

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
751. |
-----------patterns bring the editing form just a layer above the page |
A. | overlay edit |
B. | out-page edit |
C. | multi-page edit |
D. | multi- field inline |
Answer» A. overlay edit |
752. |
A good example of Table Edit is a ---------- |
A. | |
B. | ms office |
C. | google docs spreadsheet |
D. | libra office |
Answer» C. google docs spreadsheet |
753. |
One of the great innovations that the ------------brought to the world in 1984 was Drag and Drop |
A. | macintosh |
B. | windows |
C. | linux |
D. | solaris |
Answer» A. macintosh |
754. |
In visual perception, change blindness is the phenomenon where a person viewing a
|
A. | change blindness |
B. | color blindness |
C. | object blindness |
D. | menu blindness |
Answer» A. change blindness |
755. |
---------can be used to increase engagement |
A. | change blindness |
B. | transitions |
C. | object blindness |
D. | menu blindness |
Answer» B. transitions |
756. |
If you don’t have a story, no amount of graphic trickery will make it interesting. Who states? |
A. | harry marks |
B. | alan cooper |
C. | litche |
D. | none of the above |
Answer» A. harry marks |
757. |
The --------transition is especially useful for extending screen real estate |
A. | faceplate |
B. | object plate |
C. | color plate |
D. | none of the above |
Answer» A. faceplate |
758. |
Which one of these would NOT be found in a good Human Computer Interaction? |
A. | Common short cuts, like CTRL+Z for undo |
B. | Icons that can have specific meanings |
C. | A long command line to achieve a function |
D. | Sounds that convey meanings |
Answer» C. A long command line to achieve a function |
759. |
Conventional wisdom says that …………….. tell the user when he has made some mistake. |
A. | program crash |
B. | system stuck |
C. | error messages |
D. | metadata |
Answer» C. error messages |
760. |
How do you identify the user in the usability engineering lifecycle? |
A. | Draw up a user profile |
B. | Run a thinking aloud test |
C. | Assume the role of an apprentice learning from the master craftsman |
D. | Observe representative Users |
Answer» D. Observe representative Users |
761. |
In a heuristic evaluation …………………… |
A. | A group of usability expert judges an interface with a detailed checklist of guidelines |
B. | A group of test users conducts a formal experiment |
C. | A group of psychologists administers a questionnaire |
D. | A group of usability experts reviews a user interface according to a small set of general principles |
Answer» B. A group of test users conducts a formal experiment |
762. |
The primary interactive method of communication used by human is ……. |
A. | reading |
B. | writing |
C. | speaking |
D. | Listening |
Answer» C. speaking |
763. |
Identify from among the following the attribute of usability. |
A. | Learnability |
B. | Usefulness |
C. | Generalizability |
D. | Subjective satisfaction |
Answer» A. Learnability |
764. |
Unlike traditional observation, guided observation ……………….. |
A. | set a strict guidelines for session activities |
B. | reduces error introduced by the experimenter |
C. | sets strict guidelines for session length |
D. | includes some interaction with participants |
Answer» B. reduces error introduced by the experimenter |
765. |
A persona in the context of goa- oriented interaction design ……….. |
A. | is used to role-play through an interface design |
B. | is a real person |
C. | represents a particular type of user |
D. | should represent an average user |
Answer» A. is used to role-play through an interface design |
766. |
Which of the following fields is not an influence on Human Computer Interaction (HCI)? |
A. | Ergonomics |
B. | Cognitive psychology |
C. | Computer science |
D. | All of the above are an influence on HCI |
Answer» D. All of the above are an influence on HCI |
767. |
The name of the document should be shown on the application’s ……………… |
A. | menu bar |
B. | title bar |
C. | tool bar |
D. | status bar |
Answer» B. title bar |
768. |
is the best example for design. |
A. | View |
B. | Model |
C. | Analyzing |
D. | None |
Answer» B. Model |
769. |
What is the benefit of good design |
A. | positive effect or performance |
B. | success |
C. | Both a & b |
D. | None |
Answer» C. Both a & b |
770. |
Study of how computer works together and to satisfy for accurate results is known as |
A. | Good design |
B. | HCI |
C. | Bad design |
D. | All the Above |
Answer» B. HCI |
771. |
& are the main functions of GUI. |
A. | Pointing & Selecting |
B. | Selecting & Executing |
C. | Pointing & Editing |
D. | None of these |
Answer» A. Pointing & Selecting |
772. |
is an intermediate between users and computer. |
A. | Keyboard |
B. | Monitor |
C. | Both a & b |
D. | Mouse |
Answer» B. Monitor |
773. |
When users are involved in complex tasks, the demand on __________ can be significant. |
A. | short-term memory |
B. | shortcuts |
C. | objects that appear on the screen |
D. | all of the mentioned |
Answer» A. short-term memory |
774. |
Which of the following option is not considered by the Interface design? |
A. | the design of interfaces between software components |
B. | the design of interfaces between the software and human producers and consumers of information |
C. | the design of the interface between two computers |
D. | all of the mentioned |
Answer» C. the design of the interface between two computers |
775. |
What incorporates data, architectural, interface, and procedural representations of the software? |
A. | design model |
B. | user’s model |
C. | mental image |
D. | system image |
Answer» A. design model |
776. |
What establishes the profile of end-users of the system? |
A. | design model |
B. | user’s model |
C. | mental image |
D. | system image |
Answer» B. user’s model |
777. |
|
A. | Utility |
B. | Efficiency |
C. | Likeability |
D. | learnability |
Answer» D. learnability |
778. |
Providing accelerators (e.g. keyboard shortcuts) mostly addresses? |
A. | Efficiency |
B. | Learnability |
C. | Attitude |
D. | Utility |
