McqMate
Chapters
501. |
In analysis the initial state is compared with the goal state and an operator is chosen to reduce the difference between two |
A. | means end analysis |
B. | median end analysis |
C. | mode end analysis |
D. | frequency analysis |
Answer» A. means end analysis |
502. |
Which among the below options is not an interdisciplinary field of HCI? |
A. | cognitive psychology |
B. | ergonomics |
C. | design |
D. | civil |
Answer» D. civil |
503. |
Which reasoning derives the logically conclusion from the given premises ? |
A. | abuductive reasoning |
B. | inductive reasoning |
C. | deductive reasoning |
D. | all the above |
Answer» C. deductive reasoning |
504. |
Which type of receptors responds to pressure? |
A. | mechano receptors |
B. | nociceptors |
C. | chemo receptors |
D. | thermo receptors |
Answer» A. mechano receptors |
505. |
is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available |
A. | reasoning |
B. | decision making |
C. | attention |
D. | none |
Answer» C. attention |
506. |
Which of the following is not a main activity of Long Term Memory ? |
A. | forgetting |
B. | initiation |
C. | information retrival |
D. | storage |
Answer» B. initiation |
507. |
Which part of sensory memory is responsible to tactile stimuli? |
A. | iconic |
B. | echoic |
C. | haptic |
D. | rehersal |
Answer» C. haptic |
508. |
In human hearing process the middle ear is connected to inner ear by using |
A. | cochlea |
B. | ossicles |
C. | tympanic membrane |
D. | cilia |
Answer» A. cochlea |
509. |
In human hearing process, the middle ear is connected to outer ear by using |
A. | tympanic membrane |
B. | cilia |
C. | cochlea |
D. | ossicles |
Answer» A. tympanic membrane |
510. |
Cones help with ------- vision. |
A. | low light |
B. | peripheral |
C. | color |
D. | direct |
Answer» C. color |
511. |
The Structure of the ear attached to both sides of a Human Head is called |
A. | ossicles |
B. | cochlea |
C. | auditory canal |
D. | pinna |
Answer» D. pinna |
512. |
Through _________optic nerves enter the eye. |
A. | cornea |
B. | lens |
C. | blind spot |
D. | retina |
Answer» C. blind spot |
513. |
Which are called as the nerve cells of retina |
A. | rods and cons |
B. | fovea |
C. | blind spot |
D. | gangolian cells |
Answer» D. gangolian cells |
514. |
memory may store information in a semantic network |
A. | long-term |
B. | short term |
C. | sensory buffers |
D. | none of these |
Answer» A. long-term |
515. |
Which of the following is highly sensitive to light and allows to see under a low level of illumination? |
A. | cones |
B. | x-cells |
C. | y-cells |
D. | rods |
Answer» D. rods |
516. |
Which of these denote the objects involved in the events described in the script. |
A. | props |
B. | roles |
C. | scenes |
D. | tracks |
Answer» A. props |
517. |
Once information passed from sensory to working memory, it can be encoded into memory. |
A. | short term |
B. | sensory |
C. | long term |
D. | semantic |
Answer» C. long term |
518. |
In cathode ray tube, stream of electrons emitted from electron gun is focussed and directed by? |
A. | concave lens |
B. | concave mirror |
C. | convex lens |
D. | magnetic fields |
Answer» D. magnetic fields |
519. |
VR helmets or gogglers worn in some VR systems for the purpose(s) |
A. | displays the 3d world to each eye |
B. | allows the users head position to be tracked |
C. | both (1) and (2) |
D. | neither (1)nor(2) |
Answer» C. both (1) and (2) |
520. |
Identify the number of incorrect pairs.
