

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
1. |
What is the benefit of good design |
A. | positive effect or |
B. | success |
C. | both a & b |
D. | none |
Answer» C. both a & b |
2. |
& are the main functions of GUI. |
A. | pointing & selecting |
B. | selecting & executing |
C. | pointing & editing |
D. | none of these |
Answer» A. pointing & selecting |
3. |
Providing accelerators (e.g. keyboard |
A. | efficiency |
B. | learnability |
C. | attitude |
D. | utility |
Answer» A. efficiency |
4. |
Which one of these would NOT be found in a good Human Computer Interaction? |
A. | common short cuts, like ctrl+z for undo |
B. | icons that can have specific meanings |
C. | a long command line to achieve a function |
D. | sounds that convey meanings |
Answer» C. a long command line to achieve a function |
5. |
Conventional wisdom says that …………….. tell the user when he has made some mistake. How do you identify the user in the usability engineering lifecycle? |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
6. |
In a heuristic evaluation …………………… |
A. | a group of usability expert judges an interface with a detailed checklist of guidelines |
B. | a group of test users conducts a formal experiment |
C. | a group of psychologists administers a questionnaire |
D. | a group of usability experts reviews a user interface according to a small set of general principles |
Answer» B. a group of test users conducts a formal experiment |
7. |
Unlike traditional observation, guided observation ……………….. |
A. | set a strict guidelines for session activities |
B. | reduces error introduced by the experimenter |
C. | sets strict guidelines for session length |
D. | includes some interaction with participants |
Answer» B. reduces error introduced by the experimenter |
8. |
& are the main functions of GUI. |
A. | pointing & selecting |
B. | selecting & executing |
C. | pointing & editing |
D. | none of these |
Answer» A. pointing & selecting |
9. |
is an intermediate between users and computer. |
A. | none of the mentioned |
B. | monitor |
C. | both a & b |
D. | mouse |
Answer» B. monitor |
10. |
When users are involved in complex tasks, the demand on can be significant. |
A. | short-term memory |
B. | shortcuts |
C. | objects that appear on the screen |
D. | all of the mentioned |
Answer» A. short-term memory |
11. |
A pluralistic walkthrough? |
A. | requires a fully functional prototype |
B. | at the end of the development process |
C. | with low-fidelity designs |
D. | requires having several alternate designs |
Answer» C. with low-fidelity designs |
12. |
Which of the following is general term for the technology capable of creating a virtual world with intense |
A. | vr |
B. | ir |
C. | ar |
D. | or |
Answer» A. vr |
13. |
Concerning the legibility of text: |
A. | . if lines are too long, the text is hard to read |
B. | all upper case improves reading speed. |
C. | a good font size for flowing text is 10 pt. |
D. | all upper case improves reading speed. |
Answer» A. . if lines are too long, the text is hard to read |
14. |
What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
D. | the problem space faced by the designer when gathering user requirements |
Answer» A. a high level description of how a system is organised and how it operates |
15. |
Which is the best example of triangulation in data gathering? |
A. | collecting information about designer\s model, user\s mental model, and system image. |
B. | sing different theories with which to interpret data. |
C. | using multiple researchers in a user- centred evaluation. |
D. | collecting data from users in different ways with different methods. |
Answer» D. collecting data from users in different ways with different methods. |
16. |
Which of the following is a problem with low-level prototyping? |
A. | testers tend to comment on superficial aspects and not content. |
B. | they take too long to build. |
C. | user expectations can be set too high. |
D. | none of the above. |
Answer» D. none of the above. |
17. |
What is an affinity diagram? |
A. | a diagram showing the degree of connection between people in social networks |
B. | a diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | a diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | a variant of a tag cloud that is generated from think-aloud protocols. |
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes |
18. |
Where would a card-based prototype best fit in the design process? |
A. | after conceptual design, before scenario design |
B. | after scenario design, before storyboarding. |
C. | after storyboarding, before low-level prototyping. |
D. | after low-level prototyping, before high- level prototyping. |
Answer» C. after storyboarding, before low-level prototyping. |
19. |
The following are examples of placing “knowledge in the world”: |
A. | showing an example of the required date format. |
B. | using previously entered values as defaults. |
C. | using shape coding for aircraft controls |
D. | all of the above. |
Answer» D. all of the above. |
20. |
Regarding user interface components: |
A. | vertically scrolling lists support single-item scrolling |
B. | a single row of tabs (property sheets) is a good user interface design. |
C. | . on the macintosh, the trash can was used to eject a diskette. |
D. | all of the above. |
Answer» D. all of the above. |
21. |
A task of developing a technical blueprint and specifications for a solution that fulfills the business requirements is undertaken in the following phase of the system development process |
A. | system initiation |
B. | system implementation |
C. | system analysis |
D. | system design |
Answer» D. system design |
22. |
You are running a user test session and your participant wants to leave half way through the session. What do you do? |
A. | ask them to stay until the end as planned, so you can collect your data. |
B. | after ensuring they do not need medical help, let them leave, with your thanks. |
C. | offer them an incentive payment to encourage them to finish the |
D. | none of the above. |
Answer» B. after ensuring they do not need medical help, let them leave, with your thanks. |
23. |
What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
C. | the problem space faced by the designer when gathering user requirements |
D. | none of the above. |
Answer» A. a high level description of how a system is organised and how it operates |
24. |
What interaction paradigm did the Xerox Star use? |
A. | conversation |
B. | knowledge of a physical desktop |
C. | embedded computing |
D. | windows, icons, mouse, and pointer (wimp). |
Answer» D. windows, icons, mouse, and pointer (wimp). |
25. |
Select the best way of analysing qualitative user comments collected during a user tset |
