220
128.8k
Chapter:

870+ more mcqs Solved MCQs

in Human Computer Interaction (HCI)

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .

Chapters

More MCQs
451.

---------- is the degree to which system services support all the user's task

A. task migratability
B. observability
C. task conformance
D. robustness
Answer» C. task conformance
452.

Which determines effect of future actions based on past interaction history

A. synthesizabil ity
B. predictability
C. familiarity
D. consistency
Answer» B. predictability
453.

Which of the following principle of usability addresses multithreading?

A. learnability
B. flexibility
C. robustness
D. none of the above
Answer» B. flexibility
454.

The multiplicity of ways the user and system exchange information.

A. flexibility
B. robustness
C. learnability
D. usability
Answer» A. flexibility
455.

Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ----------------

A. predictability
B. generalizabil ity
C. synthesizability
D. none of the above
Answer» B. generalizabil ity
456.

Which of the following is not a characteristics of design patterns?

A. capture design practice
B. capture essential properties
C. simplify tasks
D. represent design knowledge
Answer» C. simplify tasks
457.

Which evaluation technique is said to "Discount Usability technique"?

A. review-based
B. heuristic evaluation
C. cognitive walkthrough
D. none of these
Answer» B. heuristic evaluation
458.

_                    is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique

A. heuristic evaluation
B. model based evaluation
C. cognitive walkthrough
D. review based
Answer» C. cognitive walkthrough
459.

Universal design which means designing for diversity includes

A. people of same age group
B. people with sensory, physical or cognitive impairment
C. people from same cultures and backgrounds
D. none of the above
Answer» B. people with sensory, physical or cognitive impairment
460.

It is the intervention, part of the goal and constraints when creating a software.

A. navigation
B. design
C. users
D. scenario
Answer» B. design
461.

Aim of Evaluation is to test _                       _

A. functionality
B. usability of the design
C. acceptability
D. all of the above
Answer» D. all of the above
462.

Who proposed heuristic evaluation?

A. nielson and molich
B. allen newell
C. thomas p.moron
D. stuart k.card
Answer» A. nielson and molich
463.

Identify the evaluation technique that is useful to evaluate early design

A. heuristic evaluation
B. cognitive walkthrough
C. model based
D. review based
Answer» A. heuristic evaluation
464.

What are the things needed for cognitive walkthrough?

A. prototype of the system
B. description of the task
C. both a and b
D. none of the above
Answer» C. both a and b
465.

----------------- is the prediction of the outcome of an experiment

A. hypothesis
B. variables
C. participants
D. field studies
Answer» A. hypothesis
466.

In which evaluation method "usability criteria" is identified?

A. review based evaluation
B. model based evaluation
C. heuristics evaluation
D. experimental evaluation
Answer» C. heuristics evaluation
467.

"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement

A. heuristic evaluation
B. cognitive walk- through
C. model-based evaluation
D. review-based evaluation
Answer» C. model-based evaluation
468.

The goals of evaluation

A. to assess the extent and accessibility of the system’s functionality
B. to assess users’ experience of the interaction
C. to identify any specific problems with the system
D. all the above
Answer» D. all the above
469.

In cognitive walkthrough, problem report should indicate

A. date
B. evaluators
C. severity of the problem
D. all of the above
Answer» D. all of the above
470.

Which of the following is golden rule for interface design?

A. strive for consistency
B. offer error prevention and simple error handling
C. reduce short-term memory load
D. all of the mentioned
Answer» D. all of the mentioned
471.

Educational software provides guidance and background information when the student makes an inappropriate response is an example of --------

A. flexibility in use
B. perceptible information
C. tolerance for error
D. none of these
Answer» C. tolerance for error
472.

Which of the following is NOT a principle of universal design?

A. sustainabilit y
B. tolerance of error
C. low physical effort
D. equitable use
Answer» A. sustainabilit y
473.

The smallest unit of language that has meaning is called

A. allophones
B. phonemes
C. morphemes
D. none of the above
Answer» C. morphemes
474.

What is the major technology used to capture handwriting?

A. go-pen point computer
B. digitizing tablet
C. apple newton
D. pen-based computer
Answer» B. digitizing tablet
475.

Which of the following is false about earcons?

A. motives combine to produce rich information
B. usage of analytic sounds to convey information
C. easily grouped and refined
D. structured approach to designing
Answer» B. usage of analytic sounds to convey information
476.

Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to __                 _

A. tolerance
B. flexibility
C. equity
D. perceptible
Answer» A. tolerance
477.

What is the principal interaction mode for a Microsoft Kinect?

A. haptic interface
B. mouse pointer
C. exploring and browsing
D. gesture and body movements
Answer» D. gesture and body movements
478.

Which of the following statements is true?

