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101. |
A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is: |
A. | optimization |
B. | normalization |
C. | randomization |
D. | requirements analysis |
Answer» B. normalization |
102. |
Which of the following is not a factor in the failure of the systems developments projects? |
A. | size of the company |
B. | failure of systems integration |
C. | inadequate user involvement |
D. | continuation of a project that should have been cancelled |
Answer» A. size of the company |
103. |
A software might allow a user to interact via |
A. | keyboard commands |
B. | mouse movement |
C. | voice recognition commands |
D. | all of the mentioned |
Answer» D. all of the mentioned |
104. |
_ helps meet psychological and cognitive processing needs, increases human confidence. |
A. | attitude |
B. | feedback |
C. | visual analysis |
D. | interaction design |
Answer» B. feedback |
105. |
What is the fundamental insight underlying the "cognitive walk through" method of evaluation? |
A. | processes are the most important aspect of the user experience |
B. | the idea that users can sometimes be left out of the evaluation |
C. | the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions |
D. | the idea that experts need to work hand in hand with useers to develop an optimal user experience |
Answer» C. the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions |
106. |
Which of the following is a design implication of our understanding of human attention? |
A. | the same kinds of distinctions that a person would feel in the world |
B. | information than is needed at the present moment for the user |
D. | sounds should be audible and distinguishable in the user |
Answer» B. information than is needed at the present moment for the user |
107. |
"An informal narrative description of human activities or tasks in a story that allows exploration and discussion of contexts, needs, and requirements" describes which of the following? |
A. | storyboard |
B. | scenario |
C. | use case |
D. | uml case |
Answer» B. scenario |
108. |
Mental model is a/ an of a device or a system |
A. | summary of the characteristics of users |
B. | estimate of mental level of users |
C. | human representation of the conceptual structure |
D. | investigation results about mental characteristics of users |
Answer» C. human representation of the conceptual structure |
109. |
What is the most important property that prototype should have? |
A. | should allow the key concepts to be tested with users |
B. | should support a wide range of user tests |
C. | should look like the final product |
D. | should be easy to throw away |
Answer» A. should allow the key concepts to be tested with users |
110. |
Metaphor is a cognitive process in which an experience is related to: |
A. | an already familiar concept |
B. | a newly created concept |
C. | an expert rule |
D. | an organizational rule |
Answer» A. an already familiar concept |
111. |
A simplified model of Human Information Processign include human resources such as: |
A. | memory |
B. | strength |
C. | energy |
D. | head |
Answer» A. memory |
112. |
The design of a keyboard layout reflects the concern in HCI |
A. | cognitive |
B. | physical |
C. | usefulness |
D. | usability |
Answer» B. physical |
113. |
Define life cycle model in HCI. |
A. | none of the mentioned |
B. | star, usability engineering |
C. | usability engineering, iterative design |
D. | star, iterative design |
Answer» B. star, usability engineering |
114. |
Process oriented Main element
|
A. | issue-based information system |
B. | design space analysis |
C. | psychological design rationale |
D. | graphical design rationale |
Answer» A. issue-based information system |
115. |
Which rule in Schneiderman Golden Rule suite the statement below "For every user action, to simplify new system sign up process, error correction system must be provided to facilitate user" |
A. | strive for consistency |
B. | offer informative feedback |
C. | disign dialogues to yield closure |
D. | offer error prevention and simple error handling |
Answer» A. strive for consistency |
116. |
Choose THREE (3) senses in Multi-modal Technology
|
A. | i, ii and iii |
B. | i, iii and iv |
C. | i, ii and iv |
D. | ii, iii and iv |
Answer» A. i, ii and iii |
117. |
Which of the following is the handwriting recognition device? |
A. | tablet pc |
B. | lcd monitor |
C. | keyboard |
D. | monochrome monitor |
Answer» A. tablet pc |
118. |
How many principle in universal design? |
A. | six |
B. | seven |
C. | eight |
D. | ten |
Answer» B. seven |
119. |
Given a scenario where you have a very small user base, which evaluationstrategy would you select: |
A. | between groups |
B. | within groups, fixed order tasks |
C. | within groups, randomised tasks |
D. | within groups, a combination of fixed and random tasks |
Answer» C. within groups, randomised tasks |
120. |
Which of the following is/are false about Within-group study design? |
A. | there are two groups of test users |
B. | there is one group of test users |
C. | there is a learning effect |
D. | every test user uses both systems |
