

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
451. |
: capture the non-verbal dialogue between artifact and user over time. |
A. | persona |
B. | scenario |
C. | dialogue |
D. | design model |
Answer» B. scenario |
452. |
Explanatory undo is, generally, a much more pleasant feature than . |
A. | single undo |
B. | multiple undo |
C. | blind undo |
D. | incremental undo |
Answer» C. blind undo |
453. |
Browser Title always contains the word ‘ ’. |
A. | home |
B. | default |
C. | error |
D. | browser |
Answer» A. home |
454. |
Conventional wisdom says that tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
455. |
_ helps meet psychological and cognitive processing needs, increases human confidence. |
A. | attitude |
B. | feedback |
C. | interaction design visual analysis |
Answer» B. feedback |
456. |
Evaluation done during design to check that product continues to meet users'needs are known as evaluation |
A. | summative |
B. | formative |
C. | relative the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions |
D. | qualitative |
Answer» B. formative |
457. |
The field of HCI |
A. | is a brunch of computer engineering |
B. | involves very little applied knowledge |
C. | focuses on the study of human behavior on the basis of pschology |
D. | attempts to understand and shape the way people interact with computers |
Answer» D. attempts to understand and shape the way people interact with computers |
458. |
Which of the following is not a design principle that allow the user to maintain control? |
A. | provide for flexible interaction |
B. | allow user interaction to be interrupt-able and undo-able |
C. | show technical internals from the casual user |
D. | design for direct interaction with objects that appear on the screen |
Answer» C. show technical internals from the casual user |
459. |
What is the most important property that a prototype should have? |
A. | it should support a wide range of user tests. |
B. | it should look like the final product. |
C. | it should allow the key design concepts to be tested with users. |
D. | it should be easy to throw away. |
Answer» C. it should allow the key design concepts to be tested with users. |
460. |
Which of the following are principles of icon design? |
A. | the icon set should be consistent in terms of size, colours, metaphor, and level of realism. |
B. | design a set of icons as a whole. |
C. | the icons in a set should be visually balanced |
D. | all of the above. |
Answer» D. all of the above. |
461. |
What kind of activity does the D.E.C.I.D.E. acronym support? |
A. | planning and conducting an evaluation and analysing the data. |
B. | conducting user tests. |
C. | deciding what kind of prototype to use for user tests. |
D. | deciding whether to perform empirical or analytical evaluations. |
Answer» A. planning and conducting an evaluation and analysing the data. |
462. |
Which is the best definition of an interface metaphor? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
463. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show many teams found more problems than they chose to report. |
C. | use the common industry format (cif) for usability reports. |
D. | show that usability testing finds all known problems. |
Answer» B. show many teams found more problems than they chose to report. |
464. |
Select the best way of analysing qualitative user comments collected during a user tset |
A. | classify the comments into categories and count number of comments in each category |
B. | find the average and the standard deviation of the data and report it in the body of the report |
C. | use a scatterplot to graph users on the x axis and comments on the y axis. |
D. | look for critical incidents to report. |
Answer» A. classify the comments into categories and count number of comments in each category |
465. |
is the least technical way of collecting data, but it can be difficult and tiring to write and observe at |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
466. |
is particularly useful early in design. It is excellent technique to use with the prototype, because it provid |
A. | co-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
467. |
Desktop applications fit into categories of posture. Goal-oriented context scenarios are task-oriented than key path Scenario |
A. | two |
B. | three |
C. | four |
D. | five |
Answer» C. four |
468. |
There can only be one persona per interface for a product What are the most common things you do with the product is a type of . |
A. | primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented quesattitude-oriented question. |
Answer» A. primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented quesattitude-oriented question. |
469. |
Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between- groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
470. |
Cognitive Walkthrough: |
A. | is a summative evaluation method. |
B. | is performed by a single evaluator, who walks through a typical task. |
C. | focuses explicitly on learnability. |
D. | not with action sequence |
Answer» C. focuses explicitly on learnability. |
471. |
When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made? |
A. | approval of the research by a properly constituted ethics committee independent of the researchers. |
B. | participants informed they do not have to take part if they do not want to |
C. | participants fully informed of their right to withdraw from the investigation without consequences to them |
D. | all of the above. |
Answer» D. all of the above. |
472. |
Select the best way of analysing qualitative user comments collected during a user tset |
A. | classify the comments into categories and count number of comments in each category |
B. | find the average and the standard deviation of the data and report it in the body of the report |
C. | use a scatterplot to graph users on the x axis and comments on the y axis. |
D. | look for critical incidents to report. |
Answer» A. classify the comments into categories and count number of comments in each category |
473. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show that usability testing finds all known problems. |
C. | show many teams found more problems than they chose to report. |
D. | use the common industry format (cif) for usability reports. |
Answer» C. show many teams found more problems than they chose to report. |
474. |
Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)? |
A. | focusing on users and their tasks in the design process |
B. | measuring progress towards usability goals throughout development |
C. | developing and testing in several cycles |
