

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
401. |
What is true for vertical protoyping? |
A. | it is a particular kind of working prototype. |
B. | it provides full interface features. |
C. | . it is designed to show how much vertical scrolling is acceptable |
D. | . it provides critical functionality. |
Answer» A. it is a particular kind of working prototype. |
402. |
Which of the following is not a characteristic of good test data |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | all of the above |
Answer» C. users do not participate at this preliminary stage |
403. |
If the user wants to place the document somewhere in the file system hierarchy, he can request this function from the menu. |
A. | explicitly |
B. | implicitly |
C. | habitually |
D. | properly |
Answer» A. explicitly |
404. |
Which of the following is the comparison of what happened in the world with what we wanted to happen? |
A. | action |
B. | evaluation |
C. | execution |
D. | none of these |
Answer» B. evaluation |
405. |
Which of the following instances illustrates ‘cognitive walkthrough’? |
A. | talk to the users about their needs |
B. | consult the experts |
C. | imagine yourself as the user and think from their perspective |
D. | none of the above |
Answer» C. imagine yourself as the user and think from their perspective |
406. |
is the least technical way of collecting data, but it can be difficult and tiring to write and observe at the same time. |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
407. |
Research can tell you about what, how, many and why in rich, multivariate detail. |
A. | quantitative |
B. | qualitative |
C. | sme |
D. | none of these |
Answer» B. qualitative |
408. |
Which of the following are principles of icon design? |
A. | the icon set should be consistent in terms of size, colours, metaphor, and level of realism. |
B. | design a set of icons as a whole. |
C. | the icons in a set should be visually balanced |
D. | all of the above. |
Answer» D. all of the above. |
409. |
Which of the following' is NOT a characteristic of good test data? |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | expected output from the module\s execution should be determined manually |
Answer» C. users do not participate at this preliminary stage |
410. |
Which of the following is not a factor in the failure of the systems developments projects? |
A. | failure of systems integration |
B. | size of the company |
C. | continuation of a project that should have been cancelled |
D. | inadequate user involvement |
Answer» B. size of the company |
411. |
Which of the following fields is not an influence on Human Computer Interaction (HCI)? |
A. | ergonomics |
B. | cognitive psychology |
C. | computer science |
D. | all of the above are an influence on hci |
Answer» D. all of the above are an influence on hci |
412. |
A pluralistic walkthrough? |
A. | requires a fully functional prototype |
B. | is usually conducted at the end of the development process |
C. | is often conducted with low-fidelity designs |
D. | requires having several alternate designs |
Answer» C. is often conducted with low-fidelity designs |
413. |
Which of the following is general term for the technology capable of creating a virtual world with |
A. | vr |
B. | ir |
C. | ar |
D. | or |
Answer» A. vr |
414. |
What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
D. | the problem space faced by the designer when gathering user requirements |
Answer» A. a high level description of how a system is organised and how it operates |
415. |
Where would a card-based prototype best fit in the design process? |
A. | after conceptual design, before scenario design |
B. | after scenario design, before storyboarding. |
C. | after storyboarding, before low-level prototyping. |
D. | after low-level prototyping, before high-level prototyping. |
Answer» C. after storyboarding, before low-level prototyping. |
416. |
A task of developing a technical blueprint and specifications for a solution that fulfills the business requirements is undertaken in the following phase of the system development process |
A. | system initiation |
B. | system implementation |
C. | system analysis |
D. | system design |
Answer» D. system design |
417. |
You are running a user test session and your participant wants to leave half way through the session. What do you do? |
A. | ask them to stay until the end as planned, so you can collect your data. |
B. | after ensuring they do not need medical help, let them leave, with your thanks. |
C. | offer them an incentive payment to encourage them to finish the |
D. | none of the above. |
Answer» B. after ensuring they do not need medical help, let them leave, with your thanks. |
418. |
What interaction paradigm did the Xerox Star use? |
A. | conversation |
B. | knowledge of a physical desktop |
C. | embedded computing |
D. | windows, icons, mouse, and pointer (wimp). |
Answer» D. windows, icons, mouse, and pointer (wimp). |
419. |
: _ capture the non-verbal dialogue between artifact and user over time. |
A. | persona |
B. | scenario |
C. | dialogue |
D. | design model |
Answer» B. scenario |
420. |
Browser Title always contains the word ‘_ ’. |
A. | home |
B. | default |
C. | error |
D. | browser |
Answer» A. home |
421. |
and _ are the same things |
A. | excise and navigation |
B. | excise and testing |
C. | excise and evaluation |
D. | all of above |
Answer» A. excise and navigation |
422. |
Which of the following does not belong to 9 heuristics? |
A. | provide clearly marked exits |
