

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
551. |
The resources expanded in relation to the accuracy and completeness of goals achieved is called __ |
A. | satisfaction |
B. | effectiveness |
C. | efficiency |
D. | usability |
Answer» C. efficiency |
552. |
The accuracy and completeness with which specified users can achieve specified goals in particular environments is called _ |
A. | satisfaction |
B. | effectiveness |
C. | efficiency |
D. | usability |
Answer» B. effectiveness |
553. |
Usability testing is conducted in early phases of design. |
A. | true |
B. | false |
C. | --- |
D. | ---- |
Answer» B. false |
554. |
Which of the following is not a component of the usability |
A. | effectiveness |
B. | efficiency |
C. | satisfaction |
D. | completeness |
Answer» D. completeness |
555. |
In which type of design rationale preserves order of deliberation and decision-making |
A. | process- oriented |
B. | structure- oriented |
C. | psychology oriented |
D. | ----- |
Answer» A. process- oriented |
556. |
Which of the following checks if we are designing the right product? |
A. | verification |
B. | validation |
C. | testing |
D. | debugging |
Answer» B. validation |
557. |
Which of the following checks if we are designing the product right |
A. | verification |
B. | validation |
C. | testing |
D. | debugging |
Answer» A. verification |
558. |
The goal of interactive systems design is |
A. | reducing the cost |
B. | designing for maximum usability |
C. | working within the constraints |
D. | none of the above |
Answer» B. designing for maximum usability |
559. |
What are the components of usability? |
A. | efficiency, flexibility, effectiveness |
B. | efficiency, effectiveness , satisfaction |
C. | satisfaction, essentiality, flexibility |
D. | satisfaction, essentiality, effectiveness |
Answer» B. efficiency, effectiveness , satisfaction |
560. |
Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have? |
A. | design space analysis |
B. | psychological design |
C. | issue based information system |
D. | none of these |
Answer» B. psychological design |
561. |
The principles that gives the framework to develop universal design |
A. | equitable use |
B. | flexibility |
C. | simple and intuitive to use |
D. | all the above |
Answer» D. all the above |
562. |
Which of the following is not a principle of learnability? |
A. | predictability |
B. | customizabil ity |
C. | synthesizability |
D. | familiarity |
Answer» B. customizabil ity |
563. |
Consistency is a principle of ___ |
A. | usability |
B. | learnability |
C. | flexibility |
D. | robustness |
Answer» B. learnability |
564. |
---------- is the degree to which system services support all the user's task |
A. | task migratability |
B. | observability |
C. | task conformance |
D. | robustness |
Answer» C. task conformance |
565. |
Which determines effect of future actions based on past interaction history |
A. | synthesizabil ity |
B. | predictability |
C. | familiarity |
D. | consistency |
Answer» B. predictability |
566. |
Which of the following principle of usability addresses multithreading? |
A. | learnability |
B. | flexibility |
C. | robustness |
D. | none of the above |
Answer» B. flexibility |
567. |
The multiplicity of ways the user and system exchange information. |
A. | flexibility |
B. | robustness |
C. | learnability |
D. | usability |
Answer» A. flexibility |
568. |
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ---------------- |
A. | predictability |
B. | generalizabil ity |
C. | synthesizability |
D. | none of the above |
Answer» B. generalizabil ity |
569. |
Which of the following is not a characteristics of design patterns? |
A. | capture design practice |
B. | capture essential properties |
C. | simplify tasks |
D. | represent design knowledge |
Answer» C. simplify tasks |
570. |
Which evaluation technique is said to "Discount Usability technique"? |
A. | review-based |
B. | heuristic evaluation |
C. | cognitive walkthrough |
D. | none of these |
Answer» B. heuristic evaluation |
571. |
_ is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique |
A. | heuristic evaluation |
B. | model based evaluation |
C. | cognitive walkthrough |
D. | review based |
Answer» C. cognitive walkthrough |
572. |
Universal design which means designing for diversity includes |
A. | people of same age group |
B. | people with sensory, physical or cognitive impairment |
C. | people from same cultures and backgrounds |
D. | none of the above |
Answer» B. people with sensory, physical or cognitive impairment |
573. |
It is the intervention, part of the goal and constraints when creating a software. |
A. | navigation |
B. | design |
C. | users |
D. | scenario |
Answer» B. design |
574. |
Aim of Evaluation is to test _ _ |
A. | functionality |
B. | usability of the design |
C. | acceptability |
D. | all of the above |
Answer» D. all of the above |
575. |
Who proposed heuristic evaluation? |
A. | nielson and molich |
B. | allen newell |
C. | thomas p.moron |
D. | stuart k.card |
Answer» A. nielson and molich |
576. |
Identify the evaluation technique that is useful to evaluate early design |
A. | heuristic evaluation |
B. | cognitive walkthrough |
C. | model based |
D. | review based |
Answer» A. heuristic evaluation |
577. |
What are the things needed for cognitive walkthrough? |
A. | prototype of the system |
B. | description of the task |
C. | both a and b |
D. | none of the above |
Answer» C. both a and b |
578. |
