

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Computer Science Engineering (CSE) .

101.

GRASP stands for _______________.

A. global responsibility assignment software patterns
B. general responsibility assignment software patterns
C. general responsibility assignment system patterns
D. general research assignment software patterns
Answer» B. general responsibility assignment software patterns
102.

There are _______ GRASP patterns.

A. 7
B. 8
C. 9
D. 10
Answer» C. 9
103.

____________ object which receives request from UI layer object and then controls/coordinates with other object.

A. main
B. controller
C. head
D. parent
Answer» B. controller
104.

Controller class is called _____________, if the class is overloaded with too many responsibilities.

A. overload
B. bloated
C. full
D. overflow
Answer» B. bloated
105.

Benefit of ______________ is handling new variations will become easy.

A. cohesion
B. coupling
C. polymorphism
D. inheritance
Answer» C. polymorphism
106.

Benefit of Pure Fabrication is _______________

A. high cohesion
B. low coupling
C. class reuse
D. all of above
Answer» D. all of above
107.

A ___________ is a class that does not represent a concept in the problem domain.

A. indirection
B. information expert
C. pure fabrication
D. protected variations
Answer» C. pure fabrication
108.

Type of design patterns that provide solution for the better interaction between objects is ______________

A. creational
B. structural
C. behavioral
D. none of above
Answer» C. behavioral
109.

Which design pattern provides a single class which provides simplified methods required by client and delegates call to those methods?

A. adapter pattern
B. builder pattern
C. facade pattern
D. prototype pattern
Answer» C. facade pattern
110.

Which design pattern ensures that only one object of particular class gets created?

A. singleton pattern
B. filter pattern
C. state pattern
D. bridge pattern
Answer» A. singleton pattern
111.

Which design pattern suggests multiple classes through which request is passed and multiple but only relevant classes carry out operations on the request?

A. singleton pattern
B. chain of responsibility pattern
C. state pattern
D. bridge pattern
Answer» C. state pattern
112.

Which design pattern works on data and action taken based on data provided?

A. command pattern
B. singleton pattern
C. mvc pattern
D. facade pattern
Answer» A. command pattern
113.

Facade pattern promotes weak coupling between subsystem and its clients.

A. true
B. false
Answer» A. true
114.

Which of the following are levels of design focus that can be used to categorize WebApp patterns?

A. behavioral patterns
B. functional patterns
C. navigation patterns
D. both a &c
Answer» D. both a &c
115.

Which one pattern creating duplicate object?

A. filter pattern
B. prototype pattern
C. bridge pattern
D. builder pattern
Answer» B. prototype pattern
116.

In which of the following pattern, a visitor class is used which changes the executing algorithm of an element class?

A. visitor pattern
B. mvc pattern
C. business delegate pattern
D. composite entity pattern
Answer» A. visitor pattern
117.

A pattern language ______________

A. encompasses a collection of patterns
B. is implemented using hypertext
C. resembles the structure of natural languages
D. none of above
Answer» A. encompasses a collection of patterns
118.

Most user interface design patterns fall with in one of ____ categories of patterns.

A. 5
B. 10
C. 25
D. 100
Answer» B. 10
119.

The ___________used to ease the construction of a complex object from simple objects.

A. builder pattern
B. construct pattern
C. create pattern
D. none of above
Answer» A. builder pattern
120.

The ___________ is used to translate the interface of one class into another interface.

A. facade pattern
B. builder pattern
C. prototype pattern
D. adapter pattern
Answer» D. adapter pattern
121.

________________ makes a clear-cut between abstraction and implementation.

A. facade pattern
B. builder pattern
C. prototype pattern
D. bridge pattern
Answer» D. bridge pattern
122.

The _____________ helps you to create tree structures of objects.

A. builder pattern
B. composite pattern
C. flyweight pattern
D. mediator pattern
Answer» B. composite pattern
123.

Scope based classification decided if the pattern applies to mainly classes or objects.

A. true
B. false
Answer» A. true
124.

Use ___________ when you need to define a family of algorithms, encapsulate each one, and make them interchangeable.

A. state pattern
B. abstract factory
C. strategy pattern
D. singleton pattern
Answer» C. strategy pattern
125.

The __________ allows an object to alter its behavior when its internal state changes.

A. abstract factory
B. state pattern
C. flyweight pattern
D. adapter pattern
Answer» B. state pattern
126.

In which of the following pattern, a null object replaces check of NULL object instance?

A. state pattern
B. null object pattern
C. strategy pattern
D. template pattern
Answer» B. null object pattern
127.

In which of the following pattern, a visitor class is used which changes the executing algorithm of an element class?