Answer» A. there are two groups of test users |
121. |
In user experiments, we have a Control Group to: |
A. | deal with extra people |
B. | establish a baseline |
C. | evaluate the default behaviour of people |
D. | distract people |
Answer» C. evaluate the default behaviour of people |
122. |
Suppose you have designed two versions of your application and you show themto a set of 10 users one by one for a user study. Which of the following studydesigns does this signify? |
A. | within-group |
B. | between-group |
C. | control-group |
D. | none of the above |
Answer» A. within-group |
123. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
124. |
HCI design standards include recommendations based on |
A. | human physical, |
B. | cognitive |
C. | affective characteristics |
D. | all of the above |
Answer» D. all of the above |
125. |
Which of the following is golden rule for interface design? |
A. | place the user in control |
B. | reduce the user’s memory load |
C. | make the interface consistent |
D. | all of the mentioned |
Answer» D. all of the mentioned |
126. |
Which of the following is not a design principle that allow the user to maintain control? |
A. | provide for flexible interaction |
B. | allow user interaction to be interrupt-able and undo-able |
C. | show technical internals from the casual user |
D. | design for direct interaction with objects that appear on the screen |
Answer» C. show technical internals from the casual user |
127. |
Which of the following is not a user interface design process? |
A. | user, task, and environment analysis and modeling |
B. | interface design |
C. | knowledgeable, frequent users |
D. | interface validation |
Answer» C. knowledgeable, frequent users |
128. |
HyperCard is used to develop a quick |
A. | system design |
B. | software |
C. | mockup |
D. | quality test |
Answer» C. mockup |
129. |
The total number of stages of reading process of the data from screen is |
A. | 2 |
B. | 3 |
C. | 4 |
D. | 5 |
Answer» B. 3 |
130. |
Which of the following are principles of icon design? |
A. | the icon set should be consistent in terms of size, colours, metaphor, and level of realism. |
B. | design a set of icons as a whole. |
C. | the icons in a set should be visually balanced |
D. | all of the above. |
Answer» D. all of the above. |
131. |
What is the principal interaction mode for a Wii system? |
A. | gesture and body movements |
B. | haptic (touch) interface |
C. | exploring and browsing |
D. | infrared position detection |
Answer» A. gesture and body movements |
132. |
What is true for vertical protoyping? |
A. | it is a particular kind of working prototype. |
B. | it provides full interface features. |
C. | . it is designed to show how much vertical scrolling is acceptable |
D. | . it provides critical functionality. |
Answer» A. it is a particular kind of working prototype. |
133. |
What kind of activity does the D.E.C.I.D.E. acronym support? |
A. | planning and conducting an evaluation and analysing the data. |
B. | conducting user tests. |
C. | deciding what kind of prototype to use for user tests. |
D. | deciding whether to perform empirical or analytical evaluations. |
Answer» A. planning and conducting an evaluation and analysing the data. |
134. |
By using capitalized words, the reading speed and accuracy |
A. | increased |
B. | improved |
C. | declined |
D. | leveled |
Answer» C. declined |
135. |
Impressing moving icons in a system design can be |
A. | appealing |
B. | attractive |
C. | distracting |
D. | attentive |
Answer» C. distracting |
136. |
The speed of reading text in reading process is measured by using |
A. | legibility |
B. | usability |
C. | quality |
D. | readability |
Answer» A. legibility |
137. |
The design of a system must be developed |
A. | integrally with each part of system |
B. | at the end |
C. | at the start |
D. | never |
Answer» A. integrally with each part of system |
138. |
Which is the best definition of an interface metaphor? |
A. | in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible) |
B. | is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart |
C. | inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with |
D. | the conceptual model used to guide the design of the interface. |
Answer» B. is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart |
139. |
To reconstruct a system, which of the following key element(s) must be considered : |
A. | outputs and inputs |
B. | control and processors. |
C. | feedback and environment |
D. | all of the above |
Answer» D. all of the above |
140. |
Which of the following is not a characteristic of good test data |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | all of the above |
Answer» C. users do not participate at this preliminary stage |
141. |
Which of these factors influence a user’s conceptual model? |
A. | familiarity with similar devices. |
B. | constraints. |
C. | instructions. |
D. | all of the above |
Answer» D. all of the above |
142. |
Formative Evaluation: |
A. | helps improve an interface design |
B. | involves collecting process data. |
C. | helps find reasons for things that went wrong |
D. | all of the above |
Answer» D. all of the above |
