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240+ Computer Graphics and Multimedia Solved MCQs

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Bachelor of Science in Computer Science (BSc CS) .

51.

BSP Stands for________________.

A. Bit Space-Partitioning.
B. Binary Space- Partitioning.
C. Bit Space- positioning.
D. Binary Space- Positioning.
Answer» B. Binary Space- Partitioning.
52.

The simplest model for a light emitter is _______________.

A. light source.
B. open source.
C. data source.
D. point source.
Answer» D. point source.
53.

_______________algorithm are broadly classified according to whether they deal with object definitions directly or with their projected images.

A. Line clipping.
B. Simple DDA.
C. Visible surface detection.
D. Midpoint algorithm.
Answer» C. Visible surface detection.
54.

________________is applied in an object by pre positioning along a straight line.

A. Translation.
B. Rotation
C. Scaling
D. Shearing
Answer» A. Translation.
55.

A________ is a transformation that produces a mirror image of an object.

A. reflection.
B. shear
C. translation
D. rotation
Answer» A. reflection.
56.

____________ generally refers to any time sequence of visual changes in a scene.

A. Computer animation.
B. Graphics
C. Visualization.
D. Frame work.
Answer» A. Computer animation.
57.

A world coordinate area selected for display is called as_____________.

A. window.
B. Viewport
C. window-to-viewport.
D. Viewing transformation.
Answer» A. window.
58.

One of the oldest and most popular line clipping procedure is___________.

A. Liang-Barsky Line Clipping.
B. Nicholl-Lee-Nicholl Line Clipping.
C. Cohen-Sutherland Line Clipping.
D. Line Clipping using Nonrectangular Clip window.
Answer» C. Cohen-Sutherland Line Clipping.
59.

A commonly used image space approach to detect visible surface is___________.

A. buffer depth method.
B. surface rendering method.
C. polygon surface method.
D. depth buffer method.
Answer» D. depth buffer method.
60.

An illumination model is also called as_______________.

A. lighting model.
B. surface model.
C. shading model.
D. rendering model.
Answer» A. lighting model.
61.

The scattered light is called as____________.

A. specular reflection.
B. source light.
C. ambient light.
D. defuse reflection.
Answer» D. defuse reflection.
62.

The area subdivision method takes advantage of area coherence in a scene by location of those view areas that represent the part of a ______________.

A. double surface.
B. single surface.
C. triple surface.
D. area surface.
Answer» B. single surface.
63.

Orthographic projection that display more than one face of an object is called __________________.

A. axonometric orthographic projection
B. orthographic axonometric projection
C. projection axonometric orthographic.
D. projection orthographic axonometric.
Answer» A. axonometric orthographic projection
64.

Spotlights are used to control the amount of light emitted within a cone with apex at ______________ source position.

A. line.
B. object
C. point
D. out
Answer» C. point
65.

An area on a display device to which a window is mapped is called as___________.

A. view map. .
B. path map.
C. view port.
D. path graph.
Answer» C. view port.
66.

The scaling transformation alters the size of an_________.

A. vector.
B. edge
C. side
D. object
Answer» D. object
67.

The set of unit vectors is called __________.

A. vector basis.
B. normal basis.
C. orthogonal basis.
D. base vectors.
Answer» B. normal basis.
68.

A matrix with a single row or a single column represents a__________.

A. vector.
B. square
C. row vector.
D. column vector.
Answer» A. vector.
69.

The matrix with same number of rows and columns is called as____________.

A. square matrix.
B. row matrix.
C. column matrix.
D. row, column matrix.
Answer» A. square matrix.
70.

Vector V is called the_____________.

A. world coordinate.
B. view up vector.
C. fixed-size.
D. direction
Answer» B. view up vector.
71.

The region against which an object is to be clipped is called as___________.

A. world coordinate.
B. view port
C. clip window
D. boundaries
Answer» C. clip window
72.

The two-dimensional viewing transformation is simply referred to as the window-to-viewport transformation or the_______________.

A. viewing pipeline.
B. transformation.
C. windowing transformation.
D. world coordinate.
Answer» C. windowing transformation.
73.

A standard method for fitting a function to a set of data points is called as____________ algorithm.

A. Fitting.
B. straight-line
C. least-squares
D. DDA
Answer» C. least-squares
74.

The three color parameters in HLS color model are _______________.

A. hue, lightness and saturation.
B. height, lightness and saturation.
C. hue, light and saturation.
D. hue, lightness and scaling.
Answer» A. hue, lightness and saturation.
75.

