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in Human Computer Interaction (HCI)

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .

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51.

What do you enjoy most about your job (or lifestyle) is an example of .

A. avoidance
B. motivation
C. exceptions
D. attitude-oriented questions
Answer» B. motivation
52.

Waterfall model is basically a                    model in which each step must be completed before the next step can be started

A. incremental
B. linear
C. iterative
D. analytical
Answer» B. linear
53.

When users are involved in complex tasks, the demand on                      can be significant.

A. short-term memory
B. shortcuts
C. objects that appear on the screen
D. all of the mentioned
Answer» A. short-term memory
54.

There can only be one persona per interface for a product

A. primary
B. secondary
C. supplemental
D. customer
Answer» A. primary
55.

What are the most common things you do with the product is a type of                 .

A. goal-oriented question.
B. system-oriented question.
C. workflow-oriented question.
D. attitude-oriented question.
Answer» B. system-oriented question.
56.

Backup and recovery procedures are primarily implemented to

A. to provide data redundancy
B. to show different versions of data and programs
C. handle the contingency when a file gets corrupted
D. all of the above
Answer» C. handle the contingency when a file gets corrupted
57.

Which of the following is not a factor in the failure of the systems developments projects?

A. size of the company
B. failure of systems integration
C. inadequate user involvement
D. continuation of a project that should have been cancelled
Answer» A. size of the company
58.

_ helps meet psychological and cognitive processing needs, increases human confidence.

A. attitude
B. feedback
C. visual analysis relative the idea that users earn by exploring an interface text should be legible and distinguishable from its background under different lighting conditions
D. interaction design
Answer» B. feedback
59.

Evaluation done during design to check that product continues to meet users'needs are known as                      evaluation

A. summative
B. formative
D. qualitative
Answer» B. formative
60.

Which of the following is a design implication of our understanding of human attention?

A. tactile feedback should make the same kinds of distinctions that a person would feel in the world
B. avoid cluttering the interface with more information than is needed at the present moment for the user
D. sounds should be audible and distinguishable in the user
Answer» B. avoid cluttering the interface with more information than is needed at the present moment for the user
61.

What is the disadvantage of using focus groups to elicit user requirements?

A. diverse or sensitive issues may be raised
B. user may not be able to articulate what their requirements are?
C. differences opinion may emerge that confuse the requirements gathering process
D. people don\t necessarily respond the same way in a test as they would do in real life
Answer» C. differences opinion may emerge that confuse the requirements gathering process
62.

Mental model is a/ an                      of a device or a system

A. summary of the characteristics of users
B. estimate of mental level of users
C. human representation of the conceptual structure
D. investigation results about mental characteristics of users
Answer» C. human representation of the conceptual structure
63.

The design of a keyboard layout reflects the                   _ concern in HCI

A. cognitive
B. physical
C. usefulness
D. usability
Answer» B. physical
64.

The field of HCI                   _

A. is a brunch of computer engineering
B. involves very little applied knowledge
C. focuses on the study of human behavior on the basis of pschology
D. attempts to understand and shape the way people interact with computers
Answer» D. attempts to understand and shape the way people interact with computers
65.

Given a scenario where you have a very small user base, which evaluationstrategy would you select:

A. between groups
B. within groups, fixed order tasks
C. within groups, randomised tasks
D. within groups, a combination of fixed and random tasks
Answer» C. within groups, randomised tasks
66.

Which of the following is/are false about Within-group study design?

A. there are two groups of test users
B. there is one group of test users
C. there is a learning effect
D. every test user uses both systems
Answer» A. there are two groups of test users
67.

In user experiments, we have a Control Group to:

A. deal with extra people
B. establish a baseline
C. evaluate the default behaviour of people
D. distract people
Answer» C. evaluate the default behaviour of people
68.

Which of the following is true about good design?

A. good design is just cool graphics
B. good design is just common sense
C. good design comes from an iterative process with the user in loop
D. good design can come from fixing the ui at the end
Answer» C. good design comes from an iterative process with the user in loop
69.

What is the most important property that a prototype should have?

A. it should support a wide range of user tests.
B. it should look like the final product.
C. it should allow the key design concepts to be tested with users.
D. it should be easy to throw away.
Answer» C. it should allow the key design concepts to be tested with users.
70.

Which of the following are principles of icon design?

A. the icon set should be consistent in terms of size, colours, metaphor, and level of realism.
B. design a set of icons as a whole.
C. the icons in a set should be visually balanced
D. all of the above.
Answer» D. all of the above.
71.

What is the principal interaction mode for a Wii system?

A. gesture and body movements
B. haptic (touch) interface
C. exploring and browsing
D. infrared position detection
Answer» A. gesture and body movements
72.

What is true for vertical protoyping?

A. it is a particular kind of working prototype.
B. it provides full interface features.
C. . it is designed to show how much vertical scrolling is acceptable
D. . it provides critical functionality.
Answer» A. it is a particular kind of working prototype.
73.

The design of a system must be developed

A. integrally with each part of system
B. at the end
C. at the start
D. never
Answer» A. integrally with each part of system
74.

Which is the best definition of an interface metaphor?

A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
D. the conceptual model used to guide the design of the interface.
Answer» B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
75.

The term "physical reception" of stimulus actually describes the

A. infinite capabilities of human
B. skills of human vision
C. unlimited human vision
D. limitation of human vision
Answer» D. limitation of human vision
76.

Rolf Molich’s Comparative Usability Evaluation (CUE) studies:

A. show there is a large amount of overlap between findings from different teams.
B. show many teams found more problems than they chose to report.
C. use the common industry format (cif) for usability reports.
D. show that usability testing finds all known problems.
Answer» B. show many teams found more problems than they chose to report.
77.