A. | classify the comments into categories and count number of comments in each category |
B. | find the average and the standard deviation of the data and report it in the body of the report |
C. | use a scatterplot to graph users on the x axis and comments on the y axis. |
D. | look for critical incidents to report. |
Answer» A. classify the comments into categories and count number of comments in each category |
26. |
What are web analytics? |
A. | online methods for performing usability tests through the cloud. |
B. | web-based methods for performing analysis of video records and electronic logs of user interaction |
C. | web-based methods for performing statistical analysis of data, using tools such as spss |
D. | online methods for analysing and visualising patterns of visiting a website, viewing |
Answer» D. online methods for analysing and visualising patterns of visiting a website, viewing |
27. |
Which professional groups are most appropriately involved in preparation and performance of the classic kind of cognitive walkthrough? |
A. | end users and designers |
B. | designers and usability experts |
C. | usability experts and marketing personnel |
D. | designers and marketing personnel. |
Answer» B. designers and usability experts |
28. |
Pressing the mouse button in the ? object allows you to drag the document within the window boundaries. |
A. | button |
B. | text |
C. | label |
D. | header |
Answer» B. text |
29. |
The following are examples of placing “knowledge in the world”: |
A. | showing an example of the required date format. |
B. | using previously entered values as defaults. |
C. | using shape coding for aircraft controls |
D. | all of the above. |
Answer» D. all of the above. |
30. |
The term "physical reception" of stimulus actually describes the |
A. | infinite capabilities of human |
B. | skills of human vision |
C. | unlimited human vision |
D. | limitation of human vision |
Answer» D. limitation of human vision |
31. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show many teams found more problems than they chose to report. |
C. | use the common industry format (cif) for usability reports. |
D. | show that usability testing finds all known problems. |
Answer» B. show many teams found more problems than they chose to report. |
32. |
Regarding the measurement of usability attributes: |
A. | reliability is measured by performing common use cases |
B. | . sample expert users are needed to measure efficiency. |
C. | learnability is determined by measuring the time it takes to explain an interface to a new user. |
D. | none of these |
Answer» B. . sample expert users are needed to measure efficiency. |
33. |
Which of these are usability inspection methods? |
A. | action analysis |
B. | heuristic evaluation |
C. | cognitive walkthrough |
D. | all of the above. |
Answer» D. all of the above. |
34. |
Exploratory Evaluation: |
A. | explores the potential design space for new designs. |
B. | involves collecting process data. |
C. | a special kind of goal. |
D. | is a usability inspection method. |
Answer» A. explores the potential design space for new designs. |
35. |
In general, a pilot test is intended to: |
A. | discover gear-up accidents with aircraft landing gear. |
B. | discover unrealistic time estimates for tasks. |
C. | discover effective equipment. |
D. | determine an alternative set of tasks for testing |
Answer» B. discover unrealistic time estimates for tasks. |
36. |
Explanatory undo is, generally, a much more pleasant feature than . |
A. | single undo |
B. | multiple undo |
C. | blind undo |
D. | incremental undo |
Answer» C. blind undo |
37. |
Browser Title always contains the word ‘ ’. |
A. | home |
B. | default |
C. | error |
D. | browser |
Answer» A. home |
38. |
Conventional wisdom says that …………….. tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
39. |
How do you identify the user in the usability engineering lifecycle? |
A. | draw up a user profile |
B. | run a thinking aloud test |
C. | assume the role of an apprentice learning from the master craftsman |
D. | observe representative users |
Answer» D. observe representative users |
40. |
Which of the following does not belong to 9 heuristics? |
A. | provide clearly marked exits |
B. | easy to use |
C. | minimize user memory load |
D. | speak user language |
Answer» B. easy to use |
41. |
Conventional wisdom says that tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
42. |
The test materials for a usability test should include: |
A. | oriental script |
B. | data connection form |
C. | debriefing topic guide |
D. | personality questionnaire |
Answer» C. debriefing topic guide |
43. |
Which is the best example of triangulation in data gathering? |
A. | collecting information about designer\s model, user\s mental model, and system image. |
B. | sing different theories with which to interpret data. |
C. | using multiple researchers in a user- centred evaluation. |
D. | collecting data from users in different ways with different methods. |
Answer» D. collecting data from users in different ways with different methods. |
44. |
What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated? |
A. | agile programming methods were interlaces with iterative user testing. |
B. | four different data gathering techniques were used. |
C. | participatory design was used. |
D. | vibrations indicated the arrival of new photos in the application. |
Answer» B. four different data gathering techniques were used. |
45. |
refers to how good a system at doing What it is supposed to do? |
A. | safety |
B. | usability |
C. | efficiency |
D. | effectiveness |
Answer» D. effectiveness |
46. |
applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | sovereign |
B. | transient |
C. | auxiliary |
D. | daemonic |
Answer» A. sovereign |
47. |
is the remarkable facility that lets us reverse a previous action. |
A. | redo |
B. | undo |
C. | repeat |
D. | delete |
Answer» B. undo |
48. |
Which one of these would NOT be found in a good Human Computer Interaction? |
A. | common short cuts, like ctrl+z for undo |
B. | icons that can have specific meanings |
C. | a long command line to achieve a function |
D. | sounds that convey meanings |
Answer» C. a long command line to achieve a function |
49. |
plays a role to bridge up the gape between the interfaces of machines and human understanding. |
A. | human |
B. | computer |
C. | human computer interaction |
D. | none of these |
Answer» C. human computer interaction |
50. |
A is usually a collection of icons those are reminiscent of the purpose of the various modes. |
A. | button |
B. | pointer |
C. | title bar |
D. | palette |
Answer» D. palette |
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