171
119.3k
Chapter:

870+ more mcqs Solved MCQs

in Human Computer Interaction (HCI)

These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .

Chapters

More MCQs
101.

Regarding user interface components:

A. vertically scrolling lists support single-item scrolling
B. a single row of tabs (property sheets) is a good user interface design.
C. . on the macintosh, the trash can was used to eject a diskette.
D. all of the above.
Answer» D. all of the above.
102.

Regarding Augment/NLS:

A. it had the first practical implementation of hypertext links.
B. it was the first use of the mouse.
C. it used a pixel-based raster display
D. all of the above.
Answer» D. all of the above.
103.

Concerning competitive analysis:

A. . two groups of usability testers compare their results for the same interface.
B. it is used for usability benchmarking.
C. it is an online between-groups experiment
D. represents a particular type of user.
Answer» B. it is used for usability benchmarking.
104.

In a heuristic evaluation:

A. a group of usability experts judges an interface with a detailed checklist of guidelines.
B. a group of test users conducts a formal experiment.
C. a group of usability experts reviews a user interface according to a small set of general principles
D. all of the above
Answer» C. a group of usability experts reviews a user interface according to a small set of general principles
105.

Thinking aloud testing:

A. slows down the user by about 17%
B. cannot provide performance data.
C. is a formative evaluation method.
D. all of the above
Answer» D. all of the above
106.

Cognitive Walkthrough:

A. is a summative evaluation method.
B. is performed by a single evaluator, who walks through a typical task.
C. focuses explicitly on learnability.
D. not with action sequence
Answer» C. focuses explicitly on learnability.
107.

In a co-discovery test:

A. the user works togther with the facilitator
B. two users explore an interface together.
C. nothing shows issue.
D. a structured walkthrough discovers problems.
Answer» B. two users explore an interface together.
108.

What are the pros (advantages) when using questionnaires as opposed to interviews?

A. easy to analyse and compare.
B. easy to repeat.
C. can reach a wide subject group.
D. all of the above
Answer» D. all of the above
109.

When conducting an investigation with human participants for research or commercial reasons, which provision(s) for consent must be made?

A. approval of the research by a properly constituted ethics committee independent of the researchers.
B. participants informed they do not have to take part if they do not want to
C. participants fully informed of their right to withdraw from the investigation without consequences to them
D. all of the above.
Answer» D. all of the above.
110.

Rolf Molich’s Comparative Usability Evaluation (CUE) studies:

A. show there is a large amount of overlap between findings from different teams.
B. show that usability testing finds all known problems.
C. show many teams found more problems than they chose to report.
D. use the common industry format (cif) for usability reports.
Answer» C. show many teams found more problems than they chose to report.
111.

akes to explain an interface to a new user. T F 4. Which of the following are advantages of using platform conventions during interface design:

A. users can run the same software on different platforms.
B. users can load documents created by different applications
C. users can transfer knowledge as they move between applications.
D. users can apply logical constraints between applications
Answer» C. users can transfer knowledge as they move between applications.
112.

Which statement best reflects interaction design?

A. interaction design is a new discipline
B. interaction design is multidisciplinary
C. interaction design combines the disciplines of software engineering and psychology
D. interaction design is an application of common sense
Answer» B. interaction design is multidisciplinary
113.

According to Quintanar (1982) how do users rate an interface/system that gives them personalised feedback?

A. they rate it as more honest
B. they rate it as less honest
C. they rate it as more likeable
D. they rate it as less likeable.
Answer» B. they rate it as less honest
114.

Which of the following options best represents the core values of user-centred design, as originally articulated by Gould & Lewis (1985)?

A. focusing on users and their tasks in the design process
B. measuring progress towards usability goals throughout development
C. developing and testing in several cycles
D. all of the above.
Answer» D. all of the above.
115.

Which of the following steps is NOT the process of defining the interaction Framework?

A. defining form factor and input methods
B. defining images and maps
C. defining functional and data elements
D. constructing key path scenarios
Answer» B. defining images and maps
116.

User personas that are not primary or secondary are personas.

A. served
B. supplemental
C. customer
D. negative
Answer» B. supplemental
117.

Evaluation done during design to check that product continues to meet users'needs are known as                      evaluation

A. summative
B. formative
C. relative
D. qualitative
Answer» B. formative
118.

What is the fundamental insight underlying the "cognitive walk through" method of evaluation?

