

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Bachelor of Science in Computer Science (BSc CS) .
51. |
BSP Stands for________________. |
A. | Bit Space-Partitioning. |
B. | Binary Space- Partitioning. |
C. | Bit Space- positioning. |
D. | Binary Space- Positioning. |
Answer» B. Binary Space- Partitioning. |
52. |
The simplest model for a light emitter is _______________. |
A. | light source. |
B. | open source. |
C. | data source. |
D. | point source. |
Answer» D. point source. |
53. |
_______________algorithm are broadly classified according to whether they deal with object definitions directly or with their projected images. |
A. | Line clipping. |
B. | Simple DDA. |
C. | Visible surface detection. |
D. | Midpoint algorithm. |
Answer» C. Visible surface detection. |
54. |
________________is applied in an object by pre positioning along a straight line. |
A. | Translation. |
B. | Rotation |
C. | Scaling |
D. | Shearing |
Answer» A. Translation. |
55. |
A________ is a transformation that produces a mirror image of an object. |
A. | reflection. |
B. | shear |
C. | translation |
D. | rotation |
Answer» A. reflection. |
56. |
____________ generally refers to any time sequence of visual changes in a scene. |
A. | Computer animation. |
B. | Graphics |
C. | Visualization. |
D. | Frame work. |
Answer» A. Computer animation. |
57. |
A world coordinate area selected for display is called as_____________. |
A. | window. |
B. | Viewport |
C. | window-to-viewport. |
D. | Viewing transformation. |
Answer» A. window. |
58. |
One of the oldest and most popular line clipping procedure is___________. |
A. | Liang-Barsky Line Clipping. |
B. | Nicholl-Lee-Nicholl Line Clipping. |
C. | Cohen-Sutherland Line Clipping. |
D. | Line Clipping using Nonrectangular Clip window. |
Answer» C. Cohen-Sutherland Line Clipping. |
59. |
A commonly used image space approach to detect visible surface is___________. |
A. | buffer depth method. |
B. | surface rendering method. |
C. | polygon surface method. |
D. | depth buffer method. |
Answer» D. depth buffer method. |
60. |
An illumination model is also called as_______________. |
A. | lighting model. |
B. | surface model. |
C. | shading model. |
D. | rendering model. |
Answer» A. lighting model. |
61. |
The scattered light is called as____________. |
A. | specular reflection. |
B. | source light. |
C. | ambient light. |
D. | defuse reflection. |
Answer» D. defuse reflection. |
62. |
The area subdivision method takes advantage of area coherence in a scene by location of those view areas that represent the part of a ______________. |
A. | double surface. |
B. | single surface. |
C. | triple surface. |
D. | area surface. |
Answer» B. single surface. |
63. |
Orthographic projection that display more than one face of an object is called __________________. |
A. | axonometric orthographic projection |
B. | orthographic axonometric projection |
C. | projection axonometric orthographic. |
D. | projection orthographic axonometric. |
Answer» A. axonometric orthographic projection |
64. |
Spotlights are used to control the amount of light emitted within a cone with apex at ______________ source position. |
A. | line. |
B. | object |
C. | point |
D. | out |
Answer» C. point |
65. |
An area on a display device to which a window is mapped is called as___________. |
A. | view map. . |
B. | path map. |
C. | view port. |
D. | path graph. |
Answer» C. view port. |
66. |
The scaling transformation alters the size of an_________. |
A. | vector. |
B. | edge |
C. | side |
D. | object |
Answer» D. object |
67. |
The set of unit vectors is called __________. |
A. | vector basis. |
B. | normal basis. |
C. | orthogonal basis. |
D. | base vectors. |
Answer» B. normal basis. |
68. |
A matrix with a single row or a single column represents a__________. |
A. | vector. |
B. | square |
C. | row vector. |
D. | column vector. |
Answer» A. vector. |
69. |
The matrix with same number of rows and columns is called as____________. |
A. | square matrix. |
B. | row matrix. |
C. | column matrix. |
D. | row, column matrix. |
Answer» A. square matrix. |
70. |
Vector V is called the_____________. |
A. | world coordinate. |
B. | view up vector. |
C. | fixed-size. |
D. | direction |
Answer» B. view up vector. |
71. |
The region against which an object is to be clipped is called as___________. |
A. | world coordinate. |
B. | view port |
C. | clip window |
D. | boundaries |
Answer» C. clip window |
72. |
The two-dimensional viewing transformation is simply referred to as the window-to-viewport transformation or the_______________. |
A. | viewing pipeline. |
B. | transformation. |
C. | windowing transformation. |
D. | world coordinate. |
Answer» C. windowing transformation. |
73. |
A standard method for fitting a function to a set of data points is called as____________ algorithm. |
A. | Fitting. |
B. | straight-line |
C. | least-squares |
D. | DDA |
Answer» C. least-squares |
74. |
The three color parameters in HLS color model are _______________. |
A. | hue, lightness and saturation. |
B. | height, lightness and saturation. |
C. | hue, light and saturation. |
