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1. |
An -------------test is used to check whether a point is inside or outside of the polygon. |
A. | inside |
B. | outside |
C. | fill |
D. | cover |
Answer» A. inside |
2. |
In an inside test if number of intersections are ---------------- then point is inside of the polygon. Note : intersection point is not a vertex. |
A. | even |
B. | odd |
C. | infinite |
D. | none of the above |
Answer» B. odd |
3. |
In an inside test if number of intersections is odd then point is ---------------- of the polygon. Note : intersection point is not a vertex |
A. | inside |
B. | outside |
C. | color |
D. | can\t say |
Answer» A. inside |
4. |
In an inside test if intersections point is a vertex and edges meeting at that vertex lies on same side of constructed horizontal line then the number of intersections are considered as ----------. Note : intersection point is a vertex |
A. | even number |
B. | odd number |
C. | infinite number |
D. | can\t say |
Answer» A. even number |
5. |
In an inside test if intersections point is a vertex and edges meeting at that vertex lies on ------------- side of constructed horizontal line then the number of intersections are considered as even number . Note : intersection point is a vertex |
A. | same |
B. | opposite |
C. | on the |
D. | none of the above |
Answer» A. same |
6. |
Two inside polygon test methods are __________ and ________ |
A. | even odd method , winding number method |
B. | scan line and flood fill |
C. | even odd method, flood fill |
D. | winding number method, scan line |
Answer» A. even odd method , winding number method |
7. |
The 8-Fill Polygon technique will correctly fill the triangle shown below when seeded at the position shown with an X. |
A. | true |
B. | false |
Answer» B. false |
8. |
Following is the method for inside test of the polygon. |
A. | even-odd method |
B. | linear method |
C. | inside method |
D. | seed method |
Answer» A. even-odd method |
9. |
Every side in winding number method has given a number called |
A. | winding number |
B. | integer no. |
C. | direct number |
D. | side number |
Answer» A. winding number |
10. |
The total of the winding no. in winding number method of inside test is called as |
A. | winding. |
B. | collective winding. |
C. | net winding. |
D. | summation winding. |
Answer» C. net winding. |
11. |
Winding number method always gives correct answer for overlapping polygons |
A. | true |
B. | false |
Answer» B. false |
12. |
Inside tests of polygon are useful in -------- |
A. | polygon filling |
B. | line coloring |
C. | shadowing |
D. | none of the above |
Answer» A. polygon filling |
13. |
Even-odd method of inside test counts ----- to decide the position of a point. |
A. | edges |
B. | vertices |
C. | intersections |
D. | pixels |
Answer» C. intersections |
14. |
In winding number method an ------------------ edges ------ considered |
A. | horizontal , not |
B. | vertical , not |
C. | slanted , not |
D. | horizontal , is |
Answer» A. horizontal , not |
15. |
Even-odd method of inside test is suitable for------ |
A. | polygons |
B. | circles |
C. | lines |
D. | all of above |
Answer» A. polygons |
16. |
In winding number method an edge can have winding number as ----- |
A. | zero |
B. | +1 or -1 |
C. | only +1 |
D. | only -1 |
Answer» B. +1 or -1 |
17. |
If the pixel is already filled with desired color then does nothing, otherwise fills it. This is called |
A. | flood fill algorithm |
B. | boundary fill algorithm |
C. | scan line polygon filling algorithm |
D. | none of these |
Answer» B. boundary fill algorithm |
18. |
The algorithm used for filling the interior of a polygon is called |
A. | flood fill algorithm |
B. | boundary fill algorithm |
C. | scan line polygon fill algorithm |
D. | none of these |
Answer» A. flood fill algorithm |
19. |
___________ procedure accepts the coordinates of an internal point. |
A. | area fill |
B. | boundary fill. |
C. | line fill. |
D. | scan fill. |
Answer» B. boundary fill. |
20. |
In 8 connected region by knowing one pixel we can get remaining ---------------- neighboring pixels. |
A. | 8 |
B. | 4 |
C. | 2 |
D. | 16 |
Answer» A. 8 |
21. |
Following statement(s) is/are true about flood fill algorithm |
A. | it need a seed pixel |
