McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
| 451. |
---------- is the degree to which system services support all the user's task |
| A. | task migratability |
| B. | observability |
| C. | task conformance |
| D. | robustness |
| Answer» C. task conformance | |
| 452. |
Which determines effect of future actions based on past interaction history |
| A. | synthesizabil ity |
| B. | predictability |
| C. | familiarity |
| D. | consistency |
| Answer» B. predictability | |
| 453. |
Which of the following principle of usability addresses multithreading? |
| A. | learnability |
| B. | flexibility |
| C. | robustness |
| D. | none of the above |
| Answer» B. flexibility | |
| 454. |
The multiplicity of ways the user and system exchange information. |
| A. | flexibility |
| B. | robustness |
| C. | learnability |
| D. | usability |
| Answer» A. flexibility | |
| 455. |
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ---------------- |
| A. | predictability |
| B. | generalizabil ity |
| C. | synthesizability |
| D. | none of the above |
| Answer» B. generalizabil ity | |
| 456. |
Which of the following is not a characteristics of design patterns? |
| A. | capture design practice |
| B. | capture essential properties |
| C. | simplify tasks |
| D. | represent design knowledge |
| Answer» C. simplify tasks | |
| 457. |
Which evaluation technique is said to "Discount Usability technique"? |
| A. | review-based |
| B. | heuristic evaluation |
| C. | cognitive walkthrough |
| D. | none of these |
| Answer» B. heuristic evaluation | |
| 458. |
_ is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique |
| A. | heuristic evaluation |
| B. | model based evaluation |
| C. | cognitive walkthrough |
| D. | review based |
| Answer» C. cognitive walkthrough | |
| 459. |
Universal design which means designing for diversity includes |
| A. | people of same age group |
| B. | people with sensory, physical or cognitive impairment |
| C. | people from same cultures and backgrounds |
| D. | none of the above |
| Answer» B. people with sensory, physical or cognitive impairment | |
| 460. |
It is the intervention, part of the goal and constraints when creating a software. |
| A. | navigation |
| B. | design |
| C. | users |
| D. | scenario |
| Answer» B. design | |
| 461. |
Aim of Evaluation is to test _ _ |
| A. | functionality |
| B. | usability of the design |
| C. | acceptability |
| D. | all of the above |
| Answer» D. all of the above | |
| 462. |
Who proposed heuristic evaluation? |
| A. | nielson and molich |
| B. | allen newell |
| C. | thomas p.moron |
| D. | stuart k.card |
| Answer» A. nielson and molich | |
| 463. |
Identify the evaluation technique that is useful to evaluate early design |
| A. | heuristic evaluation |
| B. | cognitive walkthrough |
| C. | model based |
| D. | review based |
| Answer» A. heuristic evaluation | |
| 464. |
What are the things needed for cognitive walkthrough? |
| A. | prototype of the system |
| B. | description of the task |
| C. | both a and b |
| D. | none of the above |
| Answer» C. both a and b | |
| 465. |
----------------- is the prediction of the outcome of an experiment |
| A. | hypothesis |
| B. | variables |
| C. | participants |
| D. | field studies |
| Answer» A. hypothesis | |
| 466. |
In which evaluation method "usability criteria" is identified? |
| A. | review based evaluation |
| B. | model based evaluation |
| C. | heuristics evaluation |
| D. | experimental evaluation |
| Answer» C. heuristics evaluation | |
| 467. |
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement |
| A. | heuristic evaluation |
| B. | cognitive walk- through |
| C. | model-based evaluation |
| D. | review-based evaluation |
| Answer» C. model-based evaluation | |
| 468. |
The goals of evaluation |
| A. | to assess the extent and accessibility of the system’s functionality |
| B. | to assess users’ experience of the interaction |
| C. | to identify any specific problems with the system |
| D. | all the above |
| Answer» D. all the above | |
| 469. |
In cognitive walkthrough, problem report should indicate |
| A. | date |
| B. | evaluators |
| C. | severity of the problem |
| D. | all of the above |
| Answer» D. all of the above | |
| 470. |
Which of the following is golden rule for interface design? |
| A. | strive for consistency |
| B. | offer error prevention and simple error handling |
| C. | reduce short-term memory load |
| D. | all of the mentioned |
| Answer» D. all of the mentioned | |
| 471. |
Educational software provides guidance and background information when the student makes an inappropriate response is an example of -------- |
| A. | flexibility in use |
| B. | perceptible information |
| C. | tolerance for error |
| D. | none of these |
| Answer» C. tolerance for error | |
| 472. |
Which of the following is NOT a principle of universal design? |
| A. | sustainabilit y |
| B. | tolerance of error |
| C. | low physical effort |
| D. | equitable use |
| Answer» A. sustainabilit y | |
| 473. |
The smallest unit of language that has meaning is called |
| A. | allophones |
| B. | phonemes |
| C. | morphemes |
| D. | none of the above |
| Answer» C. morphemes | |
| 474. |
What is the major technology used to capture handwriting? |
| A. | go-pen point computer |
| B. | digitizing tablet |
| C. | apple newton |
| D. | pen-based computer |
| Answer» B. digitizing tablet | |
| 475. |
Which of the following is false about earcons? |
| A. | motives combine to produce rich information |
| B. | usage of analytic sounds to convey information |
| C. | easily grouped and refined |
| D. | structured approach to designing |
| Answer» B. usage of analytic sounds to convey information | |
| 476. |
Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to __ _ |
| A. | tolerance |
| B. | flexibility |
| C. | equity |
| D. | perceptible |
| Answer» A. tolerance | |
| 477. |
What is the principal interaction mode for a Microsoft Kinect? |
| A. | haptic interface |
| B. | mouse pointer |
| C. | exploring and browsing |
| D. | gesture and body movements |
| Answer» D. gesture and body movements | |
| 478. |
Which of the following statements is true? |