D. | hue, lightness and scaling. |
Answer» A. hue, lightness and saturation. |
75. |
The depth-buffer method is also called as______________. |
A. | A-buffer. |
B. | C-buffer |
C. | Z-buffer |
D. | W-buffer. |
Answer» C. Z-buffer |
76. |
CSG stands for |
A. | Constructed Solid Geometry. |
B. | Concatenate Solid Geometry. |
C. | Construct Solid Geometry. |
D. | Constructive Solid Geometry. |
Answer» D. Constructive Solid Geometry. |
77. |
The most straight forward method for defining a motion square is____________ specification. |
A. | higher. |
B. | complete |
C. | indirect |
D. | direct |
Answer» D. direct |
78. |
One of the most popular methods for finding roots of nonlinear equations is the____________ algorithm. |
A. | raphson. |
B. | Newton |
C. | root |
D. | newton-raphson. |
Answer» D. newton-raphson. |
79. |
curve-fitting techniques are often used to specify the animation paths between___________. |
A. | two elements. |
B. | key frames. |
C. | two positions. |
D. | key elements. |
Answer» B. key frames. |
80. |
_______________ description is a typical task in an animation specification. |
A. | Vector. |
B. | Scene |
C. | Frame |
D. | Action |
Answer» B. Scene |
81. |
_____________ system allows object motion characteristics to be specified as part of the object definitions. |
A. | Parametric. |
B. | Specialized |
C. | Adjustable |
D. | Parameterized |
Answer» D. Parameterized |
82. |
We can also animate object along 2D motion paths using the_______________ transformations. |
A. | table-color. |
B. | color-table |
C. | coordinate origin. |
D. | fixed point |
Answer» B. color-table |
83. |
Constant-intensity shading is also called as____________ shading. |
A. | intensity. |
B. | constant |
C. | flat |
D. | polygon |
Answer» C. flat |
84. |
A fast and simple method for rendering an object with polygon surfaces is called as _______________shading. |
A. | intensity. |
B. | constant |
C. | constant-intensity. |
D. | polygon |
Answer» C. constant-intensity. |
85. |
Procedure for determining visibility of object edges are referred to as____________ visibility methods. |
A. | surface. |
B. | window |
C. | wireframe |
D. | background |
Answer» C. wireframe |
86. |
A drawback of the depth-buffer method is that it can only find one visible surface at each ____________ position. |
A. | depth. |
B. | visible |
C. | display |
D. | pixel |
Answer» D. pixel |
87. |
The A-buffer has two fields, the depth field and _________field. |
A. | surface. |
B. | accumulate |
C. | intensity |
D. | pixel |
Answer» C. intensity |
88. |
The A-buffer has two fields, the ____________field and intensity field. |
A. | surface. |
B. | accumulate |
C. | depth |
D. | pixel |
Answer» C. depth |
89. |
The parallelepiped is mapped into the unit cube in a normalized view volume called the______________ system. |
A. | normalized coordinate projection. |
B. | normalized coordinate. |
C. | coordinate projection. |
D. | normalized projection coordinate. |
Answer» D. normalized projection coordinate. |
90. |
The emissive displays are devices that convert __________ energy to light |
A. | electrical. |
B. | magnetic |
C. | mechanical |
D. | wind |
Answer» A. electrical. |
91. |
The emissive displays are devices that convert electrical energy to _________. |
A. | light. |
B. | magnetic |
C. | mechanical |
D. | wind |
Answer» A. light. |
92. |
The non-emissive displays are devices that convert __________ to graphics pattern. |
A. | sunlight. |
B. | magnetic |
C. | mechanical |
D. | wind |
Answer» A. sunlight. |
93. |
The non-emissive displays are devices that convert sunlight or light from other sources to _________. |
A. | graphics pattern. |
B. | magnetic |
C. | mechanical |
D. | wind |
Answer» A. graphics pattern. |
94. |
___________ is also called as gas-discharge displays. |
A. | LED. |
B. | Plasma panel. |
C. | LCD |
D. | CRT |
Answer» B. Plasma panel. |
95. |
RGB color system with 24 bits of storage is also called as ______ color system. |
A. | false. |
B. | full |
C. | half |
D. | finite |
Answer» B. full |
96. |
A three dimensional reflection can be performed relative to a selected reflection axis or with respect to a selected_____________. |
A. | rotations. |
B. | reflection plane |
C. | matrix form |
D. | edges |
Answer» B. reflection plane |
97. |
_______________ modeling packages often provide a number of construction techniques. |
A. | scale. |
B. | solid |
C. | view |
D. | coordinate |
Answer» B. solid |
98. |
____________________representations are useful for constructing 3D objects that possess translational, rotations or other symmetries. |
A. | buffer. |
B. | periodic |
C. | sweep |
D. | spline |
Answer» C. sweep |
99. |
The primary output device in a graphics system is _____________. |
A. | joy stick. |
B. | light pen |
C. | key board. |
D. | Monitor |
Answer» D. Monitor |
100. |
The operation of most video monitors is based on the standard ________. |
A. | cathode ray device. |
B. | cathode device |
C. | cathode ray tube. |
D. | cathode rode. |
Answer» C. cathode ray tube. |
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