A technique that organizes data into groups to form non-redundant, stable, flexible, and adaptive entities is:

A. optimization
B. normalization
C. randomization
D. requirements analysis
Answer» B. normalization
78.

Which of the following is not a characteristic of good test data

A. should be comprehensive
B. every statement should be executed
C. users do not participate at this preliminary stage
D. all of the above
Answer» C. users do not participate at this preliminary stage
79.

Which of these factors influence a user’s conceptual model?

A. familiarity with similar devices.
B. constraints.
C. instructions.
D. all of the above
Answer» D. all of the above
80.

Formative Evaluation:

A. helps improve an interface design
B. involves collecting process data.
C. helps find reasons for things that went wrong
D. all of the above
Answer» D. all of the above
81.

Regarding personas:

A. a primary persona needs their own interface
B. . multiple secondary personas are combined into a primary persona.
C. a persona represents an average user.
D. a persona represents the elastic user.
Answer» A. a primary persona needs their own interface
82.

How do you perform user research in the usability engineering lifecycle?

A. draw up a user profile for each class of user.
B. assume the role of an apprentice learning from the master craftsman
C. observe representative end users.
D. all of the above
Answer» D. all of the above
83.

Which of the following is the most likely interface metaphor used by a smart phone calendar function?

A. restaurant menu
B. touchscreen interface
C. a paper diary
D. mobile technology
Answer» C. a paper diary
84.

Which of the following is the estimated amount of time required to complete a task, based on a weighted average of pessimistic, optimistic, and expected duration?

A. minimal duration
B. earliest completion
C. weighted average duration
D. most likely duration
Answer» D. most likely duration
85.

Regarding gear-up accidents:

A. pilots frequently lowered the landing gear instead of the flaps after take- off.
B. lt. alphonse chapanis dicovered the cause of the problem in 1975.
C. the flap control knobs were replaced by beer tap handles.
D. shape-coded wheel and flap controls are still used today.
Answer» D. shape-coded wheel and flap controls are still used today.
86.

Which of the following is not a factor in the failure of the systems developments projects?

A. failure of systems integration
B. size of the company
C. continuation of a project that should have been cancelled
D. inadequate user involvement
Answer» B. size of the company
87.

Positive testing is

A. running the system with line data by the actual user
B. testing changes made in an existing or a new program
C. is checking the logic of one or more programs in the candidate system
D. making sure that the new programs do in fact process certain transactions according to specifications
Answer» D. making sure that the new programs do in fact process certain transactions according to specifications
88.

Which of the following steps is NOT the process of defining the interaction Framework? A software might allow a user to interact via

A. defining form factor and input methods
B. defining images and maps
C. defining functional and data elements
D. constructing key path scenarios
Answer» B. defining images and maps
89.

                          is the least technical way of collecting data, but it can be difficult and tiring to write a

A. audio recording.
B. taking notes.
C. observation
D. video
Answer» B. taking notes.
90.

               is particularly useful early in design. It is excellent technique to use with the prototype, beca

A. co-discovery
B. active intervention
C. splendid research
D. none of the given
Answer» B. active intervention
91.

A persona in the context of goa- oriented interaction design ………..

A. is used to role-play through an interface design
B. is a real person
C. represents a particular type of user
D. should represent an average user
Answer» A. is used to role-play through an interface design
92.

Evaluations done during design to check that product continues to meet user’s needs are known as _

A. formative
B. summative
C. relative
D. none of the given
Answer» A. formative
93.

Desktop applications fit into _                         categories of posture. Goal-oriented context scenarios are _                      _ task-oriented than key path Scenario

A. two
B. three
C. four
D. five
Answer» C. four
94.

Which of the following is true about good design?

A. good design is just cool graphics
B. good design is just common sense
C. good design comes from an iterative process with the user in loop
D. good design can come from fixing the ui at the end
Answer» C. good design comes from an iterative process with the user in loop
95.

There can only be one _                 persona per interface for a product What are the most common things you do with the product is a type of                 .

A. primary secondary supplemental customer goal-oriented question. system-oriented question. workflow-oriented question. attitude-oriented question.
Answer» A. primary secondary supplemental customer goal-oriented question. system-oriented question. workflow-oriented question. attitude-oriented question.
96.

An observational study:

A. provides insight into how hardware is used.
B. . is a formative evaluation method.
C. involves time-consuming manual analysis of user sessions.
D. . can reach a wide subject group.
Answer» C. involves time-consuming manual analysis of user sessions.
97.

Affordances are:

A. the range of possible (physical) actions by a user on an artefact
B. the costs of buying user interface components.
C. . the completion times for a typical task
D. what user wants.
Answer» A. the range of possible (physical) actions by a user on an artefact
98.

A diary study:

A. involves self-reporting of activities by users.
B. provides insight into how hardware is used.
C. is a summative evaluation method.
D. involves time-consuming manual analysis of user sessions.
Answer» A. involves self-reporting of activities by users.
99.

Paper prototypes:

A. . describe choices and results verbally
B. implement just simple algorithms.
C. simulate screen and dialogue elements on paper.
D. are manipulated during a thinking aloud test by the facilitator.
Answer» C. simulate screen and dialogue elements on paper.
100.

Where would a card-based prototype best fit in the design process?

A. after conceptual design, before scenario design
B. after scenario design, before storyboarding.
C. after storyboarding, before low-level prototyping.
D. after low-level prototyping, before high-level prototyping.
Answer» C. after storyboarding, before low-level prototyping.

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