

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
301. |
What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
D. | the problem space faced by the designer when gathering user requirements |
Answer» A. a high level description of how a system is organised and how it operates |
302. |
Where would a card-based prototype best fit in the design process? |
A. | after conceptual design, before scenario design |
B. | after scenario design, before storyboarding. |
C. | after storyboarding, before low-level prototyping. |
D. | after low-level prototyping, before high-level prototyping. |
Answer» C. after storyboarding, before low-level prototyping. |
303. |
A task of developing a technical blueprint and specifications for a solution that fulfills the business requirements is undertaken in the following phase of the system development process |
A. | system initiation |
B. | system implementation |
C. | system analysis |
D. | system design |
Answer» D. system design |
304. |
You are running a user test session and your participant wants to leave half way through the session. What do you do? |
A. | ask them to stay until the end as planned, so you can collect your data. |
B. | after ensuring they do not need medical help, let them leave, with your thanks. |
C. | offer them an incentive payment to encourage them to finish the |
D. | none of the above. |
Answer» B. after ensuring they do not need medical help, let them leave, with your thanks. |
305. |
What interaction paradigm did the Xerox Star use? |
A. | conversation |
B. | knowledge of a physical desktop |
C. | embedded computing |
D. | windows, icons, mouse, and pointer (wimp). |
Answer» D. windows, icons, mouse, and pointer (wimp). |
306. |
: _ capture the non-verbal dialogue between artifact and user over time. |
A. | persona |
B. | scenario |
C. | dialogue |
D. | design model |
Answer» B. scenario |
307. |
Browser Title always contains the word ‘_ ’. |
A. | home |
B. | default |
C. | error |
D. | browser |
Answer» A. home |
308. |
and _ are the same things |
A. | excise and navigation |
B. | excise and testing |
C. | excise and evaluation |
D. | all of above |
Answer» A. excise and navigation |
309. |
Which of the following does not belong to 9 heuristics? |
A. | provide clearly marked exits |
B. | easy to use |
C. | minimize user memory load |
D. | speak user language |
Answer» B. easy to use |
310. |
Conventional wisdom says that _ tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
311. |
The test materials for a usability test should include: |
A. | oriental script |
B. | data connection form |
C. | debriefing topic guide |
D. | personality questionnaire |
Answer» C. debriefing topic guide |
312. |
applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | sovereign |
B. | transient |
C. | auxiliary |
D. | daemonic |
Answer» A. sovereign |
313. |
Which of the following fields is not an influence on Human Computer Interaction (HCI)? |
A. | ergonomics |
B. | cognitive psychology |
C. | computer science |
D. | all of the above are an influence on hci |
Answer» D. all of the above are an influence on hci |
314. |
plays a role to bridge up the gape between the interfaces of machines and human understanding. |
A. | human |
B. | computer |
C. | human computer interaction |
D. | none of these |
Answer» C. human computer interaction |
315. |
Waterfall model is basically a model in which each step must be completed before the next step can be started |
A. | incremental |
B. | linear |
C. | iterative |
D. | analytical |
Answer» B. linear |
316. |
When users are involved in complex tasks, the demand on can be significant. |
A. | short-term memory |
B. | shortcuts |
C. | objects that appear on the screen |
D. | all of the mentioned |
Answer» A. short-term memory |
317. |
A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is: |
A. | optimization |
B. | normalization |
C. | randomization |
D. | requirements analysis |
Answer» B. normalization |
318. |
Which of the following is not a factor in the failure of the systems developments projects? |
A. | size of the company |
B. | failure of systems integration |
C. | inadequate user involvement |
D. | continuation of a project that should have been cancelled |
Answer» A. size of the company |
319. |
Evaluation done during design to check that product continues to meet users'needs are known as _ evaluation |
A. | summative |
B. | formative |
C. | relative |
D. | qualitative |
Answer» B. formative |
320. |
The design of a keyboard layout reflects the _ concern in HCI |
A. | cognitive |
B. | physical |
C. | usefulness |
D. | usability |
Answer» B. physical |
321. |
Define life cycle model in HCI. |
A. | spiral, usability engineering |
B. | star, usability engineering |
C. | usability engineering, iterative design |
D. | star, iterative design |
Answer» B. star, usability engineering |
322. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
323. |
Which of the following is not a characteristic of good test data |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | all of the above |
Answer» C. users do not participate at this preliminary stage |
324. |
is the least technical way of collecting data, but it can be difficult and tiring to |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
325. |
is particularly useful early in design. It is excellent technique to use with the prototy |
A. | co-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
326. |
Evaluations done during design to check that product continues to meet user’s needs are kno |
A. | formative |
B. | summative |
C. | relative |
D. | none of the given |
