

McqMate
These multiple-choice questions (MCQs) are designed to enhance your knowledge and understanding in the following areas: Information Technology Engineering (IT) .
Chapters
801. |
The user input in human computer interaction is occurred through |
A. | motor controls |
B. | experience |
C. | senses |
D. | education |
Answer» C. senses |
802. |
What is the best description of a conceptual model? |
A. | A high level description of how a system is organised and how it operates |
B. | Interaction paradigms and interaction modes |
C. | The problem space faced by the designer when gathering user requirements |
D. | None of the above. |
Answer» A. A high level description of how a system is organised and how it operates |
803. |
The reading speed and accuracy is increased by reading familiar words based on |
A. | word shape |
B. | word color |
C. | word as single letter |
D. | word as character by character |
Answer» A. word shape |
804. |
The small region of retina where optic nerve enters the eye is called |
A. | fovea |
B. | blind spot |
C. | ligament |
D. | lens |
Answer» B. blind spot |
805. |
The user's vocal system is categorically used as |
A. | input control |
B. | processing control |
C. | memorization control |
D. | motor control |
Answer» D. motor control |
806. |
The ear of a human is further categorized into |
A. | two sections |
B. | three sections |
C. | four sections |
D. | five sections |
Answer» B. three sections |
807. |
The light sensitive part of an eye in human vision system is |
A. | lens |
B. | cornea |
C. | retina |
D. | rods |
Answer» C. retina |
808. |
What interaction paradigm did the Xerox Star use? |
A. | Conversation |
B. | Knowledge of a physical desktop |
C. | Embedded computing |
D. | Windows, Icons, Mouse, and Pointer (WIMP). |
Answer» D. Windows, Icons, Mouse, and Pointer (WIMP). |
809. |
Select the best way of analysing qualitative user comments collected during a user tset |
A. | Classify the comments into categories and count number of comments in each category |
B. | Find the average and the standard deviation of the data and report it in the body of the report |
C. | Use a scatterplot to graph users on the x axis and comments on the y axis. |
D. | Look for critical incidents to report. |
Answer» A. Classify the comments into categories and count number of comments in each category |
810. |
What are web analytics? |
A. | Online methods for performing usability tests through the cloud. |
B. | Web-based methods for performing analysis of video records and electronic logs of user interaction |
C. | Web-based methods for performing statistical analysis of data, using tools such as SPSS |
D. | Online methods for analysing and visualising patterns of visiting a website, viewing |
Answer» D. Online methods for analysing and visualising patterns of visiting a website, viewing |
811. |
Which professional groups are most appropriately involved in preparation and performance of the classic kind of cognitive walkthrough? |
A. | End users and designers |
B. | Designers and usability experts |
C. | Usability experts and marketing personnel |
D. | Designers and marketing personnel. |
Answer» B. Designers and usability experts |
812. |
The analogy of the user in HCI is used as |
A. | requirements design system |
B. | system design |
C. | information processing system |
D. | system output |
Answer» C. information processing system |
813. |
Pressing the mouse button in the ___?___ object allows you to drag the document within the window boundaries. |
A. | button |
B. | text |
C. | label |
D. | header |
Answer» B. text |
814. |
The term "physical reception" of stimulus actually describes the |
A. | infinite capabilities of human |
B. | skills of human vision |
C. | unlimited human vision |
D. | limitation of human vision |
Answer» D. limitation of human vision |
815. |
Rolf Molich’s Comparative Usability Evaluation (CUE) studies: |
A. | show there is a large amount of overlap between findings from different teams. |
B. | show many teams found more problems than they chose to report. |
C. | use the Common Industry Format (CIF) for usability reports. |