A. a good ui design doesn’t save money as it is expensive
B. bad ui design doesn’t really affect the reputation of the company
C. a good ui design saves time and effort
D. the ui design doesn’t matter as long as the product is great
Answer» C. a good ui design saves time and effort
479.

Which of the following is true about good design?

A. good design is just cool graphics
B. good design is just common sense
C. good design comes from an iterative process with the user in loop
D. good design can come from fixing the ui at the end
Answer» C. good design comes from an iterative process with the user in loop
480.

The process of making software suitable for different languages and cultures is called ---------------

A. internationali zation
B. interpolation
C. competition
D. cooperation
Answer» A. internationali zation
481.

The following describes the Iterative Design process:

A. design-code- launch
B. design- prototype- launch
C. design-prototype- evaluate
D. design- evaluate-code
Answer» C. design-prototype- evaluate
482.

Observe the image below and select the best corresponding option:

A. this is good design because the keyboard is compact
B. this is bad design because it easy to press the power off switch while trying to increase the volume
C. this is good design because the logos are aesthetically appealing
D. this is bad design because the buttons are too small
Answer» B. this is bad design because it easy to press the power off switch while trying to increase the volume
483.

Observe the image below and select the best corresponding option

A. this is good design because this arrangement is aesthetically appealing
B. this is bad design because the buttons are too big
C. this is good design because the placement of otis improves the functionality
D. this is bad design because it is unintuitive and confusing
Answer» D. this is bad design because it is unintuitive and confusing
484.

Observe the image below and select the best corresponding option

A. this is good design because the layout is original and new
B. this is bad design because the direction keys are unaligned
C. this is good design because the arrangement makes the keyboard compact
D. this is bad design because it is aethetically unappealing
Answer» B. this is bad design because the direction keys are unaligned
485.

“Good Design is just cool graphics”.

A. true
B. false
C. -
D. -
Answer» B. false
486.

The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses to capture

A. true
B. false
C. -
D. -
Answer» B. false
487.

In grouping, If things are not logically together, then we should normally physically group them together

A. true
B. false
C. -
D. -
Answer» B. false
488.

Which are the main approaches to prototyping (Choose all the correct answers)

A. throw-away prototyping
B. extreme prototyping
C. incremental prototyping
D. evolutionary prototyping
Answer» A. throw-away prototyping
489.

Select the Shneiderman’s Golden Rules of Interface Design. (choose all the correct options)

A. strive for consistency
B. offer informative feedback for every user action
C. offer error prevention and simple error handling
D. reduce short- term memory load
Answer» A. strive for consistency
490.

List the approaches which involves user in evaluation (Choose all the correct options)

A. experimental methods
B. observational methods
C. review methods
D. query methods
Answer» A. experimental methods
491.

User-Centered Design is important because: (Choose all the correct options)

A. the users need to be taught to use the design
B. the design should be intuitive enough for users
C. the design should cater specifically to the needs of the users
D. it is necessary to know the user environment while building a design
Answer» B. the design should be intuitive enough for users
492.

Which of the following is/are a step in the waterfall strategy? (Choose all the correct options)

A. requirement s specification
B. prototyping
C. integration and testing
D. coding
Answer» A. requirement s specification
493.

possible measurement

A. (a), 4-(b)
B. 3-(d), 4-(c)
C. (c)
D. (d),
Answer» A. (a), 4-(b)
494.

GOMS stands for:

A. goals, operation, methods and selection rules
B. goals, objects, models and selection rules
C. goals, operations, methods and state rules
D. goals, operations, models and state rules
Answer» A. goals, operation, methods and selection rules
495.

The aim of hierarchical task analysis is to produce

A. load balancing
B. task simplification
C. factoring
D. task decompositions
Answer» D. task decompositions
496.

The description of the user’s goals is based on a GOMS-like goal hierarchy, but is expressed primarily using

A. pattern matching
B. production rules.
C. knowledge
D. inference
Answer» B. production rules.
497.

The production rule ‘program’ is written ___    language.

A. c++
B. c
C. lisp
D. java
Answer» C. lisp
498.

Root definitions are described in terms of specific elements, summarized using the acronym.

A. catwoe
B. ctweoa
C. coeatw
D. cotwea
Answer» A. catwoe
499.

Groupware systems strive so hard to make the participants’ views the same maintaining

A. wyswig
B. wysiwis
C. wiswys
D. wigwys
Answer» B. wysiwis
500.

The pace of a conversation reduces, there is a tendency for the __ to increase.

A. chunks
B. granularity
C. small
D. units
Answer» B. granularity

Done Studing? Take A Test.

Great job completing your study session! Now it's time to put your knowledge to the test. Challenge yourself, see how much you've learned, and identify areas for improvement. Don’t worry, this is all part of the journey to mastery. Ready for the next step? Take a quiz to solidify what you've just studied.