B. | it works at pixel level |
C. | requires more memory |
D. | all of above |
Answer» D. all of above |
22. |
Following statement(s) is/are false about flood fill algorithm |
A. | it doesn’t need a seed pixel |
B. | it works at pixel level |
C. | requires more memory |
D. | all of above |
Answer» A. it doesn’t need a seed pixel |
23. |
Seed pixel in flood fill Algorithm is an |
A. | an interior pixel |
B. | exterior pixel |
C. | not a pixel |
D. | it is color of pixel |
Answer» A. an interior pixel |
24. |
In Boundary Fill method ____________ Data Structure is used. |
A. | stack |
B. | array |
C. | heap |
D. | none of above |
Answer» A. stack |
25. |
The 4-connected Polygon filling technique has disadvantage(s) as |
A. | requires more memory |
B. | may fill polygon partially |
C. | stack overflow |
D. | all of above |
Answer» D. all of above |
26. |
In --------------algorithm edges can be specified in different color. |
A. | flood fill |
B. | boundary fill |
C. | dda fill |
D. | bsa fill |
Answer» A. flood fill |
27. |
The process of coloring the area of a polygon is called |
A. | polygon filling |
B. | polygon flow |
C. | aliasing |
D. | none of these |
Answer» A. polygon filling |
28. |
Boundary fill algorithm uses -------- call to the fill function. |
A. | recursive |
B. | static |
C. | one |
D. | none of these |
Answer» A. recursive |
29. |
Boundary fill algorithm needs– |
A. | boundary color (bc) and (x,y) coordinates of seed point. |
B. | fill color (fc) and (x,y) coordinates of seed point. |
C. | boundary color (bc), fill color (fc) and (x,y) coordinates of seed point. |
D. | (x,y) coordinates of seed point. |
Answer» C. boundary color (bc), fill color (fc) and (x,y) coordinates of seed point. |
30. |
Which polygon fill algorithm needs following information - 1.Boundary Color (BC), 2. Fill Color (FC) and 3. (x,y) coordinates of seed point. |
A. | boundary fill |
B. | region fill |
C. | scan fill |
D. | dda fill |
Answer» A. boundary fill |
31. |
Which polygon fill algorithm needs following information - 1. Region Color (RC), 2. Fill Color (FC) and 3. (x,y) coordinates of seed point. |
A. | flood fill |
B. | region fill |
C. | scan fill |
D. | dda fill |
Answer» A. flood fill |
32. |
Horizontal lines are not considered in scan line fill algorithm. |
A. | true |
B. | false |
Answer» A. true |
33. |
Scan line fill algorithm is more efficient than flood fill algorithm. |
A. | true |
B. | false |
Answer» A. true |
34. |
Which statement is true about the 4 connected region. |
A. | it is faster than 8 connected region |
B. | sometimes it leaves region unfilled. |
C. | both a and b |
D. | neither a or b |
Answer» C. both a and b |
35. |
The function of scan line polygon fill algorithm are : |
A. | find intersection point of the boundary of polygon and scan line |
B. | find intersection point of the boundary of polygon and point |
C. | both a and b |
D. | neither a or b |
Answer» A. find intersection point of the boundary of polygon and scan line |
36. |
The edge table contains pointers back to the ______________ to identify vertices for each polygon edge. |
A. | vertex table. |
B. | polygon table. |
C. | edge table. |
D. | expanded vertex table. |
Answer» A. vertex table. |
37. |
Scan line polygon filling method uses |
A. | scan-line coherence |
B. | edge coherence |
C. | area coherence |
D. | both a and b |
Answer» D. both a and b |
38. |
Scan-line coherence property is used in |
A. | line drawing algorithm |
B. | scan line polygon filling algorithm |
C. | flood fill polygon filling algorithm |
D. | none of above |
Answer» B. scan line polygon filling algorithm |
39. |
Which of the following is true about scan line algorithm? |
A. | it need a seed pixel |
B. | it works at pixel level |
C. | it uses scan lines to fill the polygon |
D. | all of above |
Answer» C. it uses scan lines to fill the polygon |
40. |
In scan line algorithm the intersection points are |
A. | sorted in ascending order |
B. | sorted in descending order |
C. | not sorted |
D. | deleted |
Answer» A. sorted in ascending order |
41. |
Which of the following algorithms to fill polygons was the one used by real rasterizers? |
A. | flood-fill polygons |
B. | scan-line polygon |
C. | boundary fill polygons |
D. | none of above |
Answer» B. scan-line polygon |