143. |
Regarding personas: |
A. | a primary persona needs their own interface |
B. | . multiple secondary personas are combined into a primary persona. |
C. | a persona represents an average user. |
D. | a persona represents the elastic user. |
Answer» A. a primary persona needs their own interface |
144. |
Which of the following is the most likely interface metaphor used by a smart phone calendar function? |
A. | restaurant menu |
B. | touchscreen interface |
C. | a paper diary |
D. | mobile technology |
Answer» C. a paper diary |
145. |
When desk-checking an algorithm, you should set up a table that contains . |
A. | one column for each input item |
B. | one column for each output item |
C. | one column for each processing item |
D. | all of the above |
Answer» D. all of the above |
146. |
Factors that effect speed of screen reading can be reduced using |
A. | brightened displays |
B. | less words per screen |
C. | colorful display |
D. | negative contrast |
Answer» D. negative contrast |
147. |
Which of the following is the estimated amount of time required to complete a task, based on a weighted average of pessimistic, optimistic, and expected duration? |
A. | minimal duration |
B. | earliest completion |
C. | weighted average duration |
D. | most likely duration |
Answer» D. most likely duration |
148. |
Regarding gear-up accidents: |
A. | pilots frequently lowered the landing gear instead of the flaps after take-off. |
B. | lt. alphonse chapanis dicovered the cause of the problem in 1975. |
C. | the flap control knobs were replaced by beer tap handles. |
D. | shape-coded wheel and flap controls are still used today. |
Answer» D. shape-coded wheel and flap controls are still used today. |
149. |
Human speed of reading text is higher at |
A. | tablet screen reading |
B. | mobile screen reading |
C. | book reading |
D. | computer screen reading |
Answer» C. book reading |
150. |
Which of the following is not a factor in the failure of the systems developments projects? |
A. | failure of systems integration |
B. | size of the company |
C. | continuation of a project that should have been cancelled |
D. | inadequate user involvement |
Answer» B. size of the company |
151. |
Positive testing is |
A. | running the system with line data by the actual user |
B. | testing changes made in an existing or a new program |
C. | is checking the logic of one or more programs in the candidate system |
D. | making sure that the new programs do in fact process certain transactions according to specifications |
Answer» D. making sure that the new programs do in fact process certain transactions according to specifications |
152. |
Evaluation done during design to check that product continues to meet users'needs are known as evaluation |
A. | summative |
B. | formative |
C. | relative |
D. | qualitative |
Answer» B. formative |
153. |
is the least technical way of collecting data, but it can be difficult and tiring to write and observe at |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
154. |
is particularly useful early in design. It is excellent technique to use with the prototype, because it provid |
A. | aco-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
155. |
Evaluations done during design to check that product continues to meet user’s needs are known as The primary interactive method of communication used by human is ……. |
A. | formative |
B. | summative |
C. | relative |
D. | none of the given |
Answer» A. formative |
156. |
Desktop applications fit into categories of posture. Goal-oriented context scenarios are task-oriented than key path Scenario |
A. | two |
B. | three |
C. | four |
D. | five |
Answer» C. four |
157. |
There can only be one persona per interface for a product What are the most common things you do with the product is a type of . |
A. | primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented question. attitude-oriented question. |
Answer» A. primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented question. attitude-oriented question. |
158. |
An observational study: |
A. | provides insight into how hardware is used. |
B. | . is a formative evaluation method. |
C. | involves time-consuming manual analysis of user sessions. |
D. | . can reach a wide subject group. |
Answer» C. involves time-consuming manual analysis of user sessions. |
159. |
Affordances are: |
A. | the range of possible (physical) actions by a user on an artefact |
B. | the costs of buying user interface components. |
C. | . the completion times for a typical task |
D. | what user wants. |
Answer» A. the range of possible (physical) actions by a user on an artefact |
160. |
A diary study: |
A. | involves self-reporting of activities by users. |
B. | provides insight into how hardware is used. |
C. | is a summative evaluation method. |
D. | involves time-consuming manual analysis of user sessions. |
Answer» A. involves self-reporting of activities by users. |
161. |
Paper prototypes: |
A. | . describe choices and results verbally |
B. | implement just simple algorithms. |
C. | simulate screen and dialogue elements on paper. |
D. | are manipulated during a thinking aloud test by the facilitator. |