| A. | a good ui design doesn’t save money as it is expensive |
| B. | bad ui design doesn’t really affect the reputation of the company |
| C. | a good ui design saves time and effort |
| D. | the ui design doesn’t matter as long as the product is great |
| Answer» C. a good ui design saves time and effort | |
| 479. |
Which of the following is true about good design? |
| A. | good design is just cool graphics |
| B. | good design is just common sense |
| C. | good design comes from an iterative process with the user in loop |
| D. | good design can come from fixing the ui at the end |
| Answer» C. good design comes from an iterative process with the user in loop | |
| 480. |
The process of making software suitable for different languages and cultures is called --------------- |
| A. | internationali zation |
| B. | interpolation |
| C. | competition |
| D. | cooperation |
| Answer» A. internationali zation | |
| 481. |
The following describes the Iterative Design process: |
| A. | design-code- launch |
| B. | design- prototype- launch |
| C. | design-prototype- evaluate |
| D. | design- evaluate-code |
| Answer» C. design-prototype- evaluate | |
| 482. |
Observe the image below and select the best corresponding option: |
| A. | this is good design because the keyboard is compact |
| B. | this is bad design because it easy to press the power off switch while trying to increase the volume |
| C. | this is good design because the logos are aesthetically appealing |
| D. | this is bad design because the buttons are too small |
| Answer» B. this is bad design because it easy to press the power off switch while trying to increase the volume | |
| 483. |
Observe the image below and select the best corresponding option |
| A. | this is good design because this arrangement is aesthetically appealing |
| B. | this is bad design because the buttons are too big |
| C. | this is good design because the placement of otis improves the functionality |
| D. | this is bad design because it is unintuitive and confusing |
| Answer» D. this is bad design because it is unintuitive and confusing | |
| 484. |
Observe the image below and select the best corresponding option |
| A. | this is good design because the layout is original and new |
| B. | this is bad design because the direction keys are unaligned |
| C. | this is good design because the arrangement makes the keyboard compact |
| D. | this is bad design because it is aethetically unappealing |
| Answer» B. this is bad design because the direction keys are unaligned | |
| 485. |
“Good Design is just cool graphics”. |
| A. | true |
| B. | false |
| C. | - |
| D. | - |
| Answer» B. false | |
| 486. |
The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses to capture |
| A. | true |
| B. | false |
| C. | - |
| D. | - |
| Answer» B. false | |
| 487. |
In grouping, If things are not logically together, then we should normally physically group them together |
| A. | true |
| B. | false |
| C. | - |
| D. | - |
| Answer» B. false | |
| 488. |
Which are the main approaches to prototyping (Choose all the correct answers) |
| A. | throw-away prototyping |
| B. | extreme prototyping |
| C. | incremental prototyping |
| D. | evolutionary prototyping |
| Answer» A. throw-away prototyping | |
| 489. |
Select the Shneiderman’s Golden Rules of Interface Design. (choose all the correct options) |
| A. | strive for consistency |
| B. | offer informative feedback for every user action |
| C. | offer error prevention and simple error handling |
| D. | reduce short- term memory load |
| Answer» A. strive for consistency | |
| 490. |
List the approaches which involves user in evaluation (Choose all the correct options) |
| A. | experimental methods |
| B. | observational methods |
| C. | review methods |
| D. | query methods |
| Answer» A. experimental methods | |
| 491. |
User-Centered Design is important because: (Choose all the correct options) |
| A. | the users need to be taught to use the design |
| B. | the design should be intuitive enough for users |
| C. | the design should cater specifically to the needs of the users |
| D. | it is necessary to know the user environment while building a design |
| Answer» B. the design should be intuitive enough for users | |
| 492. |
Which of the following is/are a step in the waterfall strategy? (Choose all the correct options) |
| A. | requirement s specification |
| B. | prototyping |
| C. | integration and testing |
| D. | coding |
| Answer» A. requirement s specification | |
| 493. |
possible measurement |
| A. | (a), 4-(b) |
| B. | 3-(d), 4-(c) |
| C. | (c) |
| D. | (d), |
| Answer» A. (a), 4-(b) | |
| 494. |
GOMS stands for: |
| A. | goals, operation, methods and selection rules |
| B. | goals, objects, models and selection rules |
| C. | goals, operations, methods and state rules |
| D. | goals, operations, models and state rules |
| Answer» A. goals, operation, methods and selection rules | |
| 495. |
The aim of hierarchical task analysis is to produce |
| A. | load balancing |
| B. | task simplification |
| C. | factoring |
| D. | task decompositions |
| Answer» D. task decompositions | |
| 496. |
The description of the user’s goals is based on a GOMS-like goal hierarchy, but is expressed primarily using |
| A. | pattern matching |
| B. | production rules. |
| C. | knowledge |
| D. | inference |
| Answer» B. production rules. | |
| 497. |
The production rule ‘program’ is written ___ language. |
| A. | c++ |
| B. | c |
| C. | lisp |
| D. | java |
| Answer» C. lisp | |
| 498. |
Root definitions are described in terms of specific elements, summarized using the acronym. |
| A. | catwoe |
| B. | ctweoa |
| C. | coeatw |
| D. | cotwea |
| Answer» A. catwoe | |
| 499. |
Groupware systems strive so hard to make the participants’ views the same maintaining |
| A. | wyswig |
| B. | wysiwis |
| C. | wiswys |
| D. | wigwys |
| Answer» B. wysiwis | |
| 500. |
The pace of a conversation reduces, there is a tendency for the __ to increase. |
| A. | chunks |
| B. | granularity |
| C. | small |
| D. | units |
| Answer» B. granularity | |
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