D. | all of the above. |
Answer» D. all of the above. |
475. |
User personas that are not primary or secondary are personas. |
A. | served |
B. | supplemental |
C. | customer |
D. | negative |
Answer» B. supplemental |
476. |
Which of the following is a design implication of our understanding of human attention? |
A. | tactile feedback should make the same kinds of distinctions that a person would feel in the world |
B. | interface with more information than is needed at the present moment for the user |
C. | text should be legible and distinguishable from its background under different lighting |
D. | sounds should be audible and distinguishable in the user |
Answer» B. interface with more information than is needed at the present moment for the user |
477. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
478. |
Process oriented
|
A. | issue-based information system |
B. | design space analysis |
C. | psychological design rationale |
D. | graphical design rationale |
Answer» A. issue-based information system |
479. |
suggests identifying goals and questions first before selecting techniques for the study |
A. | rvm model |
B. | decide framework |
C. | usability testing |
D. | field study |
Answer» B. decide framework |
480. |
is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available. |
A. | perception and recognition |
B. | attention |
C. | learning |
D. | none of these |
Answer» B. attention |
481. |
What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated? |
A. | agile programming methods were interlaces with iterative user testing. |
B. | four different data gathering techniques were used. |
C. | participatory design was used. |
D. | vibrations indicated the arrival of new photos in the application. |
Answer» B. four different data gathering techniques were used. |
482. |
What is an affinity diagram? |
A. | a diagram showing the degree of connection between people in social networks |
B. | a diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | a diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | a variant of a tag cloud that is generated from think- aloud protocols. |
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes |
483. |
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or
|
A. | heuristic evaluation i, ii and iii |
B. | cognitive walkthrough |
C. | model-based evaluation |
D. | review-based evaluation |
Answer» C. model-based evaluation |
484. |
What is an affinity diagram? |
A. | a diagram showing the degree of connection between people in social networks |
B. | a diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | a diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | a variant of a tag cloud that is generated from think- aloud protocols. |
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes |
485. |
Which is the best definition of an interaction mode? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase) |
C. | what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
D. | the conceptual model used to guide the design of the interface. |
Answer» C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc) |
486. |
Regarding the measurement of usability attributes: |
A. | reliability is measured by performing common use cases |
B. | errors are measured by counting minor and catastrophic errors made by users. |
C. | learnability is determined by measuring the time it takes to explain an interface to a new user |
D. | users are needed to measure efficiency |
Answer» B. errors are measured by counting minor and catastrophic errors made by users. |
487. |
is particularly useful early in design. It is excellent technique to use with the prototype, because it provides a wealth of diagnostic information |
A. | co-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
488. |
Regarding paper prototypes: |
A. | low-fidelity paper prototypes are hand- drawn sketches and designed to be thrown away |
B. | high-fidelity paper prototypes look too much like a finished design. |
C. | high-fidelity paper prototypes are designed on- screen and then printed out in colour. |
D. | all of the above. |
Answer» D. all of the above. |
489. |
Regarding constraints: |
A. | they are based on the idea that the difficulty of dealing with a novel situation is related to the number of possibilities. |
B. | they can be divided into physical, semantic, political, and logical constraints. |
C. | the trash can was used to eject a diskette. |
D. | they describe the range of possible actions |
Answer» A. they are based on the idea that the difficulty of dealing with a novel situation is related to the number of possibilities. |
490. |
Evaluation done during design to check that product continues to meet users'needs are known as evaluation |
A. | summative |
B. | formative |
C. | relative qualitative |
Answer» B. formative |
491. |
Evaluations done during design to check that product continues to meet user’s needs are known as The primary interactive method of communication used by human is ……. |
A. | formative summative relative none of the given |
Answer» A. formative summative relative none of the given |
492. |
Research can tell you about what, how, many and why in rich, multivariate detail. |
A. | quantitative |
B. | qualitative |
C. | sme |
D. | none of these |
Answer» B. qualitative |
493. |
What does HCI stand for? |
A. | human computer interface |
B. | human computer interaction |
C. | human computer industry |
D. | human computer implementation |
Answer» B. human computer interaction |
494. |
The Amount of light emitted by an object is called |
A. | luminance |
B. | intensity |
C. | hue |
D. | saturation |
Answer» A. luminance |
495. |
Which of the following keyboard is biased towards right-handed people? |
A. | qwerty |
B. | dovark |
C. | alphabetical |
D. | t9 |
Answer» B. dovark |
496. |
Identify the prime Effector from the following. |
A. | fingers |
B. | vision |
C. | vocal |
D. | head |
Answer» A. fingers |
497. |
The light sensitive portion of the Eye is |
A. | iris |
B. | fovea |
C. | retina |
D. | cornea |
Answer» C. retina |
498. |
An area of expertise and knowledge in some real-world activity is called |
A. | domain |
B. | task |
C. | experience |
D. | goal |
Answer» A. domain |
499. |
is affected by both the size of the object and its distance from the eye |
A. | depth |
B. | visual angle |
C. | perception |
D. | all of the above |
Answer» B. visual angle |
500. |
Jerky movements made by the eye during reading are called |
A. | fixations |
B. | reading |
C. | saccades |
D. | scanning |
Answer» C. saccades |
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