42. |
Active edge table is used in following algorithm |
A. | boundary fill |
B. | region fill |
C. | scan line |
D. | edge fill |
Answer» C. scan line |
43. |
Scan line polygon filling algorithm uses series of ……………. To fill the polygon. |
A. | scan lines |
B. | points |
C. | layers |
D. | none of above |
Answer» A. scan lines |
44. |
In scan line algorithm, Scan lines are processed in increasing (upward) / decreasing (downward) --------------------------. |
A. | y order |
B. | x order |
C. | pixel order |
D. | color order |
Answer» A. y order |
45. |
When the current scan line in Scan line polygon fill algorithm moves above the upper / below the lower endpoint, the edge |
A. | becomes inactive |
B. | becomes active |
C. | is discarded |
D. | is added. |
Answer» A. becomes inactive |
46. |
The edges crossed by current scan line in Scan line polygon fill algorithm are called as |
A. | active edges |
B. | inactive edges |
C. | marked edges |
D. | none of these |
Answer» A. active edges |
47. |
Scan line Fill Approach works at the |
A. | color level |
B. | edge level |
C. | polygon level |
D. | pixel level |
Answer» C. polygon level |
48. |
Following are the data structures used in Scan line algorithm to increase the efficiency. |
A. | active edge list |
B. | active edge table |
C. | both a and b |
D. | neither a or b |
Answer» C. both a and b |
49. |
Scan line polygon filling algorithm starts from |
A. | either ymax or ymin |
B. | either xmax or xmin |
C. | only xmax |
D. | only xmin |
Answer» A. either ymax or ymin |
50. |
Scan line polygon filling algorithm can be used for filling Convex polygon. |
A. | true |
B. | false |
C. | cant say |
D. | none of these |
Answer» A. true |
51. |
Using Cohen-Sutherland line clipping, it is impossible for a vertex to be labeled 1111 |
A. | true |
B. | false |
C. | cant say |
D. | none of these |
Answer» A. true |
52. |
Which one is not valid out code to perform trivial accept / reject test in line clipping |
A. | 1101 |
B. | 11 |
C. | 101 |
D. | 10 |
Answer» A. 1101 |
53. |
Why the Cohen-Sutherland Line-Clipping Algorithm involves much more calculations than the other line clipping algorithms? |
A. | need to perform trivial accept / reject test on end points of the line. |
B. | need to perform trivial accept / reject test for every point on the line. |
C. | cannot say |
D. | none of these |
Answer» B. need to perform trivial accept / reject test for every point on the line. |
54. |
If the x coordinate boundaries of the clipping rectangle are Xmin and Xmax, and the y coordinate boundaries are Ymin and Ymax, then ___________ must be satisfied for a point at (X,Y) to be inside the clipping rectangle |
A. | xmin > x < xmax and ymin > y < ymax |
B. | xmin > x > xmax and ymin > y > ymax |
C. | xmin < x < xmax and ymin < y < ymax |
D. | xmin < x > xmax and ymin < y > ymax |
Answer» C. xmin < x < xmax and ymin < y < ymax |
55. |
determine whether points (P1, P2 and P3) are clipped away or visible after clipping by applying the rules |
A. | p1:clipped away, p2: clipped away, p3:clipped away |
B. | p1: visible, p2:visible, p3:clipped away |
C. | p1: visible, p2:visible, p3: visible |
D. | p1: clipped away, p2:visible, p3:clipped away |
Answer» D. p1: clipped away, p2:visible, p3:clipped away |
56. |
Outcode / Region Code used in Line Clipping is of size ____ bits. |
A. | 4 |
B. | 3 |
C. | 2 |
D. | 1 |
Answer» A. 4 |
57. |
In Line Clipping algorithm, the two dimensional space is divided into ___ regions. |
A. | 6 |
B. | 7 |
C. | 9 |
D. | 10 |
Answer» C. 9 |
58. |
Is 0011 valid region code / outcode used in Line Clipping algorithm? |
A. | yes |
B. | no |
C. | cannot say |
D. | none of these |
Answer» B. no |
59. |
Cohen – Sutherland line clipping algorithm was developed in ____ |
A. | 1967 |
B. | 1968 |
C. | 1969 |
D. | 1965 |
Answer» A. 1967 |
60. |
Primitive types of clipping algorithms are |
A. | point clipping |
B. | line clipping |
C. | polygon clipping |
D. | all of above |
Answer» D. all of above |
61. |
In ________ operation eliminates objects or portions of objects that are not visible through the window to ensure the proper construction of corresponding image |
A. | clipping |
B. | windowing |
C. | viewing |
D. | transformation |
Answer» A. clipping |
62. |
