

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Computer Science Engineering (CSE) .
151. |
Positive testing is |
A. | running the system with line data by the actual user |
B. | testing changes made in an existing or a new program |
C. | is checking the logic of one or more programs in the candidate system |
D. | making sure that the new programs do in fact process certain transactions according to specifications |
Answer» D. making sure that the new programs do in fact process certain transactions according to specifications |
152. |
Evaluation done during design to check that product continues to meet users'needs are known as evaluation |
A. | summative |
B. | formative |
C. | relative |
D. | qualitative |
Answer» B. formative |
153. |
is the least technical way of collecting data, but it can be difficult and tiring to write and observe at |
A. | audio recording. |
B. | taking notes. |
C. | observation |
D. | video |
Answer» B. taking notes. |
154. |
is particularly useful early in design. It is excellent technique to use with the prototype, because it provid |
A. | aco-discovery |
B. | active intervention |
C. | splendid research |
D. | none of the given |
Answer» B. active intervention |
155. |
Evaluations done during design to check that product continues to meet user’s needs are known as The primary interactive method of communication used by human is ……. |
A. | formative |
B. | summative |
C. | relative |
D. | none of the given |
Answer» A. formative |
156. |
Desktop applications fit into categories of posture. Goal-oriented context scenarios are task-oriented than key path Scenario |
A. | two |
B. | three |
C. | four |
D. | five |
Answer» C. four |
157. |
There can only be one persona per interface for a product What are the most common things you do with the product is a type of . |
A. | primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented question. attitude-oriented question. |
Answer» A. primary secondary supplemental customer goal-oriented question. system-oriented questiworkflow-oriented question. attitude-oriented question. |
158. |
An observational study: |
A. | provides insight into how hardware is used. |
B. | . is a formative evaluation method. |
C. | involves time-consuming manual analysis of user sessions. |
D. | . can reach a wide subject group. |
Answer» C. involves time-consuming manual analysis of user sessions. |
159. |
Affordances are: |
A. | the range of possible (physical) actions by a user on an artefact |
B. | the costs of buying user interface components. |
C. | . the completion times for a typical task |
D. | what user wants. |
Answer» A. the range of possible (physical) actions by a user on an artefact |
160. |
A diary study: |
A. | involves self-reporting of activities by users. |
B. | provides insight into how hardware is used. |
C. | is a summative evaluation method. |
D. | involves time-consuming manual analysis of user sessions. |
Answer» A. involves self-reporting of activities by users. |
161. |
Paper prototypes: |
A. | . describe choices and results verbally |
B. | implement just simple algorithms. |
C. | simulate screen and dialogue elements on paper. |
D. | are manipulated during a thinking aloud test by the facilitator. |
Answer» C. simulate screen and dialogue elements on paper. |
162. |
Regarding Augment/NLS: |
A. | it had the first practical implementation of hypertext links. |
B. | it was the first use of the mouse. |
C. | it used a pixel-based raster display |
D. | all of the above. |
Answer» D. all of the above. |
163. |
Concerning competitive analysis: |
A. | . two groups of usability testers compare their results for the same interface. |
B. | it is used for usability benchmarking. |
C. | it is an online between-groups experiment |
D. | represents a particular type of user. |
Answer» B. it is used for usability benchmarking. |
164. |
In a heuristic evaluation: |
A. | a group of usability experts judges an interface with a detailed checklist of guidelines. |
B. | a group of test users conducts a formal experiment. |
C. | a group of usability experts reviews a user interface according to a small set of general principles |
D. | all of the above |
Answer» C. a group of usability experts reviews a user interface according to a small set of general principles |
165. |
Regarding a formal experiment: |
A. | objective measurements are made. |
B. | a larger number of test users is needed. |
C. | a fully implemented system is required. |
D. | all of the above |
Answer» D. all of the above |
166. |
Thinking aloud testing: |
A. | slows down the user by about 17% |