The depth-buffer method is also called as______________.

A. A-buffer.
B. C-buffer
C. Z-buffer
D. W-buffer.
Answer» C. Z-buffer
76.

CSG stands for

A. Constructed Solid Geometry.
B. Concatenate Solid Geometry.
C. Construct Solid Geometry.
D. Constructive Solid Geometry.
Answer» D. Constructive Solid Geometry.
77.

The most straight forward method for defining a motion square is____________ specification.

A. higher.
B. complete
C. indirect
D. direct
Answer» D. direct
78.

One of the most popular methods for finding roots of nonlinear equations is the____________ algorithm.

A. raphson.
B. Newton
C. root
D. newton-raphson.
Answer» D. newton-raphson.
79.

curve-fitting techniques are often used to specify the animation paths between___________.

A. two elements.
B. key frames.
C. two positions.
D. key elements.
Answer» B. key frames.
80.

_______________ description is a typical task in an animation specification.

A. Vector.
B. Scene
C. Frame
D. Action
Answer» B. Scene
81.

_____________ system allows object motion characteristics to be specified as part of the object definitions.

A. Parametric.
B. Specialized
C. Adjustable
D. Parameterized
Answer» D. Parameterized
82.

We can also animate object along 2D motion paths using the_______________ transformations.

A. table-color.
B. color-table
C. coordinate origin.
D. fixed point
Answer» B. color-table
83.

Constant-intensity shading is also called as____________ shading.

A. intensity.
B. constant
C. flat
D. polygon
Answer» C. flat
84.

A fast and simple method for rendering an object with polygon surfaces is called as _______________shading.

A. intensity.
B. constant
C. constant-intensity.
D. polygon
Answer» C. constant-intensity.
85.

Procedure for determining visibility of object edges are referred to as____________ visibility methods.

A. surface.
B. window
C. wireframe
D. background
Answer» C. wireframe
86.

A drawback of the depth-buffer method is that it can only find one visible surface at each ____________ position.

A. depth.
B. visible
C. display
D. pixel
Answer» D. pixel
87.

The A-buffer has two fields, the depth field and _________field.

A. surface.
B. accumulate
C. intensity
D. pixel
Answer» C. intensity
88.

The A-buffer has two fields, the ____________field and intensity field.

A. surface.
B. accumulate
C. depth
D. pixel
Answer» C. depth
89.

The parallelepiped is mapped into the unit cube in a normalized view volume called the______________ system.

A. normalized coordinate projection.
B. normalized coordinate.
C. coordinate projection.
D. normalized projection coordinate.
Answer» D. normalized projection coordinate.
90.

The emissive displays are devices that convert __________ energy to light

A. electrical.
B. magnetic
C. mechanical
D. wind
Answer» A. electrical.
91.

The emissive displays are devices that convert electrical energy to _________.

A. light.
B. magnetic
C. mechanical
D. wind
Answer» A. light.
92.

The non-emissive displays are devices that convert __________ to graphics pattern.

A. sunlight.
B. magnetic
C. mechanical
D. wind
Answer» A. sunlight.
93.

The non-emissive displays are devices that convert sunlight or light from other sources to _________.

A. graphics pattern.
B. magnetic
C. mechanical
D. wind
Answer» A. graphics pattern.
94.

___________ is also called as gas-discharge displays.

A. LED.
B. Plasma panel.
C. LCD
D. CRT
Answer» B. Plasma panel.
95.

RGB color system with 24 bits of storage is also called as ______ color system.

A. false.
B. full
C. half
D. finite
Answer» B. full
96.

A three dimensional reflection can be performed relative to a selected reflection axis or with respect to a selected_____________.

A. rotations.
B. reflection plane
C. matrix form
D. edges
Answer» B. reflection plane
97.

_______________ modeling packages often provide a number of construction techniques.

A. scale.
B. solid
C. view
D. coordinate
Answer» B. solid
98.

____________________representations are useful for constructing 3D objects that possess translational, rotations or other symmetries.

A. buffer.
B. periodic
C. sweep
D. spline
Answer» C. sweep
99.

The primary output device in a graphics system is _____________.

A. joy stick.
B. light pen
C. key board.
D. Monitor
Answer» D. Monitor
100.

The operation of most video monitors is based on the standard ________.

A. cathode ray device.
B. cathode device
C. cathode ray tube.
D. cathode rode.
Answer» C. cathode ray tube.

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