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440+ Software Design Modeling (SDM) Solved MCQs

Software design modeling (SDM) is the process of creating a representation or blueprint of a software system. It involves identifying and specifying the components that make up the system and their relationships, as well as defining the interfaces between those components.

There are many different approaches to software design modeling, and the specific techniques and tools used can vary depending on the specific needs and constraints of a given project. Some common techniques and tools include:

UML (Unified Modeling Language): UML is a standardized language for creating graphical models of software systems. It includes a set of symbols and notation for representing different types of components, such as classes, objects, and relationships.

Class diagrams: Class diagrams are a type of UML diagram that shows the structure of a system in terms of the classes and their relationships. They can be used to visualize the static structure of a system, as well as the relationships between different classes.

Use case diagrams: Use case diagrams are another type of UML diagram that show the interactions between a system and its users. They can be used to identify and document the specific actions that a system is designed to perform, as well as the actors that interact with the system.

Prototyping: Prototyping is a technique for creating a preliminary version of a software system, typically for the purpose of testing and evaluating its functionality. Prototyping can be used to quickly explore and iterate on different design ideas and can help to identify and address any potential issues before building the final version of the system.

Software design modeling is an important part of the software development process, as it helps to define the structure and behavior of a system and ensure that it meets the needs of its users. It can also help to identify potential issues and mitigate risk before implementing the final version of the software.

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Computer Science Engineering (CSE) .

151.

A good software will have _____________.

A. high cohesion
B. low coupling
C. both a&b
D. none of above
Answer» C. both a&b
152.

The indirection pattern supports _____________

A. low coupling
B. reuse
C. both a&b
D. none of above
Answer» C. both a&b
153.

Which design pattern defines one-to-many dependency among objects?

A. singleton pattern
B. facade pattern
C. observer pattern
D. factory method pattern
Answer» C. observer pattern
154.

Which of the following is correct about Factory design pattern.

A. this type of design pattern comes under creational pattern.
B. factory pattern creates object without exposing the creation logic to the client.
C. factory pattern refers to newly created object using a common interface.
D. all of the above
Answer» D. all of the above
155.

Attach additional responsibilities to an object dynamically.It provides a flexible alternative to subclassing for extending functionality.

A. chain of responsibility
B. adapter
C. decorator
D. composite
Answer» C. decorator
156.

Which of the following describes the Facade pattern correctly?

A. this pattern allows a user to add new functionality to an existing object without altering its structure
B. this pattern is used where we need to treat a group of objects in similar way as a single object
C. this pattern hides the complexities of the system and provides an interface to the client using which the client can access the system
D. this pattern is primarily used to reduce the number of objects created and to decrease memory footprint and increase performance
Answer» C. this pattern hides the complexities of the system and provides an interface to the client using which the client can access the system
157.

The use of design patterns for the development of object-oriented software has important implications for ____________

A. component-based software engineering
B. reusability in general
C. all of the above
D. none of above
Answer» C. all of the above
158.

In which of the following pattern a class represents functionality of another class?

A. proxy pattern
B. chain of responsibility pattern
C. command pattern
D. interpreter pattern
Answer» A. proxy pattern
159.

The client software uses the ___________ which provides an interface for creating families related or dependent objects.

A. constant factory
B. abstract factory
C. full factory
D. intermediate factory
Answer» B. abstract factory
160.

Which pattern is used when configuring an application with classes dynamically.

A. facade pattern
B. builder pattern
C. prototype pattern
D. bridge pattern
Answer» C. prototype pattern
161.

___________ pattern ensure a class only has one instance and provide a global point of access to it.

A. singleton pattern
B. filter pattern
C. state pattern
D. bridge pattern
Answer» A. singleton pattern
162.

The ____________ is often employed when there is a need to use different sets of objects and where the objects could be added or changed some time during the lifetime of an application.

A. abstract factory
B. singleton pattern
C. builder pattern
D. prototype pattern
Answer» A. abstract factory
163.

Which pattern is used When an object wants to publish information and many objects will need to receive that information.

A. publisher pattern
B. brodcast pattern
C. observer pattern
D. none of above
Answer» C. observer pattern
164.

A ___________ is an object that stores a snapshot of the internal state of another object.

A. observer
B. memento
C. create
D. none of above
Answer» B. memento
165.

Which of the following describes the Command pattern correctly?

A. in this pattern a class represents functionality of another class.
B. this pattern creates a chain of receiver objects for a request.
C. this pattern provides a way to evaluate language grammar or expression.
D. in this pattern a request is wrapped under an object as command and passed to invoker object.
Answer» D. in this pattern a request is wrapped under an object as command and passed to invoker object.
166.

Which design pattern provides a single class which provides simplified methods required by client and delagates call to those methods?