B. | easy to use |
C. | minimize user memory load |
D. | speak user language |
Answer» B. easy to use |
423. |
Conventional wisdom says that _ tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
424. |
The test materials for a usability test should include: |
A. | oriental script |
B. | data connection form |
C. | debriefing topic guide |
D. | personality questionnaire |
Answer» C. debriefing topic guide |
425. |
applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | sovereign |
B. | transient |
C. | auxiliary |
D. | daemonic |
Answer» A. sovereign |
426. |
Which of the following fields is not an influence on Human Computer Interaction (HCI)? |
A. | ergonomics |
B. | cognitive psychology |
C. | computer science |
D. | all of the above are an influence on hci |
Answer» D. all of the above are an influence on hci |
427. |
plays a role to bridge up the gape between the interfaces of machines and human understanding. |
A. | human |
B. | computer |
C. | human computer interaction |
D. | none of these |
Answer» C. human computer interaction |
428. |
Waterfall model is basically a model in which each step must be completed before the next step can be started |
A. | incremental |
B. | linear |
C. | iterative |
D. | analytical |
Answer» B. linear |
429. |
When users are involved in complex tasks, the demand on can be significant. |
A. | short-term memory |
B. | shortcuts |
C. | objects that appear on the screen |
D. | all of the mentioned |
Answer» A. short-term memory |
430. |
A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is: |
A. | optimization |
B. | normalization |
C. | randomization |
D. | requirements analysis |
Answer» B. normalization |
431. |
Which of the following is not a factor in the failure of the systems developments projects? |
A. | size of the company |
B. | failure of systems integration |
C. | inadequate user involvement |
D. | continuation of a project that should have been cancelled |
Answer» A. size of the company |
432. |
Evaluation done during design to check that product continues to meet users'needs are known as _ evaluation |
A. | summative |
B. | formative |
C. | relative |
D. | qualitative |
Answer» B. formative |
433. |
The design of a keyboard layout reflects the _ concern in HCI |
A. | cognitive |
B. | physical |
C. | usefulness |
D. | usability |
Answer» B. physical |
434. |
Define life cycle model in HCI. |
A. | spiral, usability engineering |
B. | star, usability engineering |
C. | usability engineering, iterative design |
D. | star, iterative design |
Answer» B. star, usability engineering |
435. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
436. |
Which of the following is not a characteristic of good test data |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | all of the above |
Answer» C. users do not participate at this preliminary stage |
437. |
is the least technical way of collecting data, but it can be difficult and tiring to |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
438. |
is particularly useful early in design. It is excellent technique to use with the prototy |
A. | co-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
439. |
Evaluations done during design to check that product continues to meet user’s needs are kno |
A. | formative |
B. | summative |
C. | relative |
D. | none of the given |
Answer» A. formative |
440. |
Desktop applications fit into categories of posture. |
A. | two |
B. | three |
C. | four |
D. | five |
Answer» C. four |
441. |
Goal-oriented context scenarios are _ task-oriented than key path Scenario |
A. | less |
B. | alike |
C. | more |
D. | none of the given |
Answer» A. less |
442. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
443. |
There can only be one _ persona per interface for a product |
A. | primary |
B. | secondary |
C. | supplemental |
D. | customer |
Answer» A. primary |
444. |
What are the most common things you do with the product is a type of _ . |
A. | goal-oriented question. |
B. | system-oriented question. |
C. | workflow-oriented question. |
D. | attitude-oriented question. |
Answer» B. system-oriented question. |
445. |
Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between- groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
446. |
Thinking aloud testing: |
A. | slows down the user by about 17% |
B. | cannot provide performance data. |
C. | is a formative evaluation method. |
D. | all of the above |
Answer» D. all of the above |
447. |
User personas that are not primary or secondary are personas. |
A. | served |
B. | supplemental |
C. | customer |
D. | negative |
Answer» B. supplemental |
448. |
& are the main functions of GUI. |
A. | pointing & selecting |
B. | selecting & executing |
C. | pointing & editing |
D. | none of these |
Answer» A. pointing & selecting |
449. |
A pluralistic walkthrough? |
A. | requires a fully functional prototype |
B. | is usually conducted at the end of the development process |
C. | is often conducted with low-fidelity designs |
D. | requires having several alternate designs |
Answer» C. is often conducted with low-fidelity designs |
450. |
What is the best description of a conceptual model? |
A. | a high level description of how a system is organised and how it operates |
B. | interaction paradigms and interaction modes |
C. | the problem space faced by the designer when gathering user requirements |
D. | none of the above. |
Answer» A. a high level description of how a system is organised and how it operates |
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