Answer» C. simulate screen and dialogue elements on paper. |
162. |
Regarding Augment/NLS: |
A. | it had the first practical implementation of hypertext links. |
B. | it was the first use of the mouse. |
C. | it used a pixel-based raster display |
D. | all of the above. |
Answer» D. all of the above. |
163. |
Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between-groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
164. |
In a heuristic evaluation: |
A. | a group of usability experts judges an interface with a detailed checklist of guidelines. |
B. | a group of test users conducts a formal experiment. |
C. | a group of usability experts reviews a user interface according to a small set of general principles |
D. | all of the above |
Answer» C. a group of usability experts reviews a user interface according to a small set of general principles |
165. |
Regarding a formal experiment: |
A. | objective measurements are made. |
B. | a larger number of test users is needed. |
C. | a fully implemented system is required. |
D. | all of the above |
Answer» D. all of the above |
166. |
Thinking aloud testing: |
A. | slows down the user by about 17% |
B. | cannot provide performance data. |
C. | is a formative evaluation method. |
D. | all of the above |
Answer» D. all of the above |
167. |
Cognitive Walkthrough: |
A. | is a summative evaluation method. |
B. | is performed by a single evaluator, who walks through a typical task. |
C. | focuses explicitly on learnability. |
D. | not with action sequence |
Answer» C. focuses explicitly on learnability. |
168. |
In a co-discovery test: |
A. | the user works togther with the facilitator |
B. | two users explore an interface together. |
C. | nothing shows issue. |
D. | a structured walkthrough discovers problems. |
Answer» B. two users explore an interface together. |
169. |
What are the pros (advantages) when using questionnaires as opposed to interviews? |
A. | easy to analyse and compare. |
B. | easy to repeat. |
C. | can reach a wide subject group. |
D. | all of the above |
Answer» D. all of the above |
170. |
When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made? |
A. | approval of the research by a properly constituted ethics committee independent of the researchers. |
B. | participants informed they do not have to take part if they do not want to |
C. | participants fully informed of their right to withdraw from the investigation without consequences to them |
D. | all of the above. |
Answer» D. all of the above. |
171. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show that usability testing finds all known problems. |
C. | show many teams found more problems than they chose to report. |
D. | use the common industry format (cif) for usability reports. |
Answer» C. show many teams found more problems than they chose to report. |
172. |
akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design: |
A. | users can run the same software on different platforms. |
B. | users can load documents created by different applications |
C. | users can transfer knowledge as they move between applications. |
D. | users can apply logical constraints between applications |
Answer» C. users can transfer knowledge as they move between applications. |
173. |
Which statement best reflects interaction design? |
A. | interaction design is a new discipline |
B. | interaction design is multidisciplinary |
C. | interaction design combines the disciplines of software engineering and psychology |
D. | interaction design is an application of common sense |
Answer» B. interaction design is multidisciplinary |
174. |
According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback? |
A. | they rate it as more honest |
B. | they rate it as less honest |
C. | they rate it as more likeable |
D. | they rate it as less likeable. |
Answer» B. they rate it as less honest |
175. |
Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)? |
A. | focusing on users and their tasks in the design process |
B. | measuring progress towards usability goals throughout development |
C. | developing and testing in several cycles |
D. | all of the above. |
Answer» D. all of the above. |
176. |
Which of the following steps is NOT the process of defining the interaction Framework? |
A. | defining form factor and input methods |
B. | defining images and maps |
C. | defining functional and data elements |
D. | constructing key path scenarios |
Answer» B. defining images and maps |
177. |
User personas that are not primary or secondary are personas. |
A. | served |
B. | supplemental |
C. | customer |
D. | negative |
Answer» B. supplemental |
178. |
Research can tell you about what, how, many and why in rich, multivariate detail. |
A. | quantitative |
B. | qualitative |
C. | sme |
D. | none of these |
Answer» B. qualitative |
179. |
What is the fundamental insight underlying the "cognitive walk through" method of evaluation? |
A. | processes are the most important aspect of the user experience |
B. | the idea that users can sometimes be left out of the evaluation |
C. | the idea that users earn by exploring an interface |