Answer» A. Efficiency |
779. |
|
A. | requires a fully functional prototype |
B. | Is usually conducted at the end of the development process |
C. | Is often conducted with low-fidelity designs |
D. | Requires having several alternate designs |
Answer» C. Is often conducted with low-fidelity designs |
780. |
|
A. | VR |
B. | IR |
C. | AR |
D. | OR |
Answer» A. VR |
781. |
|
A. | CUI |
B. | CAI |
C. | GDI |
D. | GUI |
Answer» D. GUI |
782. |
|
A. | Time sharing processing |
B. | Online transaction processing |
C. | Batch processing |
D. | Interactive processing |
Answer» C. Batch processing |
783. |
Which of the following does not include in Shneiderman's 8 golden rules? |
A. | Support internal locus control |
B. | Maintain the system frequently |
C. | Permit easy reversal actions |
D. | Offer informative feedback |
Answer» B. Maintain the system frequently |
784. |
How many main categories of principles to support usability? |
A. | 5 |
B. | 4 |
C. | 6 |
D. | 3 |
Answer» D. 3 |
785. |
Which of the following is not a Model human processor? |
A. | The perceptual system |
B. | The cognitive system |
C. | The motor system |
D. | The memory system |
Answer» D. The memory system |
786. |
|
A. | Provide clearly marked exits |
B. | Easy to use |
C. | Minimize user memory load |
D. | Speak user language |
Answer» B. Easy to use |
787. |
in a heuristic evaluation: |
A. | a group of psychologists administer a questionnaire |
B. | A group of usability experts review a user interface according to a small set of principles |
C. | a group of test users conduct a formal experiment |
D. | A group of usability experts judge an interface with a detailed checklist of guidelines |
Answer» B. A group of usability experts review a user interface according to a small set of principles |
788. |
Concerning the legibility of text: |
A. | . If lines are too long, the text is hard to read |
B. | All upper case improves reading speed. |
C. | A good font size for flowing text is 10 pt. |
D. | All upper case improves reading speed. |
Answer» A. . If lines are too long, the text is hard to read |
789. |
What is the best description of a conceptual model? |
A. | A high level description of how a system is organised and how it operates |
B. | Interaction paradigms and interaction modes |
C. | |
D. | The problem space faced by the designer when gathering user requirements |
Answer» A. A high level description of how a system is organised and how it operates |
790. |
Which is the best example of triangulation in data gathering? |
A. | Collecting information about designer\s model, user\s mental model, and system image. |
B. | sing different theories with which to interpret data. |
C. | Using multiple researchers in a user-centred evaluation. |
D. | Collecting data from users in different ways with different methods. |
Answer» D. Collecting data from users in different ways with different methods. |
791. |
Which of the following is a problem with low-level prototyping? |
A. | Testers tend to comment on superficial aspects and not content. |
B. | They take too long to build. |
C. | User expectations can be set too high. |
D. | None of the above. |
Answer» D. None of the above. |
792. |
The sensitivity of cones to blue light results into |
A. | lower red acuity |
B. | lower red acuity |
C. | higher blue acuity |
D. | lower blue acuity |
Answer» D. lower blue acuity |
793. |
What is an affinity diagram? |
A. | A diagram showing the degree of connection between people in social networks |
B. | A diagram used to show people\s cultural affinities or sense of belonging to groups. |
C. | A diagram that organises individual ideas and insights into a hierarchy showing themes |
D. | A variant of a tag cloud that is generated from think-aloud protocols. |
Answer» C. A diagram that organises individual ideas and insights into a hierarchy showing themes |
794. |
Where would a card-based prototype best fit in the design process? |
A. | After conceptual design, before scenario design |
B. | After scenario design, before storyboarding. |
C. | After storyboarding, before low-level prototyping. |
D. | After low-level prototyping, before high-level prototyping. |
Answer» C. After storyboarding, before low-level prototyping. |
795. |
The following are examples of placing “knowledge in the world”: |
A. | Showing an example of the required date format. |
B. | Using previously entered values as defaults. |
C. | Using shape coding for aircraft controls |
D. | All of the above. |
Answer» D. All of the above. |
796. |
Regarding user interface components: |
A. | Vertically scrolling lists support single-item scrolling |
B. | A single row of tabs (property sheets) is a good user interface design. |
C. | . On the Macintosh, the trash can was used to eject a diskette. |
D. | All of the above. |
Answer» D. All of the above. |
797. |
A task of developing a technical blueprint and specifications for a solution that fulfills the business requirements is undertaken in the following phase of the system development process |
A. | system initiation |
B. | system implementation |
C. | system analysis |
D. | system design |
Answer» D. system design |
798. |
Which of the following is NOT a category of entities? |
A. | concept |
B. | place |
C. | object |
D. | relationship |
Answer» D. relationship |
799. |
You are running a user test session and your participant wants to leave half way through the session. What do you do? |
A. | Ask them to stay until the end as planned, so you can collect your data. |
B. | After ensuring they do not need medical help, let them leave, with your thanks. |
C. | Offer them an incentive payment to encourage them to finish the |
D. | None of the above. |
Answer» B. After ensuring they do not need medical help, let them leave, with your thanks. |
800. |
The limits on the human ability to seen is set by the |
A. | loss of suppression |
B. | loss of oppression |
C. | loss of discrimination |
D. | loss of calibration |
Answer» C. loss of discrimination |
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