|
A. | 4 |
B. | 3 |
C. | 2 |
D. | 1 |
Answer» D. 1 |
521. |
If you change telephone numbers, learning your new number makes it more difficult to remember your old number.. This is an example of |
A. | retroactive interference |
B. | decay |
C. | forgetting |
D. | proactive inhibition |
Answer» A. retroactive interference |
522. |
is used for detecting mouse motion |
A. | wheels |
B. | rollers |
C. | both a and b |
D. | sensor |
Answer» B. rollers |
523. |
Who developed mouse? |
A. | bill gates |
B. | douglas c. engelbart |
C. | ralph h. baer |
D. | yukio horie |
Answer» B. douglas c. engelbart |
524. |
In 3D mouse the rotation twisted on its own axis is known as |
A. | pitch |
B. | roll |
C. | yaw |
D. | orientation |
Answer» B. roll |
525. |
Which of the following is an example of haptic device application in real world |
A. | touch screen |
B. | electronic braille |
C. | screen gaze |
D. | speakers |
Answer» B. electronic braille |
526. |
A digitizing tablet can be used for? |
A. | editing maps |
B. | playing |
C. | reading bar- codes |
D. | tracing diagrams |
Answer» A. editing maps |
527. |
What are the several factors that can limit the speed of an interactive system? |
A. | computation bound |
B. | storage channel bound |
C. | graphics bound |
D. | all the above |
Answer» D. all the above |
528. |
What is the principal interaction mode for a microsoft kinect? |
A. | mouse pointer |
B. | haptic interface |
C. | exploring and browsing |
D. | gesture and body movements |
Answer» D. gesture and body movements |
529. |
____are unintentional while occur through conscious deliberation. |
A. | slips, mistakes |
B. | errors,slips |
C. | mistakes, errors |
D. | mistakes, slips |
Answer» A. slips, mistakes |
530. |
acts as a shortcut to an action the computer performs. |
A. | menu |
B. | icon |
C. | window |
D. | pointer |
Answer» B. icon |
531. |
In virtual reality which of the senses cannot currently be portrayed? |
A. | touch |
B. | hearing |
C. | sight |
D. | smell |
Answer» D. smell |
532. |
The difference between the intentions and allowable actions is |
A. | gulf of execution |
B. | gulf of evaluation |
C. | both (a) & (b) |
D. | . none of these |
Answer» A. gulf of execution |
533. |
What are the two major phases of Norman's model of interaction? |
A. | evaluation and execution |
B. | planning and execution |
C. | interpretation and execution |
D. | perception and decision |
Answer» A. evaluation and execution |
534. |
Which of the following was the first interactive dialog style to be commonly used? |
A. | wimp interface |
B. | menu |
C. | command line interface |
D. | natural language |
Answer» C. command line interface |
535. |
WYSIWYG stands for . |
A. | where you see is where you get |
B. | what you see is what you get |
C. | when you see it when you get |
D. | none of these |
Answer» B. what you see is what you get |
536. |
The haptic perception is that is about the awareness of the position of the body and limbs is |
A. | kinesthesis |
B. | receptors |
C. | touch |
D. | all of these |
Answer» A. kinesthesis |
537. |
The time taken to hit a target is a function of the _____ of the target and the that has to be moved. |
A. | length,width |
B. | pitch,angle |
C. | size,distance |
D. | none of these |
Answer» C. size,distance |
538. |
Which of the following where humans can pursue more than one task at a time? |
A. | personal computing |
B. | window systems and the wimp interface |
C. | multi-modality |
D. | time sharing |
Answer» B. window systems and the wimp interface |
539. |
Maier's pendulum problem is a illustration for |
A. | problem space theory |
B. | anderson\s act* model |
C. | gestalt theory |
D. | all of these |
Answer» C. gestalt theory |
540. |
Three important things that have to be understood in HCI are: |
A. | screen sizes, processor speeds and memory sizes |
B. | users, tasks, and context |
C. | location, age and education |
D. | none of these |
Answer» B. users, tasks, and context |
541. |
Identify the interaction component in the following Scenario: A doctor performs an ultrasound on the ultra sound machine using a handheld device. |
A. | doctor |
B. | performs an utlrasound |
C. | the ultra sound machine |
D. | handheld device |
Answer» B. performs an utlrasound |
542. |
Which of the following paradigm defines sharing of a single computer resource among multiple users? |
A. | context aware computing |
B. | ubiquitous computing |
C. | time sharing |
D. | batch processing |