----------------- is the prediction of the outcome of an experiment |
A. | hypothesis |
B. | variables |
C. | participants |
D. | field studies |
Answer» A. hypothesis |
579. |
In which evaluation method "usability criteria" is identified? |
A. | review based evaluation |
B. | model based evaluation |
C. | heuristics evaluation |
D. | experimental evaluation |
Answer» C. heuristics evaluation |
580. |
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement |
A. | heuristic evaluation |
B. | cognitive walk- through |
C. | model-based evaluation |
D. | review-based evaluation |
Answer» C. model-based evaluation |
581. |
The goals of evaluation |
A. | to assess the extent and accessibility of the system’s functionality |
B. | to assess users’ experience of the interaction |
C. | to identify any specific problems with the system |
D. | all the above |
Answer» D. all the above |
582. |
In cognitive walkthrough, problem report should indicate |
A. | date |
B. | evaluators |
C. | severity of the problem |
D. | all of the above |
Answer» D. all of the above |
583. |
Which of the following is golden rule for interface design? |
A. | strive for consistency |
B. | offer error prevention and simple error handling |
C. | reduce short-term memory load |
D. | all of the mentioned |
Answer» D. all of the mentioned |
584. |
Educational software provides guidance and background information when the student makes an inappropriate response is an example of -------- |
A. | flexibility in use |
B. | perceptible information |
C. | tolerance for error |
D. | none of these |
Answer» C. tolerance for error |
585. |
Which of the following is NOT a principle of universal design? |
A. | sustainabilit y |
B. | tolerance of error |
C. | low physical effort |
D. | equitable use |
Answer» A. sustainabilit y |
586. |
The smallest unit of language that has meaning is called |
A. | allophones |
B. | phonemes |
C. | morphemes |
D. | none of the above |
Answer» C. morphemes |
587. |
What is the major technology used to capture handwriting? |
A. | go-pen point computer |
B. | digitizing tablet |
C. | apple newton |
D. | pen-based computer |
Answer» B. digitizing tablet |
588. |
Which of the following is false about earcons? |
A. | motives combine to produce rich information |
B. | usage of analytic sounds to convey information |
C. | easily grouped and refined |
D. | structured approach to designing |
Answer» B. usage of analytic sounds to convey information |
589. |
Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to __ _ |
A. | tolerance |
B. | flexibility |
C. | equity |
D. | perceptible |
Answer» A. tolerance |
590. |
What is the principal interaction mode for a Microsoft Kinect? |
A. | haptic interface |
B. | mouse pointer |
C. | exploring and browsing |
D. | gesture and body movements |
Answer» D. gesture and body movements |
591. |
Which of the following statements is true? |
A. | a good ui design doesn’t save money as it is expensive |
B. | bad ui design doesn’t really affect the reputation of the company |
C. | a good ui design saves time and effort |
D. | the ui design doesn’t matter as long as the product is great |
Answer» C. a good ui design saves time and effort |
592. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
593. |
The process of making software suitable for different languages and cultures is called --------------- |
A. | internationali zation |
B. | interpolation |
C. | competition |
D. | cooperation |
Answer» A. internationali zation |
594. |
The following describes the Iterative Design process: |
A. | design-code- launch |
B. | design- prototype- launch |
C. | design-prototype- evaluate |
D. | design- evaluate-code |
Answer» C. design-prototype- evaluate |
595. |
Observe the image below and select the best corresponding option: |
A. | this is good design because the keyboard is compact |
B. | this is bad design because it easy to press the power off switch while trying to increase the volume |
C. | this is good design because the logos are aesthetically appealing |
D. | this is bad design because the buttons are too small |
Answer» B. this is bad design because it easy to press the power off switch while trying to increase the volume |
596. |
Observe the image below and select the best corresponding option |
A. | this is good design because this arrangement is aesthetically appealing |
B. | this is bad design because the buttons are too big |
C. | this is good design because the placement of otis improves the functionality |
D. | this is bad design because it is unintuitive and confusing |
Answer» D. this is bad design because it is unintuitive and confusing |
597. |
Observe the image below and select the best corresponding option |
A. | this is good design because the layout is original and new |
B. | this is bad design because the direction keys are unaligned |
C. | this is good design because the arrangement makes the keyboard compact |
D. | this is bad design because it is aethetically unappealing |
Answer» B. this is bad design because the direction keys are unaligned |
598. |
“Good Design is just cool graphics”. |
A. | true |
B. | false |
C. | - |
D. | - |
Answer» B. false |
599. |
The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses to capture |
A. | true |
B. | false |
C. | - |
D. | - |
Answer» B. false |
600. |
In grouping, If things are not logically together, then we should normally physically group them together |
A. | true |
B. | false |
C. | - |
D. | - |
Answer» B. false |
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