McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
| 701. |
The term "physical reception" of stimulus actually describes the |
| A. | infinite capabilities of human |
| B. | skills of human vision |
| C. | unlimited human vision |
| D. | limitation of human vision |
| Answer» D. limitation of human vision | |
| 702. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
| A. | show there is a large amount of overlap between findings from different teams. |
| B. | show many teams found more problems than they chose to report. |
| C. | use the Common Industry Format (CIF) for usability reports. |
| D. | show that usability testing finds all known problems. |
| Answer» B. show many teams found more problems than they chose to report. | |
| 703. |
Regarding the measurement of usability attributes: |
| A. | Reliability is measured by performing common use cases |
| B. | . Sample expert users are needed to measure efficiency. |
| C. | Learnability is determined by measuring the time it takes to explain an interface to a new user. |
| D. | None of these |
| Answer» B. . Sample expert users are needed to measure efficiency. | |
| 704. |
Which of these are usability inspection methods? |
| A. | Action Analysis |
| B. | Heuristic Evaluation |
| C. | Cognitive Walkthrough |
| D. | All of the above. |
| Answer» D. All of the above. | |
| 705. |
Exploratory Evaluation: |
| A. | explores the potential design space for new designs. |
| B. | involves collecting process data. |
| C. | a special kind of goal. |
| D. | is a usability inspection method. |
| Answer» A. explores the potential design space for new designs. | |
| 706. |
What are the pros (advantages) of a heuristic evaluation? |
| A. | all known problems are found |
| B. | 3 evaluators find 80% of all known problems |
| C. | usable early in development |
| D. | costly |
| Answer» C. usable early in development | |
| 707. |
In general, a pilot test is intended to: |
| A. | discover gear-up accidents with aircraft landing gear. |
| B. | discover unrealistic time estimates for tasks. |
| C. | discover effective equipment. |
| D. | determine an alternative set of tasks for testing |
| Answer» B. discover unrealistic time estimates for tasks. | |
| 708. |
: __________capture the non-verbal dialogue between artifact and user over time. |
| A. | Persona |
| B. | Scenario |
| C. | Dialogue |
| D. | Design model |
| Answer» B. Scenario | |
| 709. |
Explanatory undo is, generally, a much more pleasant feature than ______. |
| A. | Single Undo |
| B. | Multiple undo |
| C. | Blind undo |
| D. | Incremental Undo |
| Answer» C. Blind undo | |
| 710. |
Browser Title always contains the word ‘_______’. |
| A. | Home |
| B. | Default |
| C. | Error |
| D. | Browser |
| Answer» A. Home | |
| 711. |
_______ and _________ are the same things |
| A. | Excise and Navigation |
| B. | Excise and Testing |
| C. | Excise and Evaluation |
| D. | All of above |
| Answer» A. Excise and Navigation | |
| 712. |
Which of the following does not belong to 9 heuristics? |
| A. | Provide clearly marked exits |
| B. | Easy to use |
| C. | Minimize user memory load |
| D. | Speak user language |
| Answer» B. Easy to use | |
| 713. |
People frequently counter the idea of ________feedback with arguments that Users don't like it |
| A. | Audible |
| B. | Video |
| C. | Walkthroughs |
| D. | Questions |
| Answer» A. Audible | |
| 714. |
Which of the following is the comparison of what happened in the world with what we wanted to happen? |
| A. | Action |
| B. | Evaluation |
| C. | Execution |
| D. | None of these |
| Answer» B. Evaluation | |
| 715. |
Conventional wisdom says that ________ tell the user when he has made some mistake. |
| A. | Program crash |
| B. | System stuck |
| C. | Error messages |
| D. | Metadata |
| Answer» C. Error messages | |
| 716. |
What are valid kinds of working prototype, along the dimensions of features and funtionality?: |
| A. | Vertical prototype |
| B. | Scenario prototype |
| C. | Horizontal prototype |
| D. | All of the above. |
| Answer» D. All of the above. | |
| 717. |
The test materials for a usability test should include: |
| A. | Oriental Script |
| B. | Data Connection Form |
| C. | Debriefing Topic Guide |