Answer» C. time sharing |
543. |
Scenarios are used to |
A. | communicat e with others |
B. | validate models |
C. | express dynamics |
D. | all the above |
Answer» D. all the above |
544. |
Which one of these would not be found in a good HCI? |
A. | icons that can have specific meanings |
B. | common shortcuts, like ctrl+z for undo |
C. | sounds that convey meanings |
D. | a long command line to achieve a function |
Answer» D. a long command line to achieve a function |
545. |
What are the interaction design basics |
A. | scenarios |
B. | navigation design |
C. | users |
D. | all the above |
Answer» D. all the above |
546. |
Where does the core of interaction design remember the user |
A. | index |
B. | top |
C. | end |
D. | platforms |
Answer» C. end |
547. |
_ _ is a style for representing design and planning and where a hierarchical structure to a design rationale is created |
A. | questions, options and criteria (qoc) notation |
B. | decision representati on language |
C. | issue-based information system |
D. | none of the above |
Answer» C. issue-based information system |
548. |
Identify the evaluation technique that is useful to evaluate early design such as prototype and storyboard |
A. | heuristic evaluation |
B. | cognitive walkthrough |
C. | model based |
D. | review based |
Answer» A. heuristic evaluation |
549. |
The ultimate test of a product’s usability is based on |
A. | measuring concept |
B. | measuring method |
C. | measurement of user experience |
D. | none of these |
Answer» C. measurement of user experience |
550. |
The multiplicity of ways the user and system exchange information is called -------------. |
A. | learnability |
B. | flexibility |
C. | robustness |
D. | none of these |
Answer» B. flexibility |
551. |
The resources expanded in relation to the accuracy and completeness of goals achieved is called __ |
A. | satisfaction |
B. | effectiveness |
C. | efficiency |
D. | usability |
Answer» C. efficiency |
552. |
The accuracy and completeness with which specified users can achieve specified goals in particular environments is called _ |
A. | satisfaction |
B. | effectiveness |
C. | efficiency |
D. | usability |
Answer» B. effectiveness |
553. |
Usability testing is conducted in early phases of design. |
A. | true |
B. | false |
C. | --- |
D. | ---- |
Answer» B. false |
554. |
Which of the following is not a component of the usability |
A. | effectiveness |
B. | efficiency |
C. | satisfaction |
D. | completeness |
Answer» D. completeness |
555. |
In which type of design rationale preserves order of deliberation and decision-making |
A. | process- oriented |
B. | structure- oriented |
C. | psychology oriented |
D. | ----- |
Answer» A. process- oriented |
556. |
Which of the following checks if we are designing the right product? |
A. | verification |
B. | validation |
C. | testing |
D. | debugging |
Answer» B. validation |
557. |
Which of the following checks if we are designing the product right |
A. | verification |
B. | validation |
C. | testing |
D. | debugging |
Answer» A. verification |
558. |
The goal of interactive systems design is |
A. | reducing the cost |
B. | designing for maximum usability |
C. | working within the constraints |
D. | none of the above |
Answer» B. designing for maximum usability |
559. |
What are the components of usability? |
A. | efficiency, flexibility, effectiveness |
B. | efficiency, effectiveness , satisfaction |
C. | satisfaction, essentiality, flexibility |
D. | satisfaction, essentiality, effectiveness |
Answer» B. efficiency, effectiveness , satisfaction |
560. |
Which design rationale aims to make explicit consequences in order to better suit a product for the tasks user have? |
A. | design space analysis |
B. | psychological design |
C. | issue based information system |
D. | none of these |
Answer» B. psychological design |
561. |
The principles that gives the framework to develop universal design |
A. | equitable use |
B. | flexibility |
C. | simple and intuitive to use |
D. | all the above |
Answer» D. all the above |
562. |
Which of the following is not a principle of learnability? |
A. | predictability |
B. | customizabil ity |
C. | synthesizability |
D. | familiarity |
Answer» B. customizabil ity |
563. |
Consistency is a principle of ___ |
A. | usability |
B. | learnability |
C. | flexibility |
D. | robustness |
Answer» B. learnability |
564. |
---------- is the degree to which system services support all the user's task |