A. adapter pattern
B. builder pattern
C. facade pattern
D. prototype pattern
Answer» C. facade pattern
167.

Which of the following Chooses and standardizes patterns for a problem domain promotes software reuse and, hence, quality and productivity?

A. promoting communication
B. streamlining documentation
C. increasing development efficiency
D. supporting software reuse
Answer» D. supporting software reuse
168.

Which design pattern suggest multiple classes through which request is passed and multiple but only relevant classes carry out operations on the request?

A. singleton pattern
B. chain of responsibility pattern
C. state pattern
D. bridge pattern
Answer» B. chain of responsibility pattern
169.

Which of the following are levels of design focus that can be used to categorize WebApp patterns?

A. behavioral patterns
B. visitor pattern
C. navigation patterns
D. layout patterns
Answer» C. navigation patterns
170.

Which pattern is most appropriate when a decision must be made at the time a class is instantiated?

A. bridge
B. composite
C. factory method
D. command
Answer» C. factory method
171.

It is also known as Virtual Constructor and it is used to define an interface for creating an object but letting the subclass decide which class to instantiate, this pattern is :

A. builder
B. abstract factory
C. prototype
D. factory method
Answer» D. factory method
172.

You want all the clients using class A to use the same instance of class A, what should you do to achieve this goal?

A. mark class a final
B. mark class a abstract
C. apply the singleton pattern to class a
D. apply the memento pattern to class a
Answer» C. apply the singleton pattern to class a
173.

Which design pattern you would you use to have a prototypical instance determine the concrete class of object being created?

A. prototype factory design pattern
B. virtual prototype design pattern
C. abstract prototype design pattern
D. prototype design pattern
Answer» D. prototype design pattern
174.

Which design pattern you would you use to decouple the creation procedure of a complex object from it's concrete instance to be able to apply that procedure on variety of implementations.

A. factory builder design pattern
B. method builder design pattern
C. builder design pattern
D. factory method design pattern
Answer» C. builder design pattern
175.

What would lead you to apply the builder design pattern?

A. to abstract steps of construction of objects so that different implementations
B. to apply the same object construction procedure on variety of representations
C. both 1 & 2
D. none of above
Answer» C. both 1 & 2
176.

To implement the Singleton design pattern specify all the needed steps ............

A. add final modifier to the class declaration
B. add private or protected modifier to the constructor declaration
C. introduce a static getter method for the singleton instance
D. all of above
Answer» D. all of above
177.

Which design pattern you would you use to control the creation of an object based on a established interface, while allowing the concrete implementation to determine the subclass to construct.

A. singleton design pattern
B. builder factory design pattern
C. prototype factory design pattern
D. factory method design pattern
Answer» D. factory method design pattern
178.

The factory method design pattern is also known as:

A. abstract factory
B. abstract constructor
C. virtual factory
D. virtual constructor
Answer» D. virtual constructor
179.

Which of the following are participants in the GOF builder design pattern?

A. creator
B. refined abstraction
C. abstract factory
D. none of above
Answer» A. creator
180.

Which design pattern is used in the Java InputStream and OutputStream hierarchies?

A. adapter design pattern
B. decorator design pattern
C. composite design pattern
D. singleton design pattern
Answer» B. decorator design pattern
181.

What object should have the responsibility, when you do not want to violate High Cohesion and Low Coupling, or other goals, but solutions offered by Expert are not appropriate?

A. pure fabrication
B. indirection
C. creator
D. polymorphism
Answer» A. pure fabrication
182.

In the Publish-Subscribe messaging model, the subscribers register themselves in a topic and are notified when new messages arrive to the topic. Which pattern does most describe this model?

A. adapter
B. notifier
C. observer
D. factory
Answer» C. observer
183.

When would you use the GOF Decorator design pattern?

A. to translates an existing class interface into a compatible target interface
B. to assign more functionality to an object without sub-classing it
C. to decouple an abstraction from its implementation so that the two can vary independently
D. to nest layers of decorators to add more functionality
Answer» B. to assign more functionality to an object without sub-classing it
184.

When would you use the GOF Composite design pattern?

A. to decouple an abstraction from its implementation so that the two can vary independently
B. to translates an existing class interface into a compatible target interface
C. to arrange object hierarchies such that the client code can access both the individual objects and compositions in a uniform manner
D. to improve the system overall performance
Answer» C. to arrange object hierarchies such that the client code can access both the individual objects and compositions in a uniform manner
185.

What are the advantages of Factory objects?

A. separate the responsibility of complex creation into cohesive helper objects.
B. hide potentially complex creation logic.
C. allow introduction of performance-enhancing memory management strategies, such as object caching or recycling.
D. all of above
Answer» D. all of above
186.