A. the idea that cognitive processes are the most important aspect of the user experience
B. the idea that users can sometimes be left out of the evaluation
C. the idea that users earn by exploring an interface
D. the idea that experts need to work hand in hand with useers to develop an optimal user experience
Answer» C. the idea that users earn by exploring an interface
119.

Which of the following is a design implication of our understanding of human attention?

A. tactile feedback should make the same kinds of distinctions that a person would feel in the world
B. avoid cluttering the interface with more information than is needed at the present moment for the user
C. text should be legible and distinguishable from its background under different lighting conditions
D. sounds should be audible and distinguishable in the user
Answer» B. avoid cluttering the interface with more information than is needed at the present moment for the user
120.

environments are environments that are user and context aware.

A. non-attentive
B. visual
C. sensing
D. attentive
Answer» D. attentive
121.

Which of the following is not a design principle that allow the user to maintain control?

A. provide for flexible interaction
B. allow user interaction to be interrupt-able and undo- able
C. show technical internals from the casual user
D. design for direct interaction with objects that appear on the screen
Answer» C. show technical internals from the casual user
122.

is like the building name for a website.

A. site id
B. navigation
C. section
D. none of the given
Answer» A. site id
123.

What is true for vertical protoyping?

A. it is a particular kind of working prototype.
B. it provides full interface features.
C. . it is designed to show how much vertical scrolling is acceptable
D. . it provides critical functionality.
Answer» A. it is a particular kind of working prototype.
124.

Regarding the knowledge required for precise behaviour:

A. it can be distributed partly in the constraints of the head.
B. it can be distributed partly in the head & world.
C. it can only be distributed using instructions
D. it can only be distributed using labels.
Answer» B. it can be distributed partly in the head & world.
125.

You are running a user test session and your participant wants to leave half way through the session. What do you do?

A. ask them to stay until the end as planned, so you can collect your data.
B. after ensuring they do not need medical help, let them leave, with your thanks.
C. offer them an incentive payment to encourage them to finish the
D. none of the above.
Answer» B. after ensuring they do not need medical help, let them leave, with your thanks.
126.

What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated?

A. agile programming methods were interlaces with iterative user testing.
B. four different data gathering techniques were used.
C. participatory design was used.
D. vibrations indicated the arrival of new photos in the application.
Answer» B. four different data gathering techniques were used.
127.

What is an affinity diagram?

A. a diagram showing the degree of connection between people in social networks
B. a diagram used to show people\s cultural affinities or sense of belonging to groups.
C. a diagram that organises individual ideas and insights into a hierarchy showing themes
D. a variant of a tag cloud that is generated from think- aloud protocols.
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes
128.

The human machine processor include some rules that governs the system behavior under certain constraints is called

A. principles of control
B. principles of operation
C. principles of management
D. principles of behavior
Answer» B. principles of operation
129.

Affordances are:

A. the range of possible (physical) actions by a user on an artefact
B. the costs of buying user interface components.
C. . the completion times for a typical task
D. what user wants.
Answer» A. the range of possible (physical) actions by a user on an artefact
130.

Which of the following' is NOT a characteristic of good test data?

A. should be comprehensive
B. every statement should be executed
C. users do not participate at this preliminary stage
D. expected output from the module\s execution should be determined manually
Answer» C. users do not participate at this preliminary stage
131.

Which of the following are not the components of the HCI approach to design?

A. tasks
B. humans
C. usability
D. technology
Answer» B. humans
132.

Which of the following is not true of a good design:

A. everything designed has an explicit criteria such that the design is useful and usable
B. everything is designed keeping a vague context in mind
C. both of the above
D. none of the above
Answer» B. everything is designed keeping a vague context in mind
133.

Which of the following instances illustrates ‘cognitive walkthrough’?

A. talk to the users about their needs
B. consult the experts
C. imagine yourself as the user and think from their perspective
D. none of the above
Answer» C. imagine yourself as the user and think from their perspective
134.

Which of the following could be an example of a question in task analysis?

A. what is your occupation?
B. under what situations will you use an app like this?
C. have you used a similar app?
D. how would you change your profile picture in this app?
Answer» D. how would you change your profile picture in this app?
135.

What is an ideal composition of tasks in a task analysis?