The region against which an object is clipped is called as ____________ |
A. | clip window |
B. | clip rectangle |
C. | window |
D. | none of these |
Answer» A. clip window |
63. |
Cohen – Sutherland Line Clipping Algorithm is also called as ____________________ |
A. | sutherland - hodgman algorithm |
B. | cohen - sutherland outcode algorithm |
C. | cyrus - beck algorithm |
D. | none of above |
Answer» B. cohen - sutherland outcode algorithm |
64. |
Following are coordinates of clipping window : Lower Left Corner (20,20) and Upper Right Corner (200,200). What is the outcode of point (150,50)? |
A. | 110 |
B. | 1 |
C. | 0 |
D. | 10 |
Answer» C. 0 |
65. |
The selection and separation of a part of text or image for further operation are called |
A. | translation |
B. | shearing |
C. | reflection |
D. | clipping |
Answer» D. clipping |
66. |
The complex graphics operations are |
A. | selection |
B. | clipping |
C. | shear |
D. | none of these |
Answer» B. clipping |
67. |
The process of extracting a portion of a database or a picture inside or outside a specified region are called |
A. | translation |
B. | shearing |
C. | reflection |
D. | clipping |
Answer» D. clipping |
68. |
The rectangle space in which the world definition of region is displayed are called |
A. | screen coordinate system |
B. | clipping window or world window |
C. | world coordinate system |
D. | none of these |
Answer» B. clipping window or world window |
69. |
............. identifies the picture portions that are exterior to the clip window |
A. | interior clipping |
B. | exterior clipping |
C. | extraction |
D. | none of these |
Answer» B. exterior clipping |
70. |
The region code of a point within the window is ............ |
A. | 1111 |
B. | 0 |
C. | 10 |
D. | 11 |
Answer» B. 0 |
71. |
According to Cohen-Sutherland algorithm, a line is completely outside the window if ............ |
A. | the region codes of line endpoints have a \1\ in same bit position. |
B. | the endpoints region code are nonzero values |
C. | if l bit and r bit are nonzero. |
D. | the region codes of line endpoints have a \0\ in same bit position. |
Answer» A. the region codes of line endpoints have a \1\ in same bit position. |
72. |
The region code of a point is 11. The point is in the ................. region of window. |
A. | top left |
B. | top right |
C. | bottom left |
D. | bottom right |
Answer» A. top left |
73. |
The result of logical AND operation with endpoint region codes is a nonzero value. Which of the following statement is true? |
A. | the line is completely inside the window |
B. | the line is completely outside the window |
C. | the line is partially inside the window |
D. | the line is already clipped |
Answer» B. the line is completely outside the window |
74. |
The left (L bit ) bit of the region code of a point (X,Y) is '1' if ...................... |
A. | x > xwmin |
B. | x< xwmin |
C. | x< xwmax |
D. | x>xwmax |
Answer» B. x< xwmin |
75. |
The right bit (R bit)of the region code of a point (X,Y) is '1' if ...................... |
A. | x > xwmin |
B. | x< xwmin |
C. | x< xwmax |
D. | x>xwmax |
Answer» D. x>xwmax |
76. |
The Most Significant Bit of the region code of a point (X,Y) is '1' if ...................... |
A. | y >ywmin |
B. | y< ywmin |
C. | y< ywmax |
D. | y>ywmax |
Answer» D. y>ywmax |
77. |
The bottom bit of the region code of a point is '0' if ....................... |
A. | y >ywmin |
B. | y< ywmin |
C. | y< ywmax |
D. | y>ywmax |
Answer» D. y>ywmax |
78. |
The ...................... algorithm divides a 2D space into 9 regions, of which only the middle part (viewport) is visible. |
A. | cohen-sutherland |
B. | liang barsky |
C. | sutherland hodegeman |
D. | none of these |
Answer» A. cohen-sutherland |
79. |
Sutherland Hodgeman algorithm works well for........... |
A. | concave polygons |
B. | convex polygons |
C. | smooth curves |
D. | line segments |
Answer» B. convex polygons |
80. |
A line with endpoints codes as 0000 and 01 is ? |
A. | partially invisible |
B. | completely visible |
C. | completely invisible |
D. | trivially invisible |
Answer» A. partially invisible |
81. |
In a clipping algorithm of Cohen & Sutherland using region codes, a line is already clipped if the ? |
A. | codes of the end point are same |
B. | logical or of the end points code is 0000 |