| D. | Personality Questionnaire |
| Answer» C. Debriefing Topic Guide | |
| 718. |
The human perception in reading process is the part of |
| A. | saccades |
| B. | fixations |
| C. | regressions |
| D. | suppression |
| Answer» B. fixations | |
| 719. |
The simple model of human interaction was proposed in |
| A. | 1990 |
| B. | 1989 |
| C. | 1983 |
| D. | 1988 |
| Answer» C. 1983 | |
| 720. |
The characteristic of a software that enable it to be used multiple times is called |
| A. | reusable |
| B. | useful |
| C. | usable |
| D. | used |
| Answer» A. reusable | |
| 721. |
The ratio of brightness of the color is defined as |
| A. | contrast |
| B. | saturation |
| C. | intensity |
| D. | hue |
| Answer» C. intensity | |
| 722. |
What is the most important property that a prototype should have? |
| A. | It should support a wide range of user tests. |
| B. | It should look like the final product. |
| C. | It should allow the key design concepts to be tested with users. |
| D. | It should be easy to throw away. |
| Answer» C. It should allow the key design concepts to be tested with users. | |
| 723. |
What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated? |
| A. | Agile programming methods were interlaces with iterative user testing. |
| B. | Four different data gathering techniques were used. |
| C. | Participatory design was used. |
| D. | Vibrations indicated the arrival of new photos in the application. |
| Answer» B. Four different data gathering techniques were used. | |
| 724. |
The optical illusion used in designs effects page |
| A. | symmetry |
| B. | composition |
| C. | borders |
| D. | asymmetry |
| Answer» A. symmetry | |
| 725. |
All of the following are the project management causes of failed projects, except |
| A. | lack of organization’s commitment to the system development methodology |
| B. | lack of project documentation |
| C. | premature commitment to a fixed budget and schedule |
| D. | failure to adopt to business change |
| Answer» B. lack of project documentation | |
| 726. |
If you are taking lecture and suddenly you hear music or voices from the other room. It is called? |
| A. | Focused attention |
| B. | Divided attention |
| C. | Voluntary attention |
| D. | Involuntary attention |
| Answer» D. Involuntary attention | |
| 727. |
___________refers to how good a system at doing What it is supposed to do? |
| A. | Safety |
| B. | Usability |
| C. | Efficiency |
| D. | Effectiveness |
| Answer» D. Effectiveness | |
| 728. |
________ applications are great platforms for creating an environment rich, in visual feedback for the user. |
| A. | Sovereign |
| B. | Transient |
| C. | Auxiliary |
| D. | Daemonic |
| Answer» A. Sovereign | |
| 729. |
_______ is the remarkable facility that lets us reverse a previous action. |
| A. | Redo |
| B. | Undo |
| C. | Repeat |
| D. | Delete |
| Answer» B. Undo | |
| 730. |
The field of HCI __________
|
| A. | is a brunch of computer engineering |
| B. | involves very little applied knowledge |
| C. | focuses on the study of human behavior on the basis of pschology |
| D. | attempts to understand and shape the way people interact with computers |
| Answer» D. attempts to understand and shape the way people interact with computers | |
| 731. |
he Usability Engineering involve three phase EXCEPT:
|
| A. | Requirement Analysis |
| B. | Implementation |
| C. | Installation |
| D. | Design, testing, and development |
| Answer» A. Requirement Analysis | |
| 732. |
__________ plays a role to bridge up the gape between the interfaces of machines and human understanding. |
| A. | Human |
| B. | Computer |
| C. | Human Computer Interaction |
| D. | None of these |
| Answer» C. Human Computer Interaction | |
| 733. |
A _________is usually a collection of icons those are reminiscent of the purpose of the various modes. |
| A. | Button |
| B. | Pointer |
| C. | Title bar |
| D. | Palette |
| Answer» D. Palette | |
| 734. |
What do you enjoy most about your job (or lifestyle) is an example of _________. |
| A. | Avoidance |
| B. | Motivation |
| C. | Exceptions |
| D. | Attitude-oriented questions |
| Answer» B. Motivation | |
| 735. |