Answer» A. formative |
327. |
Desktop applications fit into categories of posture. |
A. | two |
B. | three |
C. | four |
D. | five |
Answer» C. four |
328. |
Goal-oriented context scenarios are _ task-oriented than key path Scenario |
A. | less |
B. | alike |
C. | more |
D. | none of the given |
Answer» A. less |
329. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
330. |
There can only be one _ persona per interface for a product |
A. | primary |
B. | secondary |
C. | supplemental |
D. | customer |
Answer» A. primary |
331. |
What are the most common things you do with the product is a type of _ . |
A. | goal-oriented question. |
B. | system-oriented question. |
C. | workflow-oriented question. |
D. | attitude-oriented question. |
Answer» B. system-oriented question. |
332. |
Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between- groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
333. |
Thinking aloud testing: |
A. | slows down the user by about 17% |
B. | cannot provide performance data. |
C. | is a formative evaluation method. |
D. | all of the above |
Answer» D. all of the above |
334. |
User personas that are not primary or secondary are personas. |
A. | served |
B. | supplemental |
C. | customer |
D. | negative |
Answer» B. supplemental |
335. |
& are the main functions of GUI. |
A. | pointing & selecting |
B. | selecting & executing |
C. | pointing & editing |
D. | none of these |
Answer» A. pointing & selecting |
336. |
A pluralistic walkthrough? |
A. | requires a fully functional prototype |
B. | is usually conducted at the end of the development process |
C. | is often conducted with low-fidelity designs |
D. | requires having several alternate designs |
Answer» C. is often conducted with low-fidelity designs |
337. |
What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
C. | the problem space faced by the designer when gathering user requirements |
D. | none of the above. |
Answer» A. a high level description of how a system is organised and how it operates |
338. |
: capture the non-verbal dialogue between artifact and user over time. |
A. | persona |
B. | scenario |
C. | dialogue |
D. | design model |
Answer» B. scenario |
339. |
Explanatory undo is, generally, a much more pleasant feature than . |
A. | single undo |
B. | multiple undo |
C. | blind undo |
D. | incremental undo |
Answer» C. blind undo |
340. |
Browser Title always contains the word ‘ ’. |
A. | home |
B. | default |
C. | error |
D. | browser |
Answer» A. home |
341. |
Conventional wisdom says that tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
342. |
_ helps meet psychological and cognitive processing needs, increases human confidence. |
A. | attitude |
B. | feedback |
C. | interaction design visual analysis |
Answer» B. feedback |
343. |
Evaluation done during design to check that product continues to meet users'needs are known as evaluation |
A. | summative |
B. | formative |
C. | relative the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions |
D. | qualitative |
Answer» B. formative |
344. |
The field of HCI |
A. | is a brunch of computer engineering |
B. | involves very little applied knowledge |
C. | focuses on the study of human behavior on the basis of pschology |
D. | attempts to understand and shape the way people interact with computers |
Answer» D. attempts to understand and shape the way people interact with computers |
345. |
Which of the following is not a design principle that allow the user to maintain control? |
A. | provide for flexible interaction |
B. | allow user interaction to be interrupt-able and undo-able |
C. | show technical internals from the casual user |
D. | design for direct interaction with objects that appear on the screen |
Answer» C. show technical internals from the casual user |
346. |
What is the most important property that a prototype should have? |
A. | it should support a wide range of user tests. |
B. | it should look like the final product. |
C. | it should allow the key design concepts to be tested with users. |
D. | it should be easy to throw away. |
Answer» C. it should allow the key design concepts to be tested with users. |
347. |
Which of the following are principles of icon design? |
A. | the icon set should be consistent in terms of size, colours, metaphor, and level of realism. |
B. | design a set of icons as a whole. |
C. | the icons in a set should be visually balanced |
D. | all of the above. |
Answer» D. all of the above. |
348. |
What kind of activity does the D.E.C.I.D.E. acronym support? |
A. | planning and conducting an evaluation and analysing the data. |
B. | conducting user tests. |
C. | deciding what kind of prototype to use for user tests. |
D. | deciding whether to perform empirical or analytical evaluations. |
Answer» A. planning and conducting an evaluation and analysing the data. |
349. |
Which is the best definition of an interface metaphor? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
350. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show many teams found more problems than they chose to report. |
C. | use the common industry format (cif) for usability reports. |
D. | show that usability testing finds all known problems. |
Answer» B. show many teams found more problems than they chose to report. |
Done Studing? Take A Test.
Great job completing your study session! Now it's time to put your knowledge to the test. Challenge yourself, see how much you've learned, and identify areas for improvement. Don’t worry, this is all part of the journey to mastery. Ready for the next step? Take a quiz to solidify what you've just studied.