C. | logical and of the end point code is 0000 |
D. | only a |
Answer» D. only a |
82. |
Sutherland – Hodgman algorithm is used for _______________. |
A. | line clipping |
B. | polygon clipping |
C. | point clipping |
D. | hybrid clipping |
Answer» B. polygon clipping |
83. |
Which polygon clipping algorithm executed by clipping all polygon edges against the viewing screen edges one viewing screen edge at a time? |
A. | cohen-sutherland |
B. | sutherland hodgman |
C. | both a and b |
D. | neither a or b |
Answer» B. sutherland hodgman |
84. |
In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies inside the window and S ( Previous point) lies outside the window. Then while processing through that window boundary we should |
A. | store interaction point of line ps (s’) only |
B. | store point p and s’ |
C. | store point p only |
D. | store points s and s’ |
Answer» B. store point p and s’ |
85. |
In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies outside the window and S ( Previous point) lies outside the window. Then while processing through that window boundary we should |
A. | store interaction point of line ps (s’) only |
B. | store point p and s’ |
C. | store point p only |
D. | store nothing |
Answer» D. store nothing |
86. |
In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies outside the window and S ( Previous point) lies inside the window. Then while processing through that window boundary we should |
A. | store interaction point of line ps (s’) only |
B. | store point p and s’ |
C. | store point p only |
D. | store points s and s’ |
Answer» A. store interaction point of line ps (s’) only |
87. |
In Sutherland – Hodgman algorithm for polygon clipping , assume P (present point ) lies inside the window and S ( Previous point) lies inside the window. Then while processing through that window boundary we should |
A. | store interaction point of line ps (s’) only |
B. | store point p and s’ |
C. | store point p only |
D. | store points s and s’ |
Answer» C. store point p only |
88. |
In Sutherland – Hodgman algorithm for polygon clipping, clipping along boundaries sequence is used as |
A. | left -> right -> top -> bottom |
B. | left -> bottom -> right -> top |
C. | right -> top -> left -> bottom |
D. | left -> bottom -> top -> right |
Answer» A. left -> right -> top -> bottom |
89. |
Polygon-Clipping algorithms include the: |
A. | sutherland-hodgeman method |
B. | liang-barsky method |
C. | weiler-atherton method |
D. | all of above |
Answer» D. all of above |
90. |
_______ is a ordered list of vertices where each vertex connected with the next in the list. |
A. | line |
B. | polygon |
C. | parabola |
D. | none of the above |
Answer» B. polygon |
91. |
Types of polygon : |
A. | concave |
B. | convex |
C. | complex |
D. | all of above |
Answer» D. all of above |
92. |
Concave and Convex are types of _______ |
A. | circle |
B. | rectangle |
C. | polygon |
D. | ellipse |
Answer» C. polygon |
93. |
In convex Polygon all interior angles are |
A. | less than 90 |
B. | less than 180 |
C. | greater than 180 |
D. | greater than 90 |
Answer» B. less than 180 |
94. |
In concave Polygon atleast one interior angle is |
A. | less than 90 |
B. | less than 180 |
C. | greater than 180 |
D. | greater than 90 |
Answer» C. greater than 180 |
95. |
A region S is ____ , iff for any x1 and x2 in S, the straight line segment connecting x1 and x2 is also contained in S. |
A. | concave |
B. | convex |
C. | self-intersecting |
D. | polygon with hole |
Answer» B. convex |
96. |
_____ may not always be Convex . |
A. | paralleogram |
B. | trapizoid |
C. | polygon |
D. | triangle |
Answer» C. polygon |
97. |
__________ is represented as a number of line segments connected end to end to form a closed figure. |
A. | circle |
B. | line |
C. | polygon |
D. | point |
Answer» C. polygon |
98. |
___________ is not a Type of polygon |
A. | concave |
B. | convex |
C. | linear |
D. | complex |
Answer» C. linear |
99. |
Right angled Triangle is an example of ____ Polygon |
A. | concave |
B. | convex |
C. | complex |
D. | linear |
Answer» B. convex |
100. |
Square is an example of ____ Polygon |
A. | convex |
B. | concave |
C. | complex |
D. | linear |
Answer» A. convex |
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