A. | task migratability |
B. | observability |
C. | task conformance |
D. | robustness |
Answer» C. task conformance |
565. |
Which determines effect of future actions based on past interaction history |
A. | synthesizabil ity |
B. | predictability |
C. | familiarity |
D. | consistency |
Answer» B. predictability |
566. |
Which of the following principle of usability addresses multithreading? |
A. | learnability |
B. | flexibility |
C. | robustness |
D. | none of the above |
Answer» B. flexibility |
567. |
The multiplicity of ways the user and system exchange information. |
A. | flexibility |
B. | robustness |
C. | learnability |
D. | usability |
Answer» A. flexibility |
568. |
Support for the user to extend knowledge of specific interaction within and across applications to other similar situations is called as ---------------- |
A. | predictability |
B. | generalizabil ity |
C. | synthesizability |
D. | none of the above |
Answer» B. generalizabil ity |
569. |
Which of the following is not a characteristics of design patterns? |
A. | capture design practice |
B. | capture essential properties |
C. | simplify tasks |
D. | represent design knowledge |
Answer» C. simplify tasks |
570. |
Which evaluation technique is said to "Discount Usability technique"? |
A. | review-based |
B. | heuristic evaluation |
C. | cognitive walkthrough |
D. | none of these |
Answer» B. heuristic evaluation |
571. |
_ is as an attempt to introduce psychological theory into the informal and subjective walkthrough technique |
A. | heuristic evaluation |
B. | model based evaluation |
C. | cognitive walkthrough |
D. | review based |
Answer» C. cognitive walkthrough |
572. |
Universal design which means designing for diversity includes |
A. | people of same age group |
B. | people with sensory, physical or cognitive impairment |
C. | people from same cultures and backgrounds |
D. | none of the above |
Answer» B. people with sensory, physical or cognitive impairment |
573. |
It is the intervention, part of the goal and constraints when creating a software. |
A. | navigation |
B. | design |
C. | users |
D. | scenario |
Answer» B. design |
574. |
Aim of Evaluation is to test _ _ |
A. | functionality |
B. | usability of the design |
C. | acceptability |
D. | all of the above |
Answer» D. all of the above |
575. |
Who proposed heuristic evaluation? |
A. | nielson and molich |
B. | allen newell |
C. | thomas p.moron |
D. | stuart k.card |
Answer» A. nielson and molich |
576. |
Identify the evaluation technique that is useful to evaluate early design |
A. | heuristic evaluation |
B. | cognitive walkthrough |
C. | model based |
D. | review based |
Answer» A. heuristic evaluation |
577. |
What are the things needed for cognitive walkthrough? |
A. | prototype of the system |
B. | description of the task |
C. | both a and b |
D. | none of the above |
Answer» C. both a and b |
578. |
----------------- is the prediction of the outcome of an experiment |
A. | hypothesis |
B. | variables |
C. | participants |
D. | field studies |
Answer» A. hypothesis |
579. |
In which evaluation method "usability criteria" is identified? |
A. | review based evaluation |
B. | model based evaluation |
C. | heuristics evaluation |
D. | experimental evaluation |
Answer» C. heuristics evaluation |
580. |
"Using model of how a human would use a proposed system to obtain predict usability measure by calculation or simulation" choose the evaluation technique to describe the above statement |
A. | heuristic evaluation |
B. | cognitive walk- through |
C. | model-based evaluation |
D. | review-based evaluation |
Answer» C. model-based evaluation |
581. |
The goals of evaluation |
A. | to assess the extent and accessibility of the system’s functionality |
B. | to assess users’ experience of the interaction |
C. | to identify any specific problems with the system |
D. | all the above |
Answer» D. all the above |
582. |
In cognitive walkthrough, problem report should indicate |
A. | date |
B. | evaluators |
C. | severity of the problem |
D. | all of the above |
Answer» D. all of the above |
583. |
Which of the following is golden rule for interface design? |
A. | strive for consistency |
B. | offer error prevention and simple error handling |
C. | reduce short-term memory load |
D. | all of the mentioned |
Answer» D. all of the mentioned |
584. |
Educational software provides guidance and background information when the student makes an inappropriate response is an example of -------- |
