McqMate
1. |
3D Modeling |
A. | mathematical representation of a three-dimensional surface |
B. | animation story board modeling |
C. | creating sketches for a 3d model |
D. | none of the above |
Answer» A. mathematical representation of a three-dimensional surface |
2. |
3D Animation |
A. | computer generated animation scenes |
B. | cell animation |
C. | flash animation |
D. | none of the above |
Answer» A. computer generated animation scenes |
3. |
Autodesk |
A. | 2d software |
B. | 3d software |
C. | publication software |
D. | none of the above |
Answer» B. 3d software |
4. |
Maya |
A. | 3d modeling |
B. | 2d modeling |
C. | cell animation modeling |
D. | none of the above |
Answer» A. 3d modeling |
5. |
3D Graphic software |
A. | indesign |
B. | page maker |
C. | maya |
D. | autocad |
Answer» C. maya |
6. |
Polygons |
A. | two-dimensional shape with multiple sides |
B. | three dimensional shape with four sides |
C. | ellipse |
D. | circle |
Answer» A. two-dimensional shape with multiple sides |
7. |
3D Primitives |
A. | primitive art and design |
B. | building blocks |
C. | primitive script |
D. | none of the above |
Answer» B. building blocks |
8. |
Bezier curves |
A. | smooth motion between keyframes. |
B. | curves for creating 2d animation |
C. | techniques of creating curves |
D. | none of the above |
Answer» A. smooth motion between keyframes. |
9. |
Subdivision surface |
A. | method of representing a smooth surfaces |
B. | division of surface |
C. | texture of surface |
D. | none of the above |
Answer» A. method of representing a smooth surfaces |
10. |
Model with minimized ambiguous representation |
A. | solid modeling |
B. | surface modeling |
C. | wire frame modeling |
D. | none of the above |
Answer» B. surface modeling |
11. |
Boolean operation |
A. | operating on one or more sets of polygons in computer graphics. |
B. | rendering in 2d animation |
C. | editing of cell animation |
D. | none of the above |
Answer» A. operating on one or more sets of polygons in computer graphics. |
12. |
Spline shapes |
A. | 2d and 3d lines as components of objects |
B. | vector shapes |
C. | wire frame modeling |
D. | solid modeling |
Answer» A. 2d and 3d lines as components of objects |
13. |
Nurbs modeling |
A. | creating 3d curves |
B. | creating cell animation |
C. | creating illustration |
D. | none of the above |
Answer» A. creating 3d curves |
14. |
3D transformation |
A. | transformation matrix |
B. | wire frame making |
C. | character design |
D. | none of the above |
Answer» A. transformation matrix |
15. |
Rendering |
A. | transferring 3d to 3d |
B. | process of generating an image from a 2d or 3d |
C. | story board making |
D. | cut out animation making |
Answer» B. process of generating an image from a 2d or 3d |
16. |
texture mapping |
A. | adding graphics to a polygon object. |
B. | creating texture in a map |
C. | selecting texture for an object |
D. | none of the above |
Answer» A. adding graphics to a polygon object. |
17. |
Interior Modeling |
A. | space modeling |
B. | wire frame modeling |
C. | surface modeling |
D. | solid modeling |
Answer» A. space modeling |
18. |
Gun modeling |
A. | spray gun modeling |
B. | weapon modeling |
C. | modeling using spray gun |
D. | none of the above |
Answer» B. weapon modeling |
19. |
Props Modeling |
A. | proposal for modeling |
B. | proper modeling |
C. | property modeling |
D. | none of the above |
Answer» C. property modeling |
20. |
Character Modeling |
A. | sketches for a character |
B. | mathematical representation of a three-dimensional character |
C. | polygon modeling |
D. | none of the above |
Answer» B. mathematical representation of a three-dimensional character |
21. |
Complex abstract image generated by computer |
A. | html |
B. | fractals |
C. | gif |
D. | tiff |
Answer» B. fractals |
22. |
Pictures looses clarity by scaling |
A. | pixel |
B. | vector |
C. | fonts |
D. | none of the above |
Answer» A. pixel |
23. |
Transition from one frame to another |
A. | linear editing |
B. | rotoscoping |
C. | morphing |
D. | merging of layers |
Answer» C. morphing |
24. |
Motion Capture |
A. | shooting of action for animation |
B. | rendering of animation frames |
C. | capturing of frames from a live video |
D. | capturing of movie still frames |
Answer» A. shooting of action for animation |
25. |
MPEG |
A. | compressed bitmap file |
B. | vector image file |
C. | decompressed vector file |
D. | none of the above |
Answer» D. none of the above |
26. |
Video format standard of India |
A. | ntsc |
B. | betacam |
C. | pal |
D. | indiform |
Answer» C. pal |
27. |
Movie |
A. | 25 frames per second |
B. | 24 frames per second |
C. | 16 frames per second |
D. | 26 frames per second |
Answer» A. 25 frames per second |
28. |
Forward Kinematics |
A. | to determine the movements of jointed constructs. |
B. | to determine the time of motion |
C. | .to determine the movements of frames |
D. | none of the above |
Answer» A. to determine the movements of jointed constructs. |
29. |
Telecine |
A. | transfer of movie to video |
B. | transfer of video to movie |
C. | transfer of video to hard disc |
D. | transfer of video to cd |
Answer» A. transfer of movie to video |
30. |
Chroma Key |
A. | separating a foreground image from its background |
B. | key frame coding with chroma |
C. | morphing techniques |
D. | none of the above |
Answer» A. separating a foreground image from its background |
31. |
CEL |
A. | pixel cells |
B. | transparent paper for drawing |
C. | frame cell of an animation frame |
D. | none of the above |
Answer» B. transparent paper for drawing |
32. |
BG |
A. | background scoring |
B. | back drop |
C. | boolean system |
D. | none of the above |
Answer» A. background scoring |
33. |
Interactive Media |
A. | linear |
B. | non linear |
C. | morphing |
D. | merging of layers |
Answer» B. non linear |
34. |
JPEG |
A. | compressed bitmap file |
B. | vector image file |
C. | decompressed vector file |
D. | none of the above |
Answer» A. compressed bitmap file |
35. |
SFX |
A. | drawing terminology |
B. | special effects |
C. | layer |
D. | none of the above |
Answer» B. special effects |
36. |
Fractals |
A. | abstract image |
B. | transparent back ground |
C. | vector image |
D. | none of the above |
Answer» A. abstract image |
37. |
Web animation format |
A. | pixel |
B. | fractals |
C. | gif |
D. | tiff |
Answer» C. gif |
38. |
Pixel |
A. | raster |
B. | vector |
C. | fonts |
D. | none of the above |
Answer» A. raster |
39. |
Character Modeling |
A. | 3d max |
B. | dream weaver |
C. | page maker |
D. | none of the above |
Answer» A. 3d max |
40. |
Bump Maps |
A. | gray scale texture |
B. | multi color texture |
C. | mapping polygons |
D. | none of the above |
Answer» A. gray scale texture |
41. |
UV texture editor |
A. | maya |
B. | flash |
C. | photoshop |
D. | indesign |
Answer» A. maya |
42. |
view port |
A. | usb port |
B. | visible area |
C. | graphic card port |
D. | none of the above |
Answer» B. visible area |
43. |
UV layout tools |
A. | unfold 3d |
B. | photoshop |
C. | dream weaver |
D. | none of the above |
Answer» A. unfold 3d |
44. |
Squash and Stretch |
A. | basic principles of animation |
B. | flattening |
C. | mesh laying |
D. | none of the above |
Answer» A. basic principles of animation |
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