Waterfall model is basically a _________ model in which each step must be completed before the next step can be started |
| A. | Incremental |
| B. | Linear |
| C. | Iterative |
| D. | Analytical |
| Answer» B. Linear | |
| 736. |
Which of the technique evaluates design on how well it supports user in learning task
|
| A. | Heuristik Evaluation |
| B. | Cognitive Walkthrough |
| C. | Model-based Evaluation |
| D. | Review Based Evaluation |
| Answer» A. Heuristik Evaluation | |
| 737. |
Choose THREE (3) senses in Multi-modal Technology
|
| A. | i, ii and iii |
| B. | i, iii and iv |
| C. | i, ii and iv |
| D. | ii, iii and iv |
| Answer» A. i, ii and iii | |
| 738. |
There can only be one _________ persona per interface for a product |
| A. | Primary |
| B. | Secondary |
| C. | Supplemental |
| D. | Customer |
| Answer» A. Primary | |
| 739. |
What are the most common things you do with the product is a type of ________. |
| A. | Goal-oriented question. |
| B. | System-oriented question. |
| C. | Workflow-oriented question. |
| D. | Attitude-oriented question. |
| Answer» B. System-oriented question. | |
| 740. |
Which of these are attributes of usability? |
| A. | Usefulness |
| B. | Generalisability |
| C. | Reliability |
| D. | Learnability |
| Answer» D. Learnability | |
| 741. |
In human vision, the light into a sharp image is been focused by |
| A. | rods |
| B. | lens |
| C. | retina |
| D. | cones |
| Answer» B. lens | |
| 742. |
The division of visual perception process of human is in total |
| A. | 1 stage |
| B. | 2 stages |
| C. | 3 stages |
| D. | 4 stages |
| Answer» B. 2 stages | |
| 743. |
Backup and recovery procedures are primarily implemented to |
| A. | to provide data redundancy |
| B. | to show different versions of data and programs |
| C. | handle the contingency when a file gets corrupted |
| D. | All of the above |
| Answer» C. handle the contingency when a file gets corrupted | |
| 744. |
A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is: |
| A. | optimization |
| B. | normalization |
| C. | randomization |
| D. | requirements analysis |
| Answer» B. normalization | |
| 745. |
Which of the following is not a factor in the failure of the systems developments projects? |
| A. | size of the company |
| B. | failure of systems integration |
| C. | inadequate user involvement |
| D. | continuation of a project that should have been cancelled |
| Answer» A. size of the company | |
| 746. |
A software might allow a user to interact via |
| A. | keyboard commands |
| B. | mouse movement |
| C. | voice recognition commands |
| D. | all of the mentioned |
| Answer» D. all of the mentioned | |
| 747. |
_ helps meet psychological and cognitive processing needs, increases human confidence.
|
| A. | Attitude |
| B. | Feedback |
| C. | Visual Analysis |
| D. | Interaction Design |
| Answer» B. Feedback | |
| 748. |
Evaluation done during design to check that product continues to meet users'needs are known as __________ evaluation
|
| A. | Summative |
| B. | Formative |
| C. | Relative |
| D. | Qualitative |
| Answer» B. Formative | |
| 749. |
What is the fundamental insight underlying the "cognitive walk through" method of evaluation? |
| A. | The idea that cognitive processes are the most important aspect of the user experience |
| B. | The idea that users can sometimes be left out of the evaluation |
| C. | The idea that users earn by exploring an interface |
| D. | The idea that experts need to work hand in hand with useers to develop an optimal user experience |
| Answer» C. The idea that users earn by exploring an interface | |
| 750. |
Which of the following is a design implication of our understanding of human attention?
|
| A. | Tactile feedback should make the same kinds of distinctions that a person would feel in the world |
| B. | Avoid cluttering the interface with more information than is needed at the present moment for the user |
| C. | Text should be legible and distinguishable from its background under different lighting conditions |
| D. | Sounds should be audible and distinguishable in the user |
| Answer» B. Avoid cluttering the interface with more information than is needed at the present moment for the user | |
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