Classes that contain strongly related functionalities are described as having ____________.

A. high cohesion
B. high coupling
C. strong cohesion
D. none of above
Answer» A. high cohesion
187.

You want to minimize development cost by reusing methods? Which design pattern would you choose?

A. adapter pattern
B. singleton pattern
C. delegation pattern
D. immutable pattern
Answer» C. delegation pattern
188.

Can We Create A Clone Of A Singleton Object?

A. true
B. false
Answer» A. true
189.

Which of the following describes the Builder pattern correctly?

A. this pattern builds a complex object using simple objects and using a step by step approach.
B. this pattern refers to creating duplicate object while keeping performance in mind.
C. this pattern is used when creation of object directly is costly.
D. this pattern is used when we need to decouple an abstraction from its implementation so that the two can vary independently.
Answer» A. this pattern builds a complex object using simple objects and using a step by step approach.
190.

Which of the following describes the MVC pattern correctly?

A. in this pattern, a visitor class is used which changes the executing algorithm of an element class.
B. this pattern is used to separate application\s concerns.
C. this pattern is used to decouple presentation tier and business tier.
D. this pattern is used in ejb persistence mechanism.
Answer» B. this pattern is used to separate application\s concerns.
191.

Which of the following is correct about Structural design patterns.

A. these design patterns are specifically concerned with communication between objects.
B. these design patterns concern class and object composition. concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities.
C. these design patterns provide a way to create objects while hiding the creation logic, rather than instantiating objects directly using new opreator.
D. none of the above.
Answer» B. these design patterns concern class and object composition. concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities.
192.

Which of the following describes the Filter pattern correctly?

A. this pattern builds a complex object using simple objects and using a step by step approach.
B. this pattern refers to creating duplicate object while keeping performance in mind.
C. this pattern enables developers to filter a set of objects using different criteria and chaining them in a decoupled way through logical operations.
D. this pattern is used when we need to decouple an abstraction from its implementation so that the two can vary independently.
Answer» B. this pattern refers to creating duplicate object while keeping performance in mind.
193.

Which of the following describes the Flyweight pattern correctly?

A. this pattern allows a user to add new functionality to an existing object without altering its structure.
B. this pattern is used where we need to treat a group of objects in similar way as a single object.
C. this pattern is primarily used to reduce the number of objects created and to decrease memory footprint and increase performance.
D. this pattern hides the complexities of the system and provides an interface to the client using which the client can access the system.
Answer» C. this pattern is primarily used to reduce the number of objects created and to decrease memory footprint and increase performance.
194.

Which of the following describes the Behavioral pattern correctly?

A. this type of patterns provide a way to create objects while hiding the creation logic, rather than instantiating objects directly using new opreator
B. this type of patterns concern class and object composition. concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities.
C. this type of pattern are specifically concerned with communication between objects.
D. this type of pattern are specifically concerned with the presentation tier.
Answer» C. this type of pattern are specifically concerned with communication between objects.
195.

Given the following scenario: You want to create families of related objects, to be used interchangeably to configure you application. What is most appropriate GoF pattern to use?

A. chain of responsibility
B. abstract factory
C. builder
D. observer
Answer» B. abstract factory
196.

What are the consequences of applying the GOF Singleton pattern?

A. it introduces thread safety issue when the singleton instance is instantiated on demand
B. the client code can creates multiple instances at run time
C. it reduces of the class hierarchy as compared to the other factory design patterns
D. it makes it easier for a certain family of objects to work together
Answer» A. it introduces thread safety issue when the singleton instance is instantiated on demand
197.

What are the consequences of applying the abstract factory patter?

A. it will be much easier to introduce new family of products
B. it makes it easier for a certain family of objects to work together
C. it makes the designed product families exchangeable
D. both 2 & 3
Answer» D. both 2 & 3
198.

Which GOF design pattern is applied in the code snippet below?
public class PrintSpooler {
private static final PrintSpooler INSTANCE = new PrintSpooler();
private PrintSpooler() {}
public static PrintSpooler getInstance() {
return INSTANCE;
}
}

A. printspooler design pattern
B. singleton design pattern
C. factory design pattern
D. abstract singleton design pattern
Answer» B. singleton design pattern
199.

What is a software architectural pattern?

A. the structure of the major subsystems of a system
B. the components and connectors in a software architecture
C. a small group of collaborating objects
D. a recurring architecture used in a variety of systems
Answer» D. a recurring architecture used in a variety of systems
200.

 Which of the following term is best defined by the statement:”The client sends structured query language (SQL) requests to the server which are transmitted as messages across the net”?

A. file servers
B. database servers
C. client servers
D. high end servers
Answer» B. database servers

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