B. | cannot provide performance data. |
C. | is a formative evaluation method. |
D. | all of the above |
Answer» D. all of the above |
167. |
Cognitive Walkthrough: |
A. | is a summative evaluation method. |
B. | is performed by a single evaluator, who walks through a typical task. |
C. | focuses explicitly on learnability. |
D. | not with action sequence |
Answer» C. focuses explicitly on learnability. |
168. |
In a co-discovery test: |
A. | the user works togther with the facilitator |
B. | two users explore an interface together. |
C. | nothing shows issue. |
D. | a structured walkthrough discovers problems. |
Answer» B. two users explore an interface together. |
169. |
What are the pros (advantages) when using questionnaires as opposed to interviews? |
A. | easy to analyse and compare. |
B. | easy to repeat. |
C. | can reach a wide subject group. |
D. | all of the above |
Answer» D. all of the above |
170. |
When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made? |
A. | approval of the research by a properly constituted ethics committee independent of the researchers. |
B. | participants informed they do not have to take part if they do not want to |
C. | participants fully informed of their right to withdraw from the investigation without consequences to them |
D. | all of the above. |
Answer» D. all of the above. |
171. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show that usability testing finds all known problems. |
C. | show many teams found more problems than they chose to report. |
D. | use the common industry format (cif) for usability reports. |
Answer» C. show many teams found more problems than they chose to report. |
172. |
akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design: |
A. | users can run the same software on different platforms. |
B. | users can load documents created by different applications |
C. | users can transfer knowledge as they move between applications. |
D. | users can apply logical constraints between applications |
Answer» C. users can transfer knowledge as they move between applications. |
173. |
Which statement best reflects interaction design? |
A. | interaction design is a new discipline |
B. | interaction design is multidisciplinary |
C. | interaction design combines the disciplines of software engineering and psychology |
D. | interaction design is an application of common sense |
Answer» B. interaction design is multidisciplinary |
174. |
According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback? |
A. | they rate it as more honest |
B. | they rate it as less honest |
C. | they rate it as more likeable |
D. | they rate it as less likeable. |
Answer» B. they rate it as less honest |
175. |
Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)? |
A. | focusing on users and their tasks in the design process |
B. | measuring progress towards usability goals throughout development |
C. | developing and testing in several cycles |
D. | all of the above. |
Answer» D. all of the above. |
176. |
Which of the following steps is NOT the process of defining the interaction Framework? |
A. | defining form factor and input methods |
B. | defining images and maps |
C. | defining functional and data elements |
D. | constructing key path scenarios |
Answer» B. defining images and maps |
177. |
User personas that are not primary or secondary are personas. |
A. | served |
B. | supplemental |
C. | customer |
D. | negative |
Answer» B. supplemental |
178. |
Research can tell you about what, how, many and why in rich, multivariate detail. |
A. | quantitative |
B. | qualitative |
C. | sme |
D. | none of these |
Answer» B. qualitative |
179. |
What is the fundamental insight underlying the "cognitive walk through" method of evaluation? |
A. | processes are the most important aspect of the user experience |
B. | the idea that users can sometimes be left out of the evaluation |
C. | the idea that users earn by exploring an interface |
D. | the idea that experts need to work hand in hand with useers to develop an optimal user experience |
Answer» C. the idea that users earn by exploring an interface |
180. |
Which of the following is a design implication of our understanding of human attention? |
A. | the same kinds of distinctions that a person would feel in the world |
B. | information than is needed at the present moment for the user |
C. | text should be legible and distinguishable from its background under different lighting conditions |
D. | sounds should be audible and distinguishable in the user |
Answer» B. information than is needed at the present moment for the user |
181. |