A. all easy tasks
B. all difficult tasks
C. a mix of easy, moderate and difficult tasks
D. more easy tasks and less difficult tasks
Answer» C. a mix of easy, moderate and difficult tasks
136.

Choose the suitable method to apply the criteria below: Data can be collected in database for analysis Present result clearly Responses are usually received quickly

A. interview
B. questionnaire
C. research
D. observation
Answer» B. questionnaire
137.

system to obtain predict usability measure by calculation or simulation." Choose the evaluation technique to describe the above

A. heuristic evaluation
B. cognitive walkthrough
C. model-based evaluation
D. review-based evaluation
Answer» C. model-based evaluation
138.

Advantages:

A. questionnaire
B. protocol
C. interview
D. review-based evaluation
Answer» C. interview
139.

Affordances are:

A. the range of possible (physical) actions by a user on an artefact
B. the costs of buying user interface components.
C. . the completion times for a typical task
D. what user wants.
Answer» A. the range of possible (physical) actions by a user on an artefact
140.

What is an affinity diagram?

A. a diagram showing the degree of connection between people in social networks
B. a diagram used to show people\s cultural affinities or sense of belonging to groups.
C. a diagram that organises individual ideas and insights into a hierarchy showing themes
D. a variant of a tag cloud that is generated from think-aloud protocols.
Answer» C. a diagram that organises individual ideas and insights into a hierarchy showing themes
141.

Which of the following is not a factor in the failure of the systems developments projects?

A. failure of systems integration
B. size of the company
C. continuation of a project that should have been cancelled
D. inadequate user involvement
Answer» B. size of the company
142.

Positive testing is

A. running the system with line data by the actual user
B. testing changes made in an existing or a new program
C. is checking the logic of one or more programs in the candidate system
D. making sure that the new programs do in fact process certain transactions according to specifications
Answer» D. making sure that the new programs do in fact process certain transactions according to specifications
143.

Which is the best definition of an interaction paradigm?

A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
D. the conceptual model used to guide the design of the interface.
Answer» A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
144.

Which is the best definition of an interaction mode?

A. in broad terms, the kind of technical and software framework within which human system interaction takes place (e.g., wimp, mobile, tangible)
B. an idea from the world that is used in the interface to help the user understand what to do (e.g., click on tabs to change window contents, use shopping cart to store items to purchase)
C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
D. the conceptual model used to guide the design of the interface.
Answer» C. what the human does to make inputs and receive information from the system (e.g., click and drag an object, talk to an object, move self closer to an object, converse with an entity, etc)
145.

Where would a card-based prototype best fit in the design process?

A. after conceptual design, before scenario design
B. after scenario design, before storyboarding.
C. after storyboarding, before low-level prototyping.
D. after low-level prototyping, before high-level prototyping.
Answer» C. after storyboarding, before low-level prototyping.
146.

What kind of activity does the D.E.C.I.D.E. acronym support?

A. planning and conducting an evaluation and analysing the data.
B. conducting user tests.
C. deciding what kind of prototype to use for user tests.
D. deciding whether to perform empirical or analytical evaluations.
Answer» A. planning and conducting an evaluation and analysing the data.
147.

Concerning competitive analysis:

A. . two groups of usability testers compare their results for the same interface.
B. it is used for usability benchmarking.
C. it is an online between- groups experiment
D. represents a particular type of user.
Answer» B. it is used for usability benchmarking.
148.

In a heuristic evaluation:

A. a group of usability experts judges an interface with a detailed checklist of guidelines.
B. a group of test users conducts a formal experiment.
C. a group of usability experts reviews a user interface according to a small set of general principles
D. all of the above
Answer» C. a group of usability experts reviews a user interface according to a small set of general principles
149.

Regarding a formal experiment:

A. objective measurements are made.
B. a larger number of test users is needed.
C. a fully implemented system is required.
D. all of the above
Answer» D. all of the above
150.

Cognitive Walkthrough:

A. is a summative evaluation method.
B. is performed by a single evaluator, who walks through a typical task.
C. focuses explicitly on learnability.
D. not with action sequence
Answer» C. focuses explicitly on learnability.

Done Studing? Take A Test.

Great job completing your study session! Now it's time to put your knowledge to the test. Challenge yourself, see how much you've learned, and identify areas for improvement. Don’t worry, this is all part of the journey to mastery. Ready for the next step? Take a quiz to solidify what you've just studied.