D. | show that usability testing finds all known problems. |
Answer» B. show many teams found more problems than they chose to report. |
816. |
Regarding the measurement of usability attributes: |
A. | Reliability is measured by performing common use cases |
B. | . Sample expert users are needed to measure efficiency. |
C. | Learnability is determined by measuring the time it takes to explain an interface to a new user. |
D. | None of these |
Answer» B. . Sample expert users are needed to measure efficiency. |
817. |
Which of these are usability inspection methods? |
A. | Action Analysis |
B. | Heuristic Evaluation |
C. | Cognitive Walkthrough |
D. | All of the above. |
Answer» D. All of the above. |
818. |
Exploratory Evaluation: |
A. | explores the potential design space for new designs. |
B. | involves collecting process data. |
C. | a special kind of goal. |
D. | is a usability inspection method. |
Answer» A. explores the potential design space for new designs. |
819. |
What are the pros (advantages) of a heuristic evaluation? |
A. | all known problems are found |
B. | 3 evaluators find 80% of all known problems |
C. | usable early in development |
D. | costly |
Answer» C. usable early in development |
820. |
In general, a pilot test is intended to: |
A. | discover gear-up accidents with aircraft landing gear. |
B. | discover unrealistic time estimates for tasks. |
C. | discover effective equipment. |
D. | determine an alternative set of tasks for testing |
Answer» B. discover unrealistic time estimates for tasks. |
821. |
: __________capture the non-verbal dialogue between artifact and user over time. |
A. | Persona |
B. | Scenario |
C. | Dialogue |
D. | Design model |
Answer» B. Scenario |
822. |
Explanatory undo is, generally, a much more pleasant feature than ______. |
A. | Single Undo |
B. | Multiple undo |
C. | Blind undo |
D. | Incremental Undo |
Answer» C. Blind undo |
823. |
Browser Title always contains the word ‘_______’. |
A. | Home |
B. | Default |
C. | Error |
D. | Browser |
Answer» A. Home |
824. |
_______ and _________ are the same things |
A. | Excise and Navigation |
B. | Excise and Testing |
C. | Excise and Evaluation |
D. | All of above |
Answer» A. Excise and Navigation |
825. |
Which of the following does not belong to 9 heuristics? |
A. | Provide clearly marked exits |
B. | Easy to use |
C. | Minimize user memory load |
D. | Speak user language |
Answer» B. Easy to use |
826. |
People frequently counter the idea of ________feedback with arguments that Users don't like it |
A. | Audible |
B. | Video |
C. | Walkthroughs |
D. | Questions |
Answer» A. Audible |
827. |
Which of the following is the comparison of what happened in the world with what we wanted to happen? |
A. | Action |
B. | Evaluation |
C. | Execution |
D. | None of these |
Answer» B. Evaluation |
828. |
Conventional wisdom says that ________ tell the user when he has made some mistake. |
A. | Program crash |
B. | System stuck |
C. | Error messages |
D. | Metadata |
Answer» C. Error messages |
829. |
What are valid kinds of working prototype, along the dimensions of features and funtionality?: |
A. | Vertical prototype |
B. | Scenario prototype |
C. | Horizontal prototype |
D. | All of the above. |
Answer» D. All of the above. |
830. |
The test materials for a usability test should include: |
A. | Oriental Script |
B. | Data Connection Form |
C. | Debriefing Topic Guide |
D. | Personality Questionnaire |
Answer» C. Debriefing Topic Guide |
831. |
The human perception in reading process is the part of |
A. | saccades |
B. | fixations |
C. | regressions |
D. | suppression |
Answer» B. fixations |
832. |
The simple model of human interaction was proposed in |
A. | 1990 |
B. | 1989 |
C. | 1983 |
D. | 1988 |
Answer» C. 1983 |
833. |
The characteristic of a software that enable it to be used multiple times is called |
A. | reusable |
B. | useful |
C. | usable |
D. | used |
Answer» A. reusable |
834. |
The ratio of brightness of the color is defined as |
A. | contrast |
B. | saturation |
C. | intensity |
D. | hue |
Answer» C. intensity |
835. |
What is the most important property that a prototype should have? |
A. | It should support a wide range of user tests. |
