Introduction to 3D Modeling Solved MCQs

11
29.2k
1.

3D Modeling

A. mathematical representation of a three-dimensional surface
B. animation story board modeling
C. creating sketches for a 3d model
D. none of the above
Answer» A. mathematical representation of a three-dimensional surface
2.

3D Animation

A. computer generated animation scenes
B. cell animation
C. flash animation
D. none of the above
Answer» A. computer generated animation scenes
3.

Autodesk

A. 2d software
B. 3d software
C. publication software
D. none of the above
4.

Maya

A. 3d modeling
B. 2d modeling
C. cell animation modeling
D. none of the above
5.

A. indesign
B. page maker
C. maya
6.

Polygons

A. two-dimensional shape with multiple sides
B. three dimensional shape with four sides
C. ellipse
D. circle
Answer» A. two-dimensional shape with multiple sides
7.

3D Primitives

A. primitive art and design
B. building blocks
C. primitive script
D. none of the above
8.

Bezier curves

A. smooth motion between keyframes.
B. curves for creating 2d animation
C. techniques of creating curves
D. none of the above
Answer» A. smooth motion between keyframes.
9.

Subdivision surface

A. method of representing a smooth surfaces
B. division of surface
C. texture of surface
D. none of the above
Answer» A. method of representing a smooth surfaces
10.

Model with minimized ambiguous representation

A. solid modeling
B. surface modeling
C. wire frame modeling
D. none of the above
11.

Boolean operation

A. operating on one or more sets of polygons in computer graphics.
B. rendering in 2d animation
C. editing of cell animation
D. none of the above
Answer» A. operating on one or more sets of polygons in computer graphics.
12.

Spline shapes

A. 2d and 3d lines as components of objects
B. vector shapes
C. wire frame modeling
D. solid modeling
Answer» A. 2d and 3d lines as components of objects
13.

Nurbs modeling

A. creating 3d curves
B. creating cell animation
C. creating illustration
D. none of the above
14.

3D transformation

A. transformation matrix
B. wire frame making
C. character design
D. none of the above
15.

Rendering

A. transferring 3d to 3d
B. process of generating an image from a 2d or 3d
C. story board making
D. cut out animation making
Answer» B. process of generating an image from a 2d or 3d
16.

texture mapping

A. adding graphics to a polygon object.
B. creating texture in a map
C. selecting texture for an object
D. none of the above
17.

Interior Modeling

A. space modeling
B. wire frame modeling
C. surface modeling
D. solid modeling
18.

Gun modeling

A. spray gun modeling
B. weapon modeling
C. modeling using spray gun
D. none of the above
19.

Props Modeling

A. proposal for modeling
B. proper modeling
C. property modeling
D. none of the above
20.

Character Modeling

A. sketches for a character
B. mathematical representation of a three-dimensional character
C. polygon modeling
D. none of the above
Answer» B. mathematical representation of a three-dimensional character
21.

A. html
B. fractals
C. gif
D. tiff
22.

Pictures looses clarity by scaling

A. pixel
B. vector
C. fonts
D. none of the above
23.

Transition from one frame to another

A. linear editing
B. rotoscoping
C. morphing
D. merging of layers
24.

Motion Capture

A. shooting of action for animation
B. rendering of animation frames
C. capturing of frames from a live video
D. capturing of movie still frames
Answer» A. shooting of action for animation
25.

MPEG

A. compressed bitmap file
B. vector image file
C. decompressed vector file
D. none of the above
Answer» D. none of the above
26.

A. ntsc
B. betacam
C. pal
D. indiform
27.

Movie

A. 25 frames per second
B. 24 frames per second
C. 16 frames per second
D. 26 frames per second
Answer» A. 25 frames per second
28.

Forward Kinematics

A. to determine the movements of jointed constructs.
B. to determine the time of motion
C. .to determine the movements of frames
D. none of the above
Answer» A. to determine the movements of jointed constructs.
29.

Telecine

A. transfer of movie to video
B. transfer of video to movie
C. transfer of video to hard disc
D. transfer of video to cd
Answer» A. transfer of movie to video
30.

Chroma Key

A. separating a foreground image from its background
B. key frame coding with chroma
C. morphing techniques
D. none of the above
Answer» A. separating a foreground image from its background
31.

CEL

A. pixel cells
B. transparent paper for drawing
C. frame cell of an animation frame
D. none of the above
Answer» B. transparent paper for drawing
32.

BG

A. background scoring
B. back drop
C. boolean system
D. none of the above
33.

Interactive Media

A. linear
B. non linear
C. morphing
D. merging of layers
34.

JPEG

A. compressed bitmap file
B. vector image file
C. decompressed vector file
D. none of the above
35.

SFX

A. drawing terminology
B. special effects
C. layer
D. none of the above
36.

Fractals

A. abstract image
B. transparent back ground
C. vector image
D. none of the above
37.

A. pixel
B. fractals
C. gif
D. tiff
38.

Pixel

A. raster
B. vector
C. fonts
D. none of the above
39.

Character Modeling

A. 3d max
B. dream weaver
C. page maker
D. none of the above
40.

Bump Maps

A. gray scale texture
B. multi color texture
C. mapping polygons
D. none of the above
41.

A. maya
B. flash
C. photoshop
D. indesign
42.

view port

A. usb port
B. visible area
C. graphic card port
D. none of the above
43.

UV layout tools

A. unfold 3d
B. photoshop
C. dream weaver
D. none of the above
44.

Squash and Stretch

A. basic principles of animation
B. flattening
C. mesh laying
D. none of the above
Answer» A. basic principles of animation