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290+ Usability Engineering Solved MCQs

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Computer Science Engineering (CSE) .

51.

Which professional groups are most appropriately involved in preparation and performance of the classic kind of cognitive walkthrough?

A. end users and designers
B. designers and usability experts
C. usability experts and marketing personnel
D. designers and marketing personnel.
Answer» B. designers and usability experts
52.

The analogy of the user in HCI is used as

A. requirements design system
B. system design
C. information processing system
D. system output
Answer» C. information processing system
53.

Pressing the mouse button in the       ?       object allows you to drag the document within the window boundaries.

A. button
B. text
C. label
D. header
Answer» B. text
54.

The term "physical reception" of stimulus actually describes the

A. infinite capabilities of human
B. skills of human vision
C. unlimited human vision
D. limitation of human vision
Answer» D. limitation of human vision
55.

Rolf Molich’s Comparative Usability Evaluation (CUE) studies:

A. show there is a large amount of overlap between findings from different teams.
B. show many teams found more problems than they chose to report.
C. use the common industry format (cif) for usability reports.
D. show that usability testing finds all known problems.
Answer» B. show many teams found more problems than they chose to report.
56.

Regarding the measurement of usability attributes:

A. reliability is measured by performing common use cases
B. . sample expert users are needed to measure efficiency.
C. learnability is determined by measuring the time it takes to explain an interface to a new user.
D. none of these
Answer» B. . sample expert users are needed to measure efficiency.
57.

Which of these are usability inspection methods?

A. action analysis
B. heuristic evaluation
C. cognitive walkthrough
D. all of the above.
Answer» D. all of the above.
58.

Exploratory Evaluation:

A. explores the potential design space for new designs.
B. involves collecting process data.
C. a special kind of goal.
D. is a usability inspection method.
Answer» A. explores the potential design space for new designs.
59.

What are the pros (advantages) of a heuristic evaluation?

A. all known problems are found
B. 3 evaluators find 80% of all known problems
C. usable early in development
D. costly
Answer» C. usable early in development
60.

In general, a pilot test is intended to:

A. discover gear-up accidents with aircraft landing gear.
B. discover unrealistic time estimates for tasks.
C. discover effective equipment.
D. determine an alternative set of tasks for testing
Answer» B. discover unrealistic time estimates for tasks.
61.

:                     capture the non-verbal dialogue between artifact and user over time.

A. persona
B. scenario
C. dialogue
D. design model
Answer» B. scenario
62.

Explanatory undo is, generally, a much more pleasant feature than             .

A. single undo
B. multiple undo
C. blind undo
D. incremental undo
Answer» C. blind undo
63.

Browser Title always contains the word ‘              ’.

A. home
B. default
C. error
D. browser
Answer» A. home
64.

Conventional wisdom says that tell the user when he has made some mistake.

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» C. error messages
65.

How do you identify the user in the usability engineering lifecycle?

A. draw up a user profile
B. run a thinking aloud test
C. assume the role of an apprentice learning from the master craftsman
D. observe representative users
Answer» D. observe representative users
66.

In a heuristic evaluation ……………………

A. a group of usability expert judges an interface with a detailed checklist of guidelines
B. a group of test users conducts a formal experiment
C. a group of psychologists administers a questionnaire
D. a group of usability experts reviews a user interface according to a small set of general principles
Answer» B. a group of test users conducts a formal experiment
67.

& are the main functions of GUI.

A. pointing & selecting
B. selecting & executing
C. pointing & editing
D. none of these
Answer» A. pointing & selecting
68.

Conventional wisdom says that                   tell the user when he has made some mistake.

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» C. error messages
69.

What are valid kinds of working prototype, along the dimensions of features and funtionality?:

A. vertical prototype
B. scenario prototype
C. horizontal prototype
D. all of the above.
Answer» D. all of the above.
70.

The test materials for a usability test should include:

A. oriental script
B. data connection form
C. debriefing topic guide
D. personality questionnaire
Answer» C. debriefing topic guide
71.

The human perception in reading process is the part of

A. saccades
B. fixations
C. regressions
D. suppression
Answer» B. fixations
72.

The simple model of human interaction was proposed in

A. 1990
B. 1989
C. 1983
D. 1988
Answer» C. 1983
73.

The characteristic of a software that enable it to be used multiple times is called

A. reusable
B. useful
C. usable
D. used
Answer» A. reusable
74.

The ratio of brightness of the color is defined as

A. contrast
B. saturation
C. intensity
D. hue
Answer» C. intensity
75.

What is the most important property that a prototype should have?

A. it should support a wide range of user tests.
B. it should look like the final product.
C. it should allow the key design concepts to be tested with users.
D. it should be easy to throw away.
Answer» C. it should allow the key design concepts to be tested with users.
76.