B. | It should look like the final product. |
C. | It should allow the key design concepts to be tested with users. |
D. | It should be easy to throw away. |
Answer» C. It should allow the key design concepts to be tested with users. |
836. |
What was an important feature of the process by which the Mobiphos photograph sharing application (Patel et al., 2009) was evaluated? |
A. | Agile programming methods were interlaces with iterative user testing. |
B. | Four different data gathering techniques were used. |
C. | Participatory design was used. |
D. | Vibrations indicated the arrival of new photos in the application. |
Answer» B. Four different data gathering techniques were used. |
837. |
The optical illusion used in designs effects page |
A. | symmetry |
B. | composition |
C. | borders |
D. | asymmetry |
Answer» A. symmetry |
838. |
All of the following are the project management causes of failed projects, except |
A. | lack of organization’s commitment to the system development methodology |
B. | lack of project documentation |
C. | premature commitment to a fixed budget and schedule |
D. | failure to adopt to business change |
Answer» B. lack of project documentation |
839. |
If you are taking lecture and suddenly you hear music or voices from the other room. It is called? |
A. | Focused attention |
B. | Divided attention |
C. | Voluntary attention |
D. | Involuntary attention |
Answer» D. Involuntary attention |
840. |
___________refers to how good a system at doing What it is supposed to do? |
A. | Safety |
B. | Usability |
C. | Efficiency |
D. | Effectiveness |
Answer» D. Effectiveness |
841. |
________ applications are great platforms for creating an environment rich, in visual feedback for the user. |
A. | Sovereign |
B. | Transient |
C. | Auxiliary |
D. | Daemonic |
Answer» A. Sovereign |
842. |
_______ is the remarkable facility that lets us reverse a previous action. |
A. | Redo |
B. | Undo |
C. | Repeat |
D. | Delete |
Answer» B. Undo |
843. |
The field of HCI __________
|
A. | is a brunch of computer engineering |
B. | involves very little applied knowledge |
C. | focuses on the study of human behavior on the basis of pschology |
D. | attempts to understand and shape the way people interact with computers |
Answer» D. attempts to understand and shape the way people interact with computers |
844. |
he Usability Engineering involve three phase EXCEPT:
|
A. | Requirement Analysis |
B. | Implementation |
C. | Installation |
D. | Design, testing, and development |
Answer» A. Requirement Analysis |
845. |
__________ plays a role to bridge up the gape between the interfaces of machines and human understanding. |
A. | Human |
B. | Computer |
C. | Human Computer Interaction |
D. | None of these |
Answer» C. Human Computer Interaction |
846. |
A _________is usually a collection of icons those are reminiscent of the purpose of the various modes. |
A. | Button |
B. | Pointer |
C. | Title bar |
D. | Palette |
Answer» D. Palette |
847. |
What do you enjoy most about your job (or lifestyle) is an example of _________. |
A. | Avoidance |
B. | Motivation |
C. | Exceptions |
D. | Attitude-oriented questions |
Answer» B. Motivation |
848. |
Waterfall model is basically a _________ model in which each step must be completed before the next step can be started |
A. | Incremental |
B. | Linear |
C. | Iterative |
D. | Analytical |
Answer» B. Linear |
849. |
Which of the technique evaluates design on how well it supports user in learning task
|
A. | Heuristik Evaluation |
B. | Cognitive Walkthrough |
C. | Model-based Evaluation |
D. | Review Based Evaluation |
Answer» A. Heuristik Evaluation |
850. |
Choose THREE (3) senses in Multi-modal Technology
|
A. | i, ii and iii |
B. | i, iii and iv |
C. | i, ii and iv |
D. | ii, iii and iv |
Answer» A. i, ii and iii |
Done Studing? Take A Test.
Great job completing your study session! Now it's time to put your knowledge to the test. Challenge yourself, see how much you've learned, and identify areas for improvement. Don’t worry, this is all part of the journey to mastery. Ready for the next step? Take a quiz to solidify what you've just studied.