D. | the idea that experts need to work hand in hand with useers to develop an optimal user experience |
Answer» C. the idea that users earn by exploring an interface |
180. |
Which of the following is a design implication of our understanding of human attention? |
A. | the same kinds of distinctions that a person would feel in the world |
B. | information than is needed at the present moment for the user |
C. | text should be legible and distinguishable from its background under different lighting conditions |
D. | sounds should be audible and distinguishable in the user |
Answer» B. information than is needed at the present moment for the user |
181. |
environments are environments that are user and context aware. |
A. | non-attentive |
B. | visual |
C. | sensing |
D. | attentive |
Answer» D. attentive |
182. |
Main element
|
A. | issue-based information system |
B. | design space analysis |
C. | psychological design rationale |
D. | graphical design rationale |
Answer» A. issue-based information system |
183. |
suggests identifying goals and questions first before selecting techniques for the study |
A. | rvm model |
B. | decide framework |
C. | usability testing |
D. | field study |
Answer» B. decide framework |
184. |
applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | sovereign |
B. | transient |
C. | auxiliary |
D. | daemonic |
Answer» A. sovereign |
185. |
is like the building name for a website. |
A. | site id |
B. | navigation |
C. | section |
D. | none of the given |
Answer» A. site id |
186. |
is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available. |
A. | perception and recognition |
B. | attention |
C. | learning |
D. | none of these |
Answer» B. attention |
187. |
The type of ganglion cells that enables the early detection of image movement are called |
A. | x-cells |
B. | y-cells |
C. | z-cells |
D. | a-cells |
Answer» B. y-cells |
188. |
Which of the following are recognised kinds of prototype: |
A. | interactive sketches. |
B. | conceptual models. |
C. | beta versions. |
D. | easy understanding |
Answer» A. interactive sketches. |
189. |
Regarding the knowledge required for precise behaviour: |
A. | it can be distributed partly in the constraints of the head. |
B. | it can be distributed partly in the head & world. |
C. | it can only be distributed using instructions |
D. | it can only be distributed using labels. |
Answer» B. it can be distributed partly in the head & world. |
190. |
The standard line length given by scientists for equally legible is |
A. | 2.1 to 5.3 inches |
B. | 2.3 to 5.2 inches |
C. | 2.2 to 5.3 inches |
D. | 2.5 to 3.2 inches |
Answer» B. 2.3 to 5.2 inches |
191. |
The human machine processor include some rules that governs the system behavior under certain constraints is called |
A. | principles of control |
B. | principles of operation |
C. | principles of management |
D. | principles of behavior |
Answer» B. principles of operation |
192. |
The optical illusion used in designs effects page |
A. | borders |
B. | composition |
C. | symmetry |
D. | asymmetry |
Answer» C. symmetry |
193. |
In the following data set, which number is the mode? 4 5 5 5 6 7 8 8 |
A. | 5 |
B. | 5.5 |
C. | 6 |
D. | none of the above. |
Answer» A. 5 |
194. |
Which of the following' is NOT a characteristic of good test data? |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | expected output from the module\s execution should be determined manually |
Answer» C. users do not participate at this preliminary stage |
195. |
Which of the following are not the components of the HCI approach to design? |
A. | tasks |
B. | humans |
C. | usability |
D. | technology |
Answer» B. humans |
196. |
Which one of these would not be found in a good HCI? |
A. | icons that can have specific meanings |
B. | common shortcuts, like ctrl+z for undo. |
C. | sounds that convey meanings. |
D. | a long command line to achieve a function |
Answer» D. a long command line to achieve a function |
197. |
Which of the following statements is true? |
A. | a good ui design doesn’t save money as it is expensive |
B. | bad ui design doesn’t really affect the reputation of the company |
C. | a good ui design saves time and effort |
D. | the ui design doesn’t matter as long as the product is great |
Answer» C. a good ui design saves time and effort |
198. |
Which of the following is not true of a good design: |
A. | everything designed has an explicit criteria such that the design is useful and usable |
B. | everything is designed keeping a vague context in mind |
C. | both of the above |
D. | none of the above |
Answer» B. everything is designed keeping a vague context in mind |
199. |
What are the goals of a good design? |
A. | utility |
B. | effectiveness |
C. | efficiency |
D. | all of the above |
Answer» D. all of the above |
200. |
Which of the following should an HCI expert take care of while designing aproduct? |
A. | you can make as many assumptions as possible |
B. | if it\s not obvious to the users, it’s always their fault |
C. | you should not think yourself as a typical userd. |
D. | the end user is never a beginner |
Answer» D. the end user is never a beginner |
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