A. visitor pattern
B. mvc pattern
C. business delegate pattern
D. composite entity pattern
Answer» A. visitor pattern
128.

Which of the following represents The (static) structure and (dynamic) behavior of the pattern?

A. name
B. application
C. consequences
D. form
Answer» D. form
129.

Which of the following is not one of the elements of a design pattern?

A. context
B. environment
C. problem
D. solution
Answer» D. solution
130.

Define a family of algorithms, encapsulate each one, and make them interchangeable. It lets the algorithm vary independently from clients that use it.

A. template method
B. decorator
C. strategy
D. visitor
Answer» C. strategy
131.

Encapsulate a request as an object, there by letting you parametrize clients with different requests, queue or log requests, and support undoable operation.

A. adapter
B. command
C. decorator
D. composite
Answer» B. command
132.

Which design pattern is used in the Java Database connectivity JDBC(TM)?

A. builder design pattern
B. factory method design pattern
C. abstract factory design pattern
D. singletone design pattern
Answer» B. factory method design pattern
133.

Which design pattern you would you use to limit the class instantiation to one object?

A. factory method design pattern
B. builder design pattern
C. prototype design pattern
D. singleton design pattern
Answer» D. singleton design pattern
134.

Which of the following patterns allows multiple objects an opportunity to process a request without guaranteeing that any of them must process it?

A. chain of responsibility
B. command
C. memento
D. mediator
Answer» A. chain of responsibility
135.

Which of the following is an object pattern that encapsulates interchangeable algorithms in objects so the algorithm can vary independently of the classes that use it?

A. chain of responsibility
B. strategy
C. mediator
D. memento
Answer» B. strategy
136.

A pattern that is intended to provide a means to define a family of algorithms and encapsulate each one as an object for interchangeable use

A. strategy pattern
B. factory pattern
C. observer pattern
D. adapter pattern
Answer» A. strategy pattern
137.

Which GRASP pattern is suitbale to handle alternatives based on type?

A. indirection
B. pure fabrication
C. polymorphism
D. creator
Answer» C. polymorphism
138.

A concrete class must have ...........

A. no program code for any of its methods
B. program code for all of its methods
C. program code for some of its methods
D. no program code for some of its methods
Answer» B. program code for all of its methods
139.

It is also known as Wrapper, it is used when subclassing is not possible or practical to add functionality and it is used to add functionality at runtime. This pattern is

A. compostite
B. decorator
C. adapter
D. observer
Answer» B. decorator
140.

The Proxy pattern deals with situations where you have a complex object or it takes a long time to create the object.

A. true
B. flase
Answer» A. true
141.

The main advantage of design patterns:

A. provide proven solutions
B. simplify complex problems
C. improve communication
D. all of above
Answer» D. all of above
142.

Which Design Pattern should you use when you want to parameterize objects by an action to perform.

A. command
B. prototype
C. strategy
D. builder
Answer» A. command
143.

Which Design Pattern should you use whenyou want to represent part-whole hierarchies of objects.

A. composite
B. iterator
C. abstract factory
D. flyweight
Answer» A. composite
144.

Which Design Pattern should you use when an application uses a large number of objects and the storage costs are high because of the sheer quantity of objects.

A. interpreter
B. singleton
C. facade
D. composite
Answer» D. composite
145.

Which Design Pattern should you use when more than one object may handle a request, and the handler isn't known a priori. The handler should be ascertained automatically.

A. observer
B. chain of responsibility
C. decorator
D. prototype
Answer» B. chain of responsibility
146.

Which GRASP pattern helps to find out answer for “Who should be responsible for creating a new instance of some class?"

A. adapter
B. protected variations
C. creator
D. controller
Answer» C. creator
147.

___________ is a measure of how strongly one element is connected to, has knowledge of, or relies on other elements.

A. coupling
B. creator
C. controller
D. bonding
Answer» A. coupling
148.

A _____________ system is one in which each of its components has little or no knowledge of the definitions of other separate components.

A. tightly coupled
B. strong coupled
C. loosely coupled
D. weak coupled
Answer» C. loosely coupled
149.

In Low coupling two elements are coupled, if ______________________.

A. one element has aggregation/composition association with another element.
B. one element implements/extends other element.
C. both a&b
D. none of above
Answer» C. both a&b
150.

We can make an object as Controller, if ___________________

A. object represents the overall system
B. object represent a use case, handling a sequence of operations
C. both a&b
D. none of above
Answer» C. both a&b

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