What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?

A. agile programming methods were interlaces with iterative user testing.
B. four different data gathering techniques were used.
C. participatory design was used.
D. vibrations indicated the arrival of new photos in the application.
Answer» B. four different data gathering techniques were used.
77.

The optical illusion used in designs effects page

A. symmetry
B. composition
C. borders
D. asymmetry
Answer» A. symmetry
78.

All of the following are the project management causes of failed projects, except

A. lack of organization’s commitment to the system development methodology
B. lack of project documentation
C. premature commitment to a fixed budget and schedule
D. failure to adopt to business change
Answer» B. lack of project documentation
79.

If you are taking lecture and suddenly you hear music or voices from the other room. It is called?

A. focused attention
B. divided attention
C. voluntary attention
D. involuntary attention
Answer» D. involuntary attention
80.

                      refers to how good a system at doing What it is supposed to do?

A. safety
B. usability
C. efficiency
D. effectiveness
Answer» D. effectiveness
81.

                 applications are great platforms for creating an environment rich, in visual feedback for the user.

A. sovereign
B. transient
C. auxiliary
D. daemonic
Answer» A. sovereign
82.

               is the remarkable facility that lets us reverse a previous action.

A. redo
B. undo
C. repeat
D. delete
Answer» B. undo
83.

Conventional wisdom says that tell the user when he has made some mistake.

A. program crash
B. system stuck
C. error messages
D. metadata
Answer» C. error messages
84.

The field of HCI                      

A. is a brunch of computer engineering
B. involves very little applied knowledge
C. focuses on the study of human behavior on the basis of pschology
D. attempts to understand and shape the way people interact with computers
Answer» D. attempts to understand and shape the way people interact with computers
85.

he Usability Engineering involve three phase EXCEPT:

A. requirement analysis
B. implementation
C. installation
D. design, testing, and development
Answer» A. requirement analysis
86.

                     plays a role to bridge up the gape between the interfaces of machines and human understanding.

A. human
B. computer
C. human computer interaction
D. none of these
Answer» C. human computer interaction
87.

A                   is usually a collection of icons those are reminiscent of the purpose of the various modes.

A. button
B. pointer
C. title bar
D. palette
Answer» D. palette
88.

What do you enjoy most about your job (or lifestyle) is an example of                   .

A. avoidance
B. motivation
C. exceptions
D. attitude-oriented questions
Answer» B. motivation
89.

Waterfall model is basically a                    model in which each step must be completed before the next step can be started

A. incremental
B. linear
C. iterative
D. analytical
Answer» B. linear
90.

Which of the technique evaluates design on how well it supports user in learning task

A. heuristik evaluation
B. cognitive walkthrough
C. model-based evaluation
D. review based evaluation
Answer» A. heuristik evaluation
91.

i. Touch
ii. Smell
iii. Sound
iv. Instinct

A. i, ii and iii
B. i, iii and iv
C. i, ii and iv
D. ii, iii and iv
Answer» A. i, ii and iii
92.

in a heuristic evaluation:

A. a group of psychologists administer a questionnaire
B. a group of usability experts review a user interface according to a small set of principles
C. a group of test users conduct a formal experiment
D. a group of usability experts judge an interface with a detailed checklist of guidelines
Answer» B. a group of usability experts review a user interface according to a small set of principles
93.

When users are involved in complex tasks, the demand on                      can be significant.

A. short-term memory
B. shortcuts
C. objects that appear on the screen
D. all of the mentioned
Answer» A. short-term memory
94.

Which of the following option is not considered by the Interface design?

A. the design of interfaces between software components
B. the design of interfaces between the software and human producers and consumers of information
C. the design of the interface between two computers
D. all of the mentioned
Answer» C. the design of the interface between two computers
95.

There can only be one                    persona per interface for a product

A. primary
B. secondary
C. supplemental
D. customer
Answer» A. primary
96.

What are the most common things you do with the product is a type of                 .

A. goal-oriented question.
B. system-oriented question.
C. workflow-oriented question.
D. attitude-oriented question.
Answer» B. system-oriented question.
97.

Which of these are attributes of usability?

A. usefulness
B. generalisability
C. reliability
D. learnability
Answer» D. learnability
98.

In human vision, the light into a sharp image is been focused by

A. rods
B. lens
C. retina
D. cones
Answer» B. lens
99.

The division of visual perception process of human is in total

A. 1 stage
B. 2 stages
C. 3 stages
D. 4 stages
Answer» B. 2 stages
100.

Backup and recovery procedures are primarily implemented to

A. to provide data redundancy
B. to show different versions of data and programs
C. handle the contingency when a file gets corrupted
D. all of the above
Answer» C. handle the contingency when a file gets corrupted

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