environments are environments that are user and context aware. |
A. | non-attentive |
B. | visual |
C. | sensing |
D. | attentive |
Answer» D. attentive |
182. |
Main element
|
A. | issue-based information system |
B. | design space analysis |
C. | psychological design rationale |
D. | graphical design rationale |
Answer» A. issue-based information system |
183. |
suggests identifying goals and questions first before selecting techniques for the study |
A. | rvm model |
B. | decide framework |
C. | usability testing |
D. | field study |
Answer» B. decide framework |
184. |
applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | sovereign |
B. | transient |
C. | auxiliary |
D. | daemonic |
Answer» A. sovereign |
185. |
is like the building name for a website. |
A. | site id |
B. | navigation |
C. | section |
D. | none of the given |
Answer» A. site id |
186. |
is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available. |
A. | perception and recognition |
B. | attention |
C. | learning |
D. | none of these |
Answer» B. attention |
187. |
The type of ganglion cells that enables the early detection of image movement are called |
A. | x-cells |
B. | y-cells |
C. | z-cells |
D. | a-cells |
Answer» B. y-cells |
188. |
Which of the following are recognised kinds of prototype: |
A. | interactive sketches. |
B. | conceptual models. |
C. | beta versions. |
D. | easy understanding |
Answer» A. interactive sketches. |
189. |
Regarding the knowledge required for precise behaviour: |
A. | it can be distributed partly in the constraints of the head. |
B. | it can be distributed partly in the head & world. |
C. | it can only be distributed using instructions |
D. | it can only be distributed using labels. |
Answer» B. it can be distributed partly in the head & world. |
190. |
The standard line length given by scientists for equally legible is |
A. | 2.1 to 5.3 inches |
B. | 2.3 to 5.2 inches |
C. | 2.2 to 5.3 inches |
D. | 2.5 to 3.2 inches |
Answer» B. 2.3 to 5.2 inches |
191. |
The human machine processor include some rules that governs the system behavior under certain constraints is called |
A. | principles of control |
B. | principles of operation |
C. | principles of management |
D. | principles of behavior |
Answer» B. principles of operation |
192. |
The optical illusion used in designs effects page |
A. | borders |
B. | composition |
C. | symmetry |
D. | asymmetry |
Answer» C. symmetry |
193. |
In the following data set, which number is the mode? 4 5 5 5 6 7 8 8 |
A. | 5 |
B. | 5.5 |
C. | 6 |
D. | none of the above. |
Answer» A. 5 |
194. |
Which of the following' is NOT a characteristic of good test data? |
A. | should be comprehensive |
B. | every statement should be executed |
C. | users do not participate at this preliminary stage |
D. | expected output from the module\s execution should be determined manually |
Answer» C. users do not participate at this preliminary stage |
195. |
Which of the following are not the components of the HCI approach to design? |
A. | tasks |
B. | humans |
C. | usability |
D. | technology |
Answer» B. humans |
196. |
Which one of these would not be found in a good HCI? |
A. | icons that can have specific meanings |
B. | common shortcuts, like ctrl+z for undo. |
C. | sounds that convey meanings. |
D. | a long command line to achieve a function |
Answer» D. a long command line to achieve a function |
197. |
Which of the following statements is true? |
A. | a good ui design doesn’t save money as it is expensive |
B. | bad ui design doesn’t really affect the reputation of the company |
C. | a good ui design saves time and effort |
D. | the ui design doesn’t matter as long as the product is great |
Answer» C. a good ui design saves time and effort |
198. |
Which of the following is not true of a good design: |
A. | everything designed has an explicit criteria such that the design is useful and usable |
B. | everything is designed keeping a vague context in mind |
C. | both of the above |
D. | none of the above |
Answer» B. everything is designed keeping a vague context in mind |
199. |
What are the goals of a good design? |
A. | utility |
B. | effectiveness |
C. | efficiency |
D. | all of the above |
Answer» D. all of the above |
200. |
Which of the following should an HCI expert take care of while designing aproduct? |
A. | you can make as many assumptions as possible |
B. | if it\s not obvious to the users, it’s always their fault |
C. | you should not think yourself as a typical userd. |
D. | the end user is never a beginner |
Answer» D. the end user is never a beginner |
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