A. | flexibility in use |
B. | perceptible information |
C. | tolerance for error |
D. | none of these |
Answer» C. tolerance for error |
585. |
Which of the following is NOT a principle of universal design? |
A. | sustainabilit y |
B. | tolerance of error |
C. | low physical effort |
D. | equitable use |
Answer» A. sustainabilit y |
586. |
The smallest unit of language that has meaning is called |
A. | allophones |
B. | phonemes |
C. | morphemes |
D. | none of the above |
Answer» C. morphemes |
587. |
What is the major technology used to capture handwriting? |
A. | go-pen point computer |
B. | digitizing tablet |
C. | apple newton |
D. | pen-based computer |
Answer» B. digitizing tablet |
588. |
Which of the following is false about earcons? |
A. | motives combine to produce rich information |
B. | usage of analytic sounds to convey information |
C. | easily grouped and refined |
D. | structured approach to designing |
Answer» B. usage of analytic sounds to convey information |
589. |
Minimizing the impact and damage caused by mistakes or unintended behaviour is a principle related to __ _ |
A. | tolerance |
B. | flexibility |
C. | equity |
D. | perceptible |
Answer» A. tolerance |
590. |
What is the principal interaction mode for a Microsoft Kinect? |
A. | haptic interface |
B. | mouse pointer |
C. | exploring and browsing |
D. | gesture and body movements |
Answer» D. gesture and body movements |
591. |
Which of the following statements is true? |
A. | a good ui design doesn’t save money as it is expensive |
B. | bad ui design doesn’t really affect the reputation of the company |
C. | a good ui design saves time and effort |
D. | the ui design doesn’t matter as long as the product is great |
Answer» C. a good ui design saves time and effort |
592. |
Which of the following is true about good design? |
A. | good design is just cool graphics |
B. | good design is just common sense |
C. | good design comes from an iterative process with the user in loop |
D. | good design can come from fixing the ui at the end |
Answer» C. good design comes from an iterative process with the user in loop |
593. |
The process of making software suitable for different languages and cultures is called --------------- |
A. | internationali zation |
B. | interpolation |
C. | competition |
D. | cooperation |
Answer» A. internationali zation |
594. |
The following describes the Iterative Design process: |
A. | design-code- launch |
B. | design- prototype- launch |
C. | design-prototype- evaluate |
D. | design- evaluate-code |
Answer» C. design-prototype- evaluate |
595. |
Observe the image below and select the best corresponding option: |
A. | this is good design because the keyboard is compact |
B. | this is bad design because it easy to press the power off switch while trying to increase the volume |
C. | this is good design because the logos are aesthetically appealing |
D. | this is bad design because the buttons are too small |
Answer» B. this is bad design because it easy to press the power off switch while trying to increase the volume |
596. |
Observe the image below and select the best corresponding option |
A. | this is good design because this arrangement is aesthetically appealing |
B. | this is bad design because the buttons are too big |
C. | this is good design because the placement of otis improves the functionality |
D. | this is bad design because it is unintuitive and confusing |
Answer» D. this is bad design because it is unintuitive and confusing |
597. |
Observe the image below and select the best corresponding option |
A. | this is good design because the layout is original and new |
B. | this is bad design because the direction keys are unaligned |
C. | this is good design because the arrangement makes the keyboard compact |
D. | this is bad design because it is aethetically unappealing |
Answer» B. this is bad design because the direction keys are unaligned |
598. |
“Good Design is just cool graphics”. |
A. | true |
B. | false |
C. | - |
D. | - |
Answer» B. false |
599. |
The distinction between a process- and structure-oriented design rationale resides in what information the design rationale misses to capture |
A. | true |
B. | false |
C. | - |
D. | - |
Answer» B. false |
600. |
In grouping, If things are not logically together, then we should normally physically group them together |
A. | true |
B. | false |
C. | - |